Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
10-13-2011, 12:38 PM
Add the VA free token for gold players with a requirement of being subbed for 2 months and you'll almost have this perfect
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
10-13-2011, 12:39 PM
Quote:
Originally Posted by Sparhawk_Mike
That would help explain why that mission was harder than it should be. From what I have noticed, the Cure space mission is running a lot more frequently than the Infected one.
I read the notes as meaning the no-torpedo-damage issue is something that is coming in, for unknown reasons, with the new patch. I never perceived it as not taking torpedo damage up to this point; but maybe it wasn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
10-13-2011, 12:43 PM
anyone know what time tribble usually goes down?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
10-13-2011, 12:46 PM
Quote:
Originally Posted by Salami_Inferno
Any ship that has a special power will have that power adjusted to a console, and that ship will be given an extra console slot to accommodate it.

Many ships have been updated, but more are being converted.

These consoles have restrictions on which, if any, ships they can go on.
just checked the c store, the VA fed ships that this would effect still aren't there. the store in spacedock was not updated to reflect this to console change ether. i am DIEING to know what extra consoles these ships end up getting, can anyone at VA on tribble see these new stats somehow?

i can not stress enough how important it is for the galaxy retrofit to get a 3rd tactical console, i would love to use that as a dps cruiser, but the lack of that tactical console really hampers that. its only fare, the galaxy and it's counterpart the neg var has the same station setup, but the negvar has a 3rd tactical console.

the galaxy should get a 3rd tactical console, the intrepid should get a 3rd engineering console, and the defiant should get a 3rd science console.

* edit

oh wait this has yet to go live. ok, thought that maintenance this morning was this patch
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
10-13-2011, 12:51 PM
double post ><
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
10-13-2011, 12:53 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
just checked the c store, the VA fed ships that this would effect still aren't there. the store in spacedock was not updated to reflect this to console change ether. i am DIEING to know what extra consoles these ships end up getting, can anyone at VA on tribble see these new stats somehow?

i can not stress enough how important it is for the galaxy retrofit to get a 3rd tactical console, i would love to use that as a dps cruiser, but the lack of that tactical console really hampers that. its only fare, the galaxy and it's counterpart the neg var has the same station setup, but the negvar has a 3rd tactical console.

the galaxy should get a 3rd tactical console, the intrepid should get a 3rd engineering console, and the defiant should get a 3rd science console.

* edit

oh wait this has yet to go live. ok, thought that maintenance this morning was this patch
Correct. Also stressing the last part of your quote.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
10-13-2011, 12:54 PM
Quote:
Originally Posted by Xablis
So, KDF officers will still not get any more Boffs as they level up? Kind of a ridiculous oversight if you ask me.

Agreed. How about retroactive boffs for those who already leveled but have crappy/no boffs? I need more boffs. The ones Cryptic sells in the store are utter crap with the exact same powers over and over. Now that i'm max level the only powers i can slot on my few boffs are the trainer powers. oops

What about retroactive ship discounts for those who leveled too fast. My Vice Admiral is going to be stuck in a captain ship because there is no way in hell im buying c points to fly something i already paid for on holodeck. Unless these nasty bugs were in place to "encourage" more c-store purchases. That would make not making these fixes retroactive make more sense.

Here test this crap. But do it with both hands behind your back while you grind. And as a thank you. You're stuck with crap cause our fixes aren't retroactive. Happy Testing!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
10-13-2011, 12:57 PM
Quote:
Originally Posted by Salami_Inferno
[*]Removed military offenses as a possible assignment to come up on Risa.
Aww, SF command finally caught on to our creative shore leave opportunities ...

"We need to take back the cocktail bar! Those Klingons can never have our spirits!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
10-13-2011, 12:57 PM
It's clear from all the updates in this release that you guys have been working hard. Thank you for that extra effort!

I'm happy to see some bugs that I've encountered, even minor "cosmetic" ones like the headshots moving out of frame, are being resolved. Polish is good! Having players start in RPG mode, all the DOff fixes, BOs trained with EC, Ship tokens (need a VA1 token), etc. All great fixes!

Questions:
1) You're making changes between Silver and Gold more evident on Tribble. Are we players going to continue testing as Gold Members? Will there be some point where we test as Silvers?

2) I've seen it asked a few times, but not yet answered. Will Golds get the Dilithium Stipend along with the Free ship Token? Seems fair, otherwise Silvers can skip their ship requisitions and save the Dilithium, which can give them an edge later on.

3) When can we expect KDF players to get BOs during leveling?
Again, I want to emphasize, that regardless of any Business Aspects getting in the way of my feelings about STO/Cryptic/PW right now, I am still very impressed, happy, and appreciative of the hard work and late hours put in my the Work-a-Day Joe-Developers that are cranking out all those changes! Thanks Guys and Gals!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
10-13-2011, 12:59 PM
Quote:
Originally Posted by jeffknight View Post
<snip>

Honestly, I think I can live with this. VA still might need a discount or something, but I'd like to see the current VA ships moved to RA-U, and a full Tier 6 added for VA (Odyssey, new Escort, new Sci).
I agree. I really do hope the Odyssey is a T6 ship, with appropriate crew/console slots. It will be a letdown if its the same tier as the previous generation cruiser (Sovereign). Even if we can only go to VA5 and just get the ship, that would be enough. Save VA6-10 for big Iconian content.
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