What is or would be your best Boff's if you were flying a science vessel as a science captain. What would be YOUR absolute must haves from a boff, what would make a boff be a /dream/. General 'awesome' boffs for science guys thread
I've got a few ideas on what I want from my Boffs, but I'm curious what everyone else considers important, very important, generic, and the like!
There is no one answer as it totally depends what your aim is.
I have 2 favoured Sci builds. One is a shield stripper, one is a "griefer" for lack of a better word.
There are skills that are probably part of most builds, things like Science Team, Hazard Emitters and Transfer Shield Strength, often occupying the ensign and lt slots, but for ltcmdr and above, it REALLY depends what your aim is.
I have the following Boff skills on my tank/healer (sci/DSSV):
Tactical: Tac Team, High Yield Torpedo 2
Engineering: Emergency Power to Shields, Reverse Shield Polarity, Engineering Team
Science: Science Team, Polarize Hull, Tractor Beam, Scramble Sensors, Transfer Shield Strength, Hazard Emitters,. Gravity Well
Yes, all those team abilities work fine together, but I do have to watch which one I use. AuxtoSIF is also a nice power to have in an engineering slot. My desire to use Engineering Team is purely personal preference.
I can't be in-game, so I can't tell you my power levels, but I run high aux, lower engine power, higher shields and weapons. I'm built for team PVP, so a team healer. I don't do a great deal of DPS, but this ship isn't meant to. I do, however, do a decent amount of healing.
Must-have science abilities:
Hazard Emitters, Science Team, Polarize Hull and some sort of hold, confuse or offensive AoE, so Grav Well/Tyken's, Scramble Sensors, even Photonic Shockwave. Personal preference, Hazard Emitters 3, Grav Well 3, and/or Transfer Shield Strength 3 are superb to have.
Must have tactical ability:
Tac Team. This ability is so incredibly useful in STFs, plus it gives you and friends a nice boost to offense.