Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-06-2011, 02:52 AM
Quote:
Originally Posted by BorticusCryptic
All mine and torpedo powers have been changed to deal splash AOE damage to only your enemy, and yourself. This change should be rolled out very soon.

They will still deal splash damage if you're too near your own target when they go off (as intended, to discourage folks from using things like Tricobalts as close range space-grenades), but they will no longer affect other players.

The splash damage will also ignore friendly fighters, targetable torpedoes and mines.

This change should address the social zone griefing, as well as being a general 'quality of life' improvement.
Who was complaining about tri cobalt bombers exactly ?

It was legit game play to fire them as close as possible... because fired from any distance it iwill 100% get shot down..... A completely 1000% useless change.

On the plus side no one will have to deal with stupid rifts... trics are the worse torp you could run now.... even plasmas are better... they at least have the cool down to keep em going...

Another pointless change, for no reason.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-06-2011, 02:54 AM
Quote:
Originally Posted by Nagorak View Post
In that case I'd rather it was just rolled back to how it is on Holodeck. The fact that friendlies were not effected by things like Warp Plasma made those powers seem unrealistic. Now friends aren't going to be effected again, so what is the point? It's still going to be unrealistic. Having the splash effect yourself is just annoying, if a fully realistic change isn't going to be in.

Here's an idea: Only enable friendly fire on the higher difficulties. Normal: No splash damage whatsoever. Advanced: Splash damage for self only. Elite: Full friendly fire splash damage. That way those of us who want a more challenging and realistic experience can get one, without making life harder for everyone else.
QFT.

Pay attention, devs. You've got difficulty levels. Use them.


Z
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-06-2011, 02:55 AM
Quote:
Originally Posted by Nagorak View Post
In that case I'd rather it was just rolled back to how it is on Holodeck. The fact that friendlies were not effected by things like Warp Plasma made those powers seem unrealistic. Now friends aren't going to be effected again, so what is the point? It's still going to be unrealistic. Having the splash effect yourself is just annoying, if a fully realistic change isn't going to be in.

Here's an idea: Only enable friendly fire on the higher difficulties. Normal: No splash damage whatsoever. Advanced: Splash damage for self only. Elite: Full friendly fire splash damage. That way those of us who want a more challenging and realistic experience can get one, without making life harder for everyone else.
I support this idea. The idea of having to be careful of your allies getting too close is pretty realistic and sounds fun to me. As long as we get the normal difficulty no friendly fire part. I won't ALWAYS want to deal with the challenge :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-06-2011, 03:55 AM
Quote:
Originally Posted by BorticusCryptic
All mine and torpedo powers have been changed to deal splash AOE damage to only your enemy, and yourself.
So... when I manage to actually get something like a bird of pray or an escort in front of my quantum torpedo launcher (on my cruiser) it will blow right into my face? And launching one last torpedo before flying over your target with your escort gives the same result.

Somehow every enemy NPC ships have a tendency to get as close to you as they can. Because of this you can't use your mines and torpedos as much as you used to. And this makes auto fire on torpedo's and mines a dangerous thing.

And the OP said his launcher keeps dropping mines in SOL when on auto fire. So does this mean we will always see SOL flooded with mines? They won't cause friendly fire but it will ruin the view somewhat.

EDIT: And what about the drop range for mines. There is no use to drop them at 10km range when the enemy never gets there. You have to drop them close enough to the enemy so they actually fly through them. And that is becoming a dangerous business.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-06-2011, 03:56 AM
Quote:
Originally Posted by BorticusCryptic
All mine and torpedo powers have been changed to deal splash AOE damage to only your enemy, and yourself. This change should be rolled out very soon.

They will still deal splash damage if you're too near your own target when they go off (as intended, to discourage folks from using things like Tricobalts as close range space-grenades), but they will no longer affect other players.

The splash damage will also ignore friendly fighters, targetable torpedoes and mines.

This change should address the social zone griefing, as well as being a general 'quality of life' improvement.
Why are you so obsessed with making tric bombers useless? There's one good tric bomber in this game, and he fails all the time!

There is no problem with this tactic and there never has been.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-06-2011, 04:05 AM
Quote:
Originally Posted by BorticusCryptic
All mine and torpedo powers have been changed to deal splash AOE damage to only your enemy, and yourself. This change should be rolled out very soon.

They will still deal splash damage if you're too near your own target when they go off (as intended, to discourage folks from using things like Tricobalts as close range space-grenades), but they will no longer affect other players.

The splash damage will also ignore friendly fighters, targetable torpedoes and mines.

This change should address the social zone griefing, as well as being a general 'quality of life' improvement.
You the new guy? Someone suggested enabling friendly fire for the difficulties above normal. I tried blowing myself up with my transphasic bomb and it did nothing to me. Friendly fire should be brought in. It'd make grouping alot more interesting as you have to worry about not accidentally killing your teammates. I've played on advanced and find it no challenge. I tried elite and that was somewhat of a challenge.

The difficulties above normal need to be tweaked. Normal is for the nintendo and SNES players. They like easy games. Advanced should be for the middle ground players. Above easy but not very hard. Elite is for the players that spend hours playing first person shooters against other human players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-06-2011, 04:06 AM
Quote:
Originally Posted by BorticusCryptic
All mine and torpedo powers have been changed to deal splash AOE damage to only your enemy, and yourself. This change should be rolled out very soon.

They will still deal splash damage if you're too near your own target when they go off (as intended, to discourage folks from using things like Tricobalts as close range space-grenades), but they will no longer affect other players.

The splash damage will also ignore friendly fighters, targetable torpedoes and mines.

This change should address the social zone griefing, as well as being a general 'quality of life' improvement.
The damn torpedo has zero health... how is someone supposed to use it?

You want to make Tricobalt attractive, give the damn thing health and connect damage to the health meter in a balanced way. Keep the splash damage as is, and problem fixed.

Wait, did that make too much sense?
My bad, keep throwing "fixes" at it... that's worked out real well so far!
Oh, you want to fix mines too? Let me make sense again! Careful, this might hurt to read!

Mines in the Starfleet Command series: 1 mine, cloaked, indestructible, does AOE damage once it's proximity sensor is tripped....

Mines in Star Trek Online: 5 mines in a wide X pattern, clearly visible from far away (finally addressed... sigh), harmless, extremely vulnerable, add no tactical value, poorly thought out, poorly fleshed out, friendly fire enabled for some illogical reason, etc etc.

Mines that make sense, Hard to see, targetable, extremely hard to hit, 1 mine per launcher, mine has health, explodes in a huge AOE (2-3km aoe), doesn't move, has health, has health to damage ratio (less health = less damage), Splash damage is Neutral, IFF can be scrambled. I could go on... as a game designer, I am stupefied by some of the obvious fixes to so many of the issues that STO has...

Anywho, this is all highly entertaining to me, it's like watching lemmings run into walls repeatedly... never learning from the multiple bruises they get... over and over again...

Good luck and despite all the sarcasm in this post, be well!

Derek
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-06-2011, 04:07 AM
Quote:
Originally Posted by mindmage View Post
The difficulties above normal need to be tweaked. Normal is for the nintendo and SNES players. They like easy games. Advanced should be for the middle ground players. Above easy but not very hard. Elite is for the players that spend hours playing first person shooters against other human players.
You should try PvP
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-06-2011, 04:21 AM
Quote:
Originally Posted by thamapp
I do play PvP. I enjoy it more on my Klingon toon than on any of my Fed toons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-06-2011, 05:43 AM
Quote:
Originally Posted by wulfman View Post
I like the idea of area attacks actually attacking firends and foes, but if it is only one self and enemies you might just as well go back to how it was before.
I don't because PUGs are full of inconsiderate people who constantly shoot Tricos despite the target being surrounded by your teammates.
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