Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-12-2011, 05:24 PM
Quote:
Originally Posted by StarkeRealm View Post
If that's the solution, does that mean the DOff packs will be revised to provide X Whites, 2 Green or better and one Blue or better? I could see a pretty vicious backlash if that isn't the case.
Yes, there is a change to do exactly that in the pipeline.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-12-2011, 06:01 PM
Quote:
Originally Posted by Heretic
Yes, there is a change to do exactly that in the pipeline.
You've mentioned this "pipeline" a LOT over these past couple of days. Must be a very busy pipe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-12-2011, 06:17 PM
Boff AI is in need of some major work; the pathing is horrible, the formation is annoying, AI actions constantly are distracting (ranging from running/hopping amok to just not doing anything), and one thing that has irritated me even before Crossfire mod is the fact that Boffs initiate fire well before I am ready, so I always have to set up ambushes well outside of weapons range or in a place the Boffs cannot see the target. Ground combat is the one thing that you either really love or really hate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-12-2011, 06:23 PM
Quote:
Originally Posted by sentinel64
Boff AI is in need of some major work; the pathing is horrible, the formation is annoying, AI actions constantly are distracting (ranging from running/hopping amok to just not doing anything), and one thing that has irritated me even before Crossfire mod is the fact that Boffs initiate fire well before I am ready, so I always have to set up ambushes well outside of weapons range or in a place the Boffs cannot see the target. Ground combat is the one thing that you either really love or really hate.
I'll second this, i love to start of combat with a grenade but my idiot boffs fire the minute i throw and 90% of the time this causes the enemy to react and move out of the grenade range, i'd like to have them either hold fire till i say or at least wait till i've caused an enemy damage (grenade explodes, sniper shot goes off, orbital strike hits, etc...)to attack. shooter mode is an almost decent alternative (at least for grenades) but the formation pathing tends to put a boff in my line of fire so often i don't bother....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-12-2011, 06:49 PM
Quote:
Originally Posted by STO_Mac
1) Boff's and Doff's

BOFF's: the AI has been worse then ever they run off for NO reason they tend to shoot thru walls now or get stuck in doorways or Jump around like jumping beans when I stop. and they very rarely raise there crew mates now, I know these are all know issues But I have nvr seen it this Bad before
I'm glad this isn't only happening to me. I had many issues with trying to get my boffs to walk through doorways, they will often just stop and stand there. I have not experienced this before on holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-12-2011, 09:01 PM
Quote:
Originally Posted by Cinos View Post
I'm glad this isn't only happening to me. I had many issues with trying to get my boffs to walk through doorways, they will often just stop and stand there. I have not experienced this before on holodeck.
I particularly enjoy it when the run in circles and bounce off the walls trying to get through an open doorway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-12-2011, 09:55 PM
Quote:
Originally Posted by thethanatos View Post
I particularly enjoy it when the run in circles and bounce off the walls trying to get through an open doorway.
Oh yeah, its great, especially when you are in the middle of a fight and they can't find their way through the door to join you.

These guys make the Pakled look like geniuses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-12-2011, 09:59 PM
Quote:
Originally Posted by Sabre9
You've mentioned this "pipeline" a LOT over these past couple of days. Must be a very busy pipe.
I have been wondering if I need to dial up a thesaurus to come up with other ways to describe it...

Hard to think of new ways to say, "checked in, now it has to jump through a half dozen steps before you guys will see it, and I have no way of knowing exactly when that will be so can't say anything other than the hated 'Soon(tm)'".

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-12-2011, 10:23 PM
Quote:
Originally Posted by StarkeRealm View Post
If that's the solution, does that mean the DOff packs will be revised to provide X Whites, 2 Green or better and one Blue or better? I could see a pretty vicious backlash if that isn't the case.
well this is one area they need to address... the last 2 times i bought from C-store I got 5 white and 2 greens nothing above that so there is something wrong there........I also sometimes loose Doff's not sure where.
My Boffs seem to be ok at the moment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-12-2011, 10:41 PM
Quote:
Originally Posted by Heretic
I have been wondering if I need to dial up a thesaurus to come up with other ways to describe it...

Hard to think of new ways to say, "checked in, now it has to jump through a half dozen steps before you guys will see it, and I have no way of knowing exactly when that will be so can't say anything other than the hated 'Soon(tm)'".

If nothing else -- and there's plenty of other stuff that I give you much kudos for! -- thank you for recognizing how much we have come to dislike that word.

That being said, I for one grok the need for workflow processes and am fine with it -- Great Bird knows, you're posting a dozen times a day and whacking bugs almost as soon as they rear their heads.
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