Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Maximum active DOFFs
10-09-2011, 04:35 PM
I searched the forums but couldn't find the answer:

So basically i am wondering if the maximum amount of duty officers on our ground and space roster (active duty (positions)) will stay 5 on each or will it be increased?

I understand that there are some balancing concerns but 5 active officers on a starship with 1000 crew (or in klink carrier's case a whopping 4000) 5 is a rather small number

I leveled to level 34 yesterday, and noticed i still couldn't slot any more than 5, i assumed i'll get more spots for them with ranking up but this doesn't seem to be the case :\

Or is this just a bug?

EDIT:
TL;DR Do we get more active roster positions to fill or is 5 max?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-09-2011, 04:36 PM
The current plan is for this to be increased as you gain commendation xp, but this has not been implemented yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-09-2011, 04:40 PM
Oh cool, is there any info on how many doffs will it be per rank/when all tiers are maxed out?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-09-2011, 06:30 PM
Quote:
Originally Posted by CPT.Tomislav View Post
Oh cool, is there any info on how many doffs will it be per rank/when all tiers are maxed out?
The current thinking is that we will be adding a common "commendation xp" that will accrue each time you gain a tier in a regular category. Higher tiers will give more xp. At certain points along the commendation xp (which currently looks to range up to about 500) you will get additional slots, probably up to a theoretical maximum of around 12 ground and 12 space.

All of the above is, of course, subject to change, but that's the current plan we're working on implementing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-09-2011, 06:57 PM
Sweet... but... only 12?

btw what about crew complement size? Will that be increased with leveling as well?

Also i noticed there are some DOFFs that give you non combat bonuses like transwarp cooldown, and some that give you a combat buff - say 20% chance of torpedo cooldown.
Now is there a chance of limiting the amount of combat bonus doff one can have slotted @ any time? And i don't mean for the same type of bonus, i know that is already in place (i remember you posted that you can only have a max of 3 warp theorist doffs slotted @ any given time) i mean for splitting the active roster into 2 categories - combat doffs and out-of-combat doffs

Lemme elaborate with an example:
Say i have 5 slots on active roster and 5 doffs for trorpedo cooldown and 5 doffs for transwarp cooldown.
I use torpedoes a lot so i'd like to slot all of them at once and the system allows me to do just that. But when i'm done with combat, i'd also like my transwarp cooldowns reduced. Now i need to find the transwarp doffs and replace all of my doffs with those. And next time i go into combat i'll have to replace my doffs again.
Basically this forces me to do redundant work that shouldn't really be necesarry.

What i'm trying to say is could you make it so that out of those 5 active doffs slots that we have reserve 4 of them to doffs that buff combat skills and reserve 1 slot for a doff that gives us boosts for out - of - combat skills.
This way we can still stay "competitive" wile not being forced to do all the doff replacing for out of combat stuff.

Unless ofc, that is part of the plan for the system. This is just my opinion on how to reduce the unecesary management work that I belive is unecesarry.

Hope i'm making sense XD

btw AWESOME WORK
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-09-2011, 07:33 PM
Would Assignment points also scale with these tiers? 20 is most certainly not enough for my addiction! :O

You have done the DOFF system far too well lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-09-2011, 08:24 PM
Has any thought been given to increasing the crew complement as well ?
As we can slot more DOffs into ship and ground positions, if our crew compliment remains locked at 100, we'll have less DOffs to run missions with. At 12 space slots and 12 ground, we'll be down to 76 DOffs for missions

Edit: I see that CPT.Tomislav also touched on this idea
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-09-2011, 08:59 PM
Quote:
Originally Posted by Necrion
Has any thought been given to increasing the crew complement as well ?
As we can slot more DOffs into ship and ground positions, if our crew compliment remains locked at 100, we'll have less DOffs to run missions with. At 12 space slots and 12 ground, we'll be down to 76 DOffs for missions
The plan is to allow ways of increasing your reserve roster limit. We're still working on specifics, however.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-09-2011, 09:16 PM
My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-09-2011, 09:26 PM
Quote:
Originally Posted by temprus View Post
My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?!
Suspension of disbelief.

Alternatively, if you want to hard-RP your BoP/Defiant crews with less than 100 DOffs, you can always just send back the excess back to HQ or space them.
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