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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-08-2011, 12:01 PM
Quote:
Originally Posted by Lord_Nightblade View Post
I'm cautiously relieved to hear that. I think that, ideally, outfitting a ship/character with dilithium should take roughly the same amount of time as badges of exploration. However, I'd be somewhat satisfied (though not really happy) if I could at least buy one or two items a day. It would be better than grinding for weeks, at least.
Ditto, know we just have to wait for the revised prices to see what happens.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-08-2011, 12:02 PM
Quote:
Originally Posted by Commodore Shrvk
Revo, as fast as you level up in the game it becomes a constant gear chase, get geared of Lt. CMdr then poof you spend half of Commander with LtCmdr gear while you run around to gear at the Cmdr level. The whole thing is a problem of the leveling pace in this game and the problem with that is there is not enough story content to keep you entertained while leveling. So what did they decide to do? Rush you through leveling to end game and make the gear easier to get.

Cryptic has two choices here but first off, I am not against F2P, just that they are not ready to take STO F2P.

Slow the pace of leveling down:
Add more lower level content
Can have gear a little harder to obtain
Better seperation in rarity

Keep the current pace:
Develop an array of endgame features
More STF, Fleet Actions, Events etc....
More feature systems like the Foundry and the Doff system to keep endgamers occupied

Those are just the things off the top of my head. Regardless, there is not enough mission style content in this game to support two factions at either a slower paced leveling or fast paced end-game. For the F2P I mostly expected we would see this mission-type content fleshed out more.
i should say the levelling process on tribble has been sped up for testing reasons. it will be much slower on holdodeck, maybe even what we have now.

and to clarify im mainly concerned about high end gear and the speed it takes to acquire. lower end gear should not be that much harder to obtain than it is now, getting slowly tougher as you level up. max end gear should be a reasonable challenge as you theoretically spend an endless amount of time there.

yes i agree endgame needs massive work and should be their big focus. the new task force updates are awesome and this is coming from someone who would not go near them with a 10 metre stick. more of the same is needed, aleong with the other things you suggest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-08-2011, 12:09 PM
Quote:
Originally Posted by Lennan View Post
That said you should throw dailies out the window right now. MMOs are now realizing the mistake of making progression be based on forcing people to log in every single day. Instead of getting the jump on this issue and modernizing yourself, you just took this game back 5 years. If you don't log in every single day and do every single daily available to you, you won't see a single fully equipped character (in a game that is not supposed to be about how powerful your equipment is) for up to a year.
Indeed, this is true. If you are going to forcefully impose limits like this, at least change your concept of dailies over to a weekly one (i.e. you can run the same mission seven times anytime during a week). This would at least make things more flexible for the players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-08-2011, 12:12 PM
Quote:
Originally Posted by sdangelo View Post
Thanks for the feedback everyone. We do indeed have the prices wrong (perhaps even by an order of magnitude) on the gear and such that sells for Dilithium. We had a lot of focus in the team on getting the sources of Dilithium hooked up and working, and did not pay as much attention to the back end pricing yet as we probably should have. We will be reviewing the pricing to make it a lot more sane, because I agree with you that it's painful right now to do quite a few things.

Stephen D'Angelo
Executive Producer
Star Trek Online
Thank you I am glad to hear you say that. As an aside. You need to add dual cannons and dual heavy cannons to the vendors in ESD. Most escort captains will equip at one lease one if not more of these and being forced to hope for a drop, have to craft, or resort to the exchange really isn't cool. Please add these to the stores.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-08-2011, 01:23 PM
Quote:
Originally Posted by sdangelo View Post
Thanks for the feedback everyone. We do indeed have the prices wrong (perhaps even by an order of magnitude) on the gear and such that sells for Dilithium. We had a lot of focus in the team on getting the sources of Dilithium hooked up and working, and did not pay as much attention to the back end pricing yet as we probably should have. We will be reviewing the pricing to make it a lot more sane, because I agree with you that it's painful right now to do quite a few things.

Stephen D'Angelo
Executive Producer
Star Trek Online
I don't believe you. I wish I could but I just don't anymore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-08-2011, 01:55 PM
This whole new economy just stinks overall that was one of the things in this game that wasn't really broken...

Now I hate leveling and I don't enjoy the game near as much as I did before. I get that this is an unfinished product but the direction we are going in has me concerned. I'm have a LT subscription but I would drop down to silver if I was paying month to month. I just don't feel the joy right now..why would any want to subscribe for the items in the matrix and have to go through a mega grind fest. It just feels like Ever Quest all over again...


All I wanted from 4.1 was content that's it..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-08-2011, 01:59 PM
Initally I thought everyone that complains is a whinnier. But I've changed my way thinking about that. It is to long to accumlate dilithium. SO I figured I just work on accolades in F2P. Almost Ambassador.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-08-2011, 02:03 PM
Quote:
Originally Posted by -Songbird-
I don't believe you. I wish I could but I just don't anymore.
I'm pessimistic about them making it reasonable, but I'll keep an eye on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-08-2011, 02:24 PM
Its bad enough that we are having to buy ships that we used to get for free upon earning a new rank. Giving us dilithium AND a ship discount token is a little... odd. How, exactly, is that less confusing than giving us a free ship token? What really burns is that you don't give enough dilithium to purchase the ship outright, we have to dig into our own pockets and use the dilithium we COULD have been using for consoles, weapons, boffs, and any of the thousand other things you are now requiring dilithium for. There aren't enough dilithium sinks in the game? You have to bend your players over and make them pay more dilithium for their ships in ADDITION to everything else?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-08-2011, 03:03 PM
Quote:
Originally Posted by sdangelo View Post
Thanks for the feedback everyone. We do indeed have the prices wrong (perhaps even by an order of magnitude) on the gear and such that sells for Dilithium. We had a lot of focus in the team on getting the sources of Dilithium hooked up and working, and did not pay as much attention to the back end pricing yet as we probably should have. We will be reviewing the pricing to make it a lot more sane, because I agree with you that it's painful right now to do quite a few things.

Stephen D'Angelo
Executive Producer
Star Trek Online
To me the biggest thing you could do with the dilithium is to bring the costs and time down to what we have now with emblems.

I do like the idea of not having to track a bunch of different tokens etc.,however the costs and time taken to get the same items with the new dilithium currency should have never gone up.They should be exactly the same.
With that said I personally do not mind having to take one or two more days to get all the items I need to upgrade my ship.I do mind when it goes into weeks and months to get the same items.

These are my suggestions.

Gold members should never have in game currency or any kind of content gated to them.

Gold members should have a higher daily refinement of dilithium limit if one needs to be in place as well as the ability to repeat the exploration missions as they are now on Holodeck.

Silver players should be limited to the 8000 a day refinement as well as the exploration missions are one a day.Maybe add a C-Store item that silvers could buy to increase the daily refinement limit.Not game breaking and they have to penny up if they want to match what golds have.Which is the point of free to play.If silvers want something gold have then penny up for it at the C-Store or get the subscription.

Gold players should have an easier time getting what they need in game without artificial gates thrown at them.Gold should always have an advantage over the free players.Nor should golds ever be forced to the C-Store for anything.

Silvers should have to work alot harder if they want the same as the gold members have or pop for the subscription to get it.
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