If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
Along with lower cooldowns, if they won't make them so they are not targetable, simply increasing their speed to that of a regular torpedo would help a little. Still nowhere near as good as being able to fire them from point blank, but it would give them less time in space, so less chance of being shot down.
But even that probably isn't enough. In a 5v5 PVP furball, you're almost guaranteed that someone on the other team is firing cannon scatter volley, torp spread, or fire at will at any given moment. That combined with the defense battery and the new akira point defense = no love for the Tric.
Yes, but from what I've seen, mostly Escorts use Tricobalts, as they're a precision weapon, not something that most Sci or Cruisers can make much use of.
Your point is taken, but in reverse. Now if I'm a Escort saddled up on the tail of a Cruiser, I'm probably going to do more damage to myself than to the Cruiser if I use a Tric within 1km to ensure a hit.
The thing that gets me is no other weapon in the game does damage to you, as well as your target... so why do this to trics? Why not make it so that the path of beams, and cannons are tracked, so if a friendly wanders into your arc of fire you do friendly fire? No? Then please leave trics alone too then.
Yeah, on the ground you can't even burn in your own plasme grenade fire anymore Makes ABSOLUTELY no sense, but I am TOTALLY happy they changed it lol.
So why get blasted in your own Tricobalt explosion, if you can walk into a Plasma Fire that just so happened to be started by you, and you don't get burned?
I know, right? The only way I can get on board with this is if they add friendly fire for all weapons. And I mean all. If a friendly gets between you and your target and your beam array goes off, he should be damaged.
And I highly doubt they are going to do that, so I can't support this.
Im wondering, have these Tric changes been tested in PvP or just solely in PvE?
I ask this because I'm wondering if friendly fire might work differently in PvP?
You know, kind of like how you can be damaged from an exploding opponent ship in PvE but not in PvP. Destroying your own team in Arena just seems too obviously counterproductive. I already have ramming speed if I want to kill myself and my opponent and don't need a Tric to do that job for me.
Ive got a toon on Tribble if anyone would care to test quickly. That is, if they haven't already.
I'm pretty sure you can be damaged by an exploding opponent in PVP. Last time I looked at a combat log parser I had quite a bit of damage from that, as I fly an escort and am generally close to the enemy when they go kablooie.
I'm pretty sure you can be damaged by an exploding opponent in PVP. Last time I looked at a combat log parser I had quite a bit of damage from that, as I fly an escort and am generally close to the enemy when they go kablooie.
The devs propsed these changes on the forums. And the vary same arguments are in that thread. Tricobalts will get a lot more testing when Character Copying is opened up at the end of the three week testing period.