1st is about starbases can you have a fleet starbase once you start a fleet and if so how is the placeing of the starbases going to work...can you put them where ever you want in fed space or are they going to be limited in some way
2nd is about captins going on away missions with other captins are you going to be able to carry another captin on your ship or are all the ships going to be in orbit of the planet
3rd you hear all the time...when oh when are we gonna get a release date...i'm dieing here
Zeroth: Will we be able to switch out BOs during combat?
Deyvid: "will "all phasers" be considered one subsystem, or will "dorsal phasers" be one subsystem while "ventral phasers" are another subsystem"
Sobekeus: "Can you give us an example of how positioning will be important for combat?"
Karik: can you 'protect' certain subsystems by facing them away from your enemy so repairs can be done relatively uninterrupted
deerang: Q. Can we target one subsystem with phasers and a different one with torpedoes ?
Deyvid: Will targeting subsystems damage the hull as well?
Karik: Will subsystems take damage relative to the ship's general condition (ie. will targeting the ship in general affect the subsystems as well, or will it /only/ affect the hull points
lhb: "What are destructible sub systems? Are the weapons of my ship destructible? Or maybe only less important things like tactic stations, medical facilities and that sort of thing?"
Karik: "Will we be able to appoint our 'redshirts' to specifically repair one area or subsystem or will it be an all around, X% restored to everything every Y seconds type mechanic?"
lhb: "how will i target sub systems? is it a skill that a BO has to learn or more inherent to the game mechanics a la BC and the like?"
Deyvid: Will Orion females have a /dance emote?
Deyvid: quetions I had about the Vo'Quv,... How many fighters will be available to a single Vo'Quv? Will we always send all fighters at once, or will we be able to choose how many to send out at a given time? If we send out two separate "salvos" of fighters, will the work independantly or both be under the same "orders"?
Karik:"Will Bridge Officers of varying professions have skills that work together and reinforce each other?"
It seems at least for ship battles that the player can choose what role to play simply by getting a ship and outfitting it with the right equipment and BO squad. I.E. a science officer could command effectively an escort class starship just as well as a tactical officer. Is this true? If it is just how important is the players choice in officer specialization and how does it affect gameplay?
1) After the game's release will new ships and races be added?
2) Will the Federation EVER be allowed the use of cloaking?
3) Are there certain names that are blocked, such as canon characters from Star Trek?
4) Will there be any use of Androids as part of the ship's crew?
5) How extensively will the character maker be, I mean we've seen a video regarding it but will there be any finer points we can modify such as hair, personality, and so forth?
6) On the question of androids, is there any set list of races by default we can choose without creating any?
When you start suffering crew deaths, will you be able to re-allocate crew to different sectors? That is, if you lose 20% of your crew, will you be able to move crew members from, say, medical to repair, and have 100% repair functionality but 60% medical functionality?
If we get a "crew" of 50-1000 unnamed and unknown people that can die in battles and such...do we get to choose races for them when we refill our crew after losses? ie. If I have a Defiant Class ship, can I say I want 2 Andorians, 15 Humans, 6 Vulcans etc.?
- Now that we know Science, Engr, and Tactical are essentially the same for Klingon and Fed. What are the differences between each of the three types for Combat and non combat (crafting, exploration, resource gathing, etc.)?