Lt. Commander
Join Date: Dec 2007
Posts: 120
1) Boff's and Doff's

BOFF's: the AI has been worse then ever they run off for NO reason they tend to shoot thru walls now or get stuck in doorways or Jump around like jumping beans when I stop. and they very rarely raise there crew mates now, I know these are all know issues But I have nvr seen it this Bad before

DOFF's: Some of my Doff Don't show up to be selectable even when it says any officer AND YES they are free not on any mission and have the treats for that mission or are even the right class they just don't show up to be selectable
there's no way to tell when Selecting A doff for a mission if they are Very Rare, Rare,Uncommon, or Common, You can't go by color coding because there are very rare, rare, uncommon for each color
I personally would like to see Doff stick to the Color coding we already use every where else in the game or at least put in () right after there name if they are Rare or Uncommon ect .


2)Graphics and the Escort

Some of the New graphics are cool but not very Escort friendly like the new AP beam effect or when multiple borg Beam are hitting you kind of hard to see which way you facing and for Escorts it's all about the Forward Firing Arc.


3)Map Transfers

sin the last change for the Ship rebate token Map Transfer to ESD are taking a looooooong time to load.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-12-2011, 11:52 AM
I have noticed that the BOff AI has taken a bit of a hit. Another example, in addition to what you mentioned, is that, let's say I just get out of a round of combat. I go to holster my weapon. The BOffs will also put theirs away, but they stay in a combat ready stance. It's kinda annoying.
It's also annoying that, yes, they do seem to revive fallen allies less frequently than they did before.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-12-2011, 02:05 PM
BOFF AI is particularly noticeable in the Fire Caves. They no longer jump willfully into the lava, but they get stuck on nothing CONSTANTLY.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-12-2011, 03:07 PM
Color is quality. Rarity is irrelevant to success chance, and will be hidden in forthcoming builds to minimize confusion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-12-2011, 03:11 PM
Yeah, my BOFF pathing has gone terribly awry too. They also don't jump to their deaths in the fire caves but I have to constantly go back and get them when they get trapped in an open doorway.

Things happen but this should probably get looked at pretty soon as it is a major issue for ground combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-12-2011, 03:45 PM
About my boneheaded BoFF's...

Every time I tap the X-key to try to use the new aiming mechanism on the ground...

My BoFF's Stand Right In Front Of Me!

No matter which way I turn... I can't get a bead on any of the enemy...

...though I do get a rather alluring & distracting, butt nice view, of my female TAC's arse...

a lot...

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-12-2011, 05:42 PM
Quote:
Originally Posted by Heretic
Color is quality. Rarity is irrelevant to success chance, and will be hidden in forthcoming builds to minimize confusion.
If that's the solution, does that mean the DOff packs will be revised to provide X Whites, 2 Green or better and one Blue or better? I could see a pretty vicious backlash if that isn't the case.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-12-2011, 05:43 PM
Agreed on the crappy AI issue with the boffs. Today is the first time I've played in months. It's really annoying to have to go back and fetch my boffs because they decide to just stand around. There is no strategic value in commanding them during fire fights if they will no longer take orders. The AI is almost as bad as when the game first came out. Really, get this fixed!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-12-2011, 05:56 PM
Yeah the Boff AI movements are annoying me too, instead of forming up behind you now like they used to the all form up in front of you making it impossible to see targets most times, and of course you move, they move with you and stand in front of you again. Seriously in need of a rework...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-12-2011, 06:20 PM
Quote:
Originally Posted by Heretic
Color is quality. Rarity is irrelevant to success chance, and will be hidden in forthcoming builds to minimize confusion.
Thanks for the clearing that up hopefully will get the new build soon
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