Thanks for removing that sig image before I had to! It sounds like it was pretty big!
In regards to your question, unfortunately, those, and any other images from Perpetual's STO, as beautiful as they may be, aren't likely to show in STO anytime soon. As others have mentioned, they really didn't have anything working in-game, it was all just CG mock-ups and concept work.
Or any game. Since those are just static images and not rendered environments.
They're not so good as to be entirely impossible - the Cryengine should have no problem handling even all the bloom lighting and reflections, provided you've got the computer to get it running at the settings necessary.
And of course, strip away the more advanced lighting effects and drop the polygon counts a bit and it's in the standard bullshot range - better than most people can reasonably expect from the game, but still possible.
Those corridors are not hard at all to reproduce or even to make them better, if you have any 3D graphic program that can skin those walls you can do anything you want, you can place images, skins, etc over those walls as long as they are 3D graphics.
Normally I would agree, but then I saw the TOS interiors and realized the Cryptic gfx design folks are a lot more talented, and the graphics engine more capable than originally thought. All the necessary engine capabilities to reproduce this can already be seen in game:
- TOS sizing and camera modes, not to mention deceptively simple gfx on some of the objects/consoles
- First City lighting and atmosphere affects (btw, excellent work whoever designed this)
- Captain's table for texture of the conference table in 2nd pic
- Various bloom effects seen on planets/consoles/objects for light effects, including the star bursts