Lt. Commander
Join Date: Dec 2007
Posts: 120
Can anyone post some really good sci captain builds? I just came back to the game after a long long time away. So consider me a newb again. Anyways if some of you dont mind posting some really kick *** sci builds I would appreciate it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-18-2011, 03:52 AM
Shield Drain Tri-Cobalt Bomber for Rear and Vice Admirals
Ship: Reconnaissance Science Vessel (RA) or Long Range Science Vessel Retrofit (VA):
Weapons:
  • Front: 1 Phaser Beam Array, 1 Quantum Torpedo Launcher, 1 Tri-Cobalt Launcher
  • Aft: 1 Phaser Beam Array, 1 Quantum Torpedo Launcher, 1 Tri-Cobalt auncher (optional: For PvE, omit the second Tri-Cobalt and take another beam array)
Base Equipment:
You want the Borg Set bonuses primarily, which means you aim for a total of at least 3 Borg set items.
  • Shields: Aegis Set Shield or best Covariant Shield you can get (For example Mark X Covariant Shield [Cap]x3 from Deep Space K-7 Mark Vendor)
  • Impulse Engine: Borg Set Engine or Aegis Set Engine
  • Deflector: Borg Set Deflector
Consoles:
  • Engineering: EPS FLow Regulator, Field Generator (Emblem Only Gear)
  • Science: Either 4 Induction Field Stabilizer or 4 Astrometic PRobes, or 4 Halon System Probes (whatever you can get.)
  • Tactical: Warhead Yield Chamber x1 (x2 if RSV), Borg Set Assimilated Module

Bridge Officer Powers
  • Science Commander: Science Team, Hazard Emitters II, Photonic SHockwave
  • Science Lt.Cmdr: Transfer Shield Strength 1, Transfer Shield Strength II, Tachyon Beam III, Charged particle Burst III
  • Science Ensign (LRSV-R only): Tractor Beam I or Science Team I or Hazard Emitters I or Polarize Hull I (adapt to your enemy)
  • Engineering Lt: Emergency Power to Shields I, Emergency Power to Shields II.
  • Tactical Lt: Tactical Team I, Torpedo Spread II or High Yield Torpedo II
  • Tactical Ensign (RSV only): Tactical Team I or Torpedo Spread I or High Yield Torpedo I
Power Settings for PvE: 100 Weapons, 25 Shields, 25 Engines, 50 Auxillary.
Power Settings for PvP with a decent team: 25 Weapons, 50 Shields, 25 Engines, 100 Auxillary
You can also consider switching between these two settings. The second setting is good when you are about to use CPB III, the first is good when you're not.

Skills
Skill into your ship and into Engine, Auxillary and Shield Efficiency and Performance skills. If you have the points to spare, also Weapon Performance.

For the rest of the skills, the UI has received a nice upgrade in the past. If you go into the skill training screen, there is a drop-down box for all powers you have. Select the power you're interested in, and it will highlight all skills that will contribute to it.

Tactical Advice
You try to bring down your enemies shields down primarily with your two shield drain powers. Use Tachyon Beam to keep an enemies shield down as you launch your torpedoes. Torpedo Spread has the potential for nastier critical hits then High Yield Torpedo.
You rotate the two use of the two Emergency Power to Shields to achieve 100 % uptime, giving you significant shield resistance. Transfer Shield Strengh augments EPtS to heal sustained damage. Hazard Emitters covers your need for hull heals. If you're flying the LRSV-R, don't forget to regularly use your Ablative Armor, especially when you are still sustaining damage. Tactical Team will transfer shield power to a shield facing under fire, so have it ready when you have to deal with massive attacks directed at you, so you can get the most out of all your available shields.


Alternatives
The other major build these days is probably one focusing on Scramble Sensors and trying to keep the enemy confused mos of the time, but I haven't done much in that direction.

If you are interested in a pure damage oriented build especially to get fast through PvE, don't use a Science Vessel, use an Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-19-2011, 07:07 AM
I have a similiar build but trying out Scramble Sencors over Photonic shockwave. It's absolutely fantastic! Only using rank II for now but It's really awesome.

How important are those aux/engine/shield efficiency/performance skills? They suck up a lot of skill points if you max them all out... :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-19-2011, 12:13 PM
Quote:
Originally Posted by Acharial View Post
I have a similiar build but trying out Scramble Sencors over Photonic shockwave. It's absolutely fantastic! Only using rank II for now but It's really awesome.

How important are those aux/engine/shield efficiency/performance skills? They suck up a lot of skill points if you max them all out... :/
With all of them maxed out (not including Weapons Efficiency), I run at the following power settings on my RSV/Intrepid:

114 Weapons
52 Shields
52 Engines
95 Aux

Up to you to decide if they're worth it, but I swear by them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-20-2011, 01:59 AM
Quote:
Originally Posted by Acharial View Post
I have a similiar build but trying out Scramble Sencors over Photonic shockwave. It's absolutely fantastic! Only using rank II for now but It's really awesome.

How important are those aux/engine/shield efficiency/performance skills? They suck up a lot of skill points if you max them all out... :/
They're a very good investment and I recommend them.

Of course, Science Captains are always starved for skill points, so I understand your predicament. Maybe you can risk sacrificing in the Engine Department (but I really wouldn't in case of Efficiency - you'll almost never run more than 25 Engine Base, and so you'll get a lot out of it.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-20-2011, 02:05 AM
I respeced yesterday and as you say, they really are worth it. What a difference it made to my power levels!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-20-2011, 04:39 PM
Quote:
Originally Posted by mvs5191 View Post
With all of them maxed out (not including Weapons Efficiency), I run at the following power settings on my RSV/Intrepid:

114 Weapons
52 Shields
52 Engines
95 Aux

Up to you to decide if they're worth it, but I swear by them.
Could you go a little further in detail on this? Ive been playing with the power calculator and can not get the results you posted!

Would be much appreciated, thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-20-2011, 04:47 PM
Quote:
Originally Posted by genhawk View Post
Could you go a little further in detail on this? Ive been playing with the power calculator and can not get the results you posted!

Would be much appreciated, thanks!
7/9 in Warp Core Training, 9/9 in Shield/Engine/Aux Efficiency, 9/9 in Weapons/Shields/Engines/Aux performance.

Add in +7 to whatever you want Eng console, appropriate gear (Borg/Aegis), and ship innate power bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-22-2011, 01:49 PM
Speaking about important skills, what about attack vectors, Combat manevours and Starship battle strategy. Are those also imporant as "basic" skills. I know they are rather important on Escort but what about Science and Cruiser ships?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-01-2011, 08:00 AM
Quote:
Originally Posted by MustrumRidcully View Post
Shield Drain Tri-Cobalt Bomber for Rear and Vice Admirals
Ship: Reconnaissance Science Vessel (RA) or Long Range Science Vessel Retrofit (VA):
Weapons:
  • Front: 1 Phaser Beam Array, 1 Quantum Torpedo Launcher, 1 Tri-Cobalt Launcher
  • Aft: 1 Phaser Beam Array, 1 Quantum Torpedo Launcher, 1 Tri-Cobalt auncher (optional: For PvE, omit the second Tri-Cobalt and take another beam array)
Base Equipment:
You want the Borg Set bonuses primarily, which means you aim for a total of at least 3 Borg set items.
  • Shields: Aegis Set Shield or best Covariant Shield you can get (For example Mark X Covariant Shield [Cap]x3 from Deep Space K-7 Mark Vendor)
  • Impulse Engine: Borg Set Engine or Aegis Set Engine
  • Deflector: Borg Set Deflector
Consoles:
  • Engineering: EPS FLow Regulator, Field Generator (Emblem Only Gear)
  • Science: Either 4 Induction Field Stabilizer or 4 Astrometic PRobes, or 4 Halon System Probes (whatever you can get.)
  • Tactical: Warhead Yield Chamber x1 (x2 if RSV), Borg Set Assimilated Module

Bridge Officer Powers
  • Science Commander: Science Team, Hazard Emitters II, Photonic SHockwave
  • Science Lt.Cmdr: Transfer Shield Strength 1, Transfer Shield Strength II, Tachyon Beam III, Charged particle Burst III
  • Science Ensign (LRSV-R only): Tractor Beam I or Science Team I or Hazard Emitters I or Polarize Hull I (adapt to your enemy)
  • Engineering Lt: Emergency Power to Shields I, Emergency Power to Shields II.
  • Tactical Lt: Tactical Team I, Torpedo Spread II or High Yield Torpedo II
  • Tactical Ensign (RSV only): Tactical Team I or Torpedo Spread I or High Yield Torpedo I
Power Settings for PvE: 100 Weapons, 25 Shields, 25 Engines, 50 Auxillary.
Power Settings for PvP with a decent team: 25 Weapons, 50 Shields, 25 Engines, 100 Auxillary
You can also consider switching between these two settings. The second setting is good when you are about to use CPB III, the first is good when you're not.

Skills
Skill into your ship and into Engine, Auxillary and Shield Efficiency and Performance skills. If you have the points to spare, also Weapon Performance.

For the rest of the skills, the UI has received a nice upgrade in the past. If you go into the skill training screen, there is a drop-down box for all powers you have. Select the power you're interested in, and it will highlight all skills that will contribute to it.

Tactical Advice
You try to bring down your enemies shields down primarily with your two shield drain powers. Use Tachyon Beam to keep an enemies shield down as you launch your torpedoes. Torpedo Spread has the potential for nastier critical hits then High Yield Torpedo.
You rotate the two use of the two Emergency Power to Shields to achieve 100 % uptime, giving you significant shield resistance. Transfer Shield Strengh augments EPtS to heal sustained damage. Hazard Emitters covers your need for hull heals. If you're flying the LRSV-R, don't forget to regularly use your Ablative Armor, especially when you are still sustaining damage. Tactical Team will transfer shield power to a shield facing under fire, so have it ready when you have to deal with massive attacks directed at you, so you can get the most out of all your available shields.


Alternatives
The other major build these days is probably one focusing on Scramble Sensors and trying to keep the enemy confused mos of the time, but I haven't done much in that direction.

If you are interested in a pure damage oriented build especially to get fast through PvE, don't use a Science Vessel, use an Escort.

Thanks man, this helps. A bit overwhelming but it helps
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:58 PM.