Lt. Commander
Join Date: Dec 2007
Posts: 120
Between the increased rate of natural (non-assisted) regeneration, the increased rate of assisted regeneration, the increased spawning of spheres, and the rate at which the shields go back up (instantly now, instead of on a delay), it's impossible to complete this mission.


My team has been shooting this gate for ten minutes- and shooting the transformers at every opportunity, but the moment that the ransformer fires up, it's shield goes back up and it heals to full- the shield is down for like, five seconds at most.


The mini-transformers have had to fire, about once- which they did for a split second (literally half a second, when their shields blinked down.


Maybe a team of 100% tacs could do this, but a mixed team?


No bloody way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-13-2011, 08:53 PM
Well ...... That's broken. I agree when the sub nuc allowed the mission to be done in under 5 min that was maybe to easy but now a good team can't finish it and a pug team will never complete it unless the Borg just surrender. Please give us some of our tools back fix it to where the sub nuc wears off like on other ships at least on normal difficulty for elite sure the Borg could have adapted to the sub nuc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-13-2011, 09:01 PM
Part of it, I assume, is that the gate/transformers don't currently take torpedo damage- but even so, I'm capable of a fairly impressive amount of cannon damage on my tacscort- but this thing is barely getting dented.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-13-2011, 09:09 PM
This post belongs in the stf section... normally I don't even look in this section for stf feedback. Please put your specific feedback there.

As to your problem, it not "impossible" since i just got through watching a group of lvl 45 all common mark 9 gear complete it. It is a little too hard at the moment since the gates are not taking any kind of torpedo damage. Which is a "Known Issue" in the patch notes.

If your original strategy was to sub nuc the gate and then kill everything that will no longer work, and you will have to figure out a new way to complete the mission. If this was what you were doing, I suggest you try something different now.

All of the STF's are very likely to go up in down in difficulty over the course of the next few weeks. I'll be watching groups play it over the next few days to see if it needs adjustments for the next patch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-13-2011, 09:18 PM
Our original strategy was to shoot the gate until a transformer opened up, then shoot the transformer until a mini-transformer opened and then shoot that to death. My team is all tacs and engineers- so subnuc is not, nor has not been an option for us.


Unfortunately, as I said previously, this doesn't appear to be a workable plan. The shields on the transformers drop for about five seconds and then go up- and when they come down the next time, the transformer is healed to full.

I've gotten a transformer down to about 75%- whereupon the mini's triggered- they fired for half a second, then all the shields went back up.


The next time those shields went down (in about a minute and a half) the transformer was at full health.










Prior to this 'update' this exact strategy worked fine, and we were able to beat the mission without relying on exploits or other broken tactics- frankly I resent your accusations. You may very well have gone through with all common gear and maybe that magically worked- but it doesn't for our group.

Looking at this fight from a logical standpoint, I'm really not sure how 'finding a different strategy' gives one magic superpowers to defeat a scenario that plays as effectively unwinnable- but then, I'm not a tall and mighty dev, so what do I know?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-13-2011, 10:05 PM
Well it seems to me that we're not entirely sure what (especially the normal) STFs are supposed to be. I mean I can see where an elite version would require a team of five good people on a Teamspeak server and exactly knowing the one way to do the mission. But the normal version? I mean, the gap between players abilities in this game is so incredibly huge, that you never ever will be able to design a mission that is doable by your average Captain Kirk and can't be farmed in 5 minutes by people that live in the game. The Borg DSEs are a perfect example for failed mission design, as we we're able to see in the first few Tribble days, where you had groups of only Lieutenants and perhaps Lt.Commanders, that simply we're not able to get the Borg ships shields down. So please make the normal version forgiving. There will be Zombie cruisers in the normal version, a few Sci ships perhaps too, and only like two escorts. Those players should have different ways to beat the mission and not the one path that you imagined and that is absolutely suitable for the elite version.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-13-2011, 10:35 PM
Quote:
Originally Posted by Kerrus View Post
Our original strategy was to shoot the gate until a transformer opened up, then shoot the transformer until a mini-transformer opened and then shoot that to death. My team is all tacs and engineers- so subnuc is not, nor has not been an option for us.


Unfortunately, as I said previously, this doesn't appear to be a workable plan. The shields on the transformers drop for about five seconds and then go up- and when they come down the next time, the transformer is healed to full.

I've gotten a transformer down to about 75%- whereupon the mini's triggered- they fired for half a second, then all the shields went back up.


The next time those shields went down (in about a minute and a half) the transformer was at full health.


Prior to this 'update' this exact strategy worked fine, and we were able to beat the mission without relying on exploits or other broken tactics- frankly I resent your accusations. You may very well have gone through with all common gear and maybe that magically worked- but it doesn't for our group.

Looking at this fight from a logical standpoint, I'm really not sure how 'finding a different strategy' gives one magic superpowers to defeat a scenario that plays as effectively unwinnable- but then, I'm not a tall and mighty dev, so what do I know?
I wasn't accusing you of anything simply stating that if you were using sub nuc as part of your plan that it would no longer work. No one is talking down to you, no one is trying to hurt your feelings. I'm simply pointing out that you may want to adjust your plan of attack. Are the healing powers to strong now? Possibly... Will I adjust them if they are and the mission becomes way to hard for the "normal" version.... Yes, I will... I will be gathering data and watching groups play through the mission to figure it out over the next few days.

Prior to today's update groups were more than able to bring down the gate and bypass the transformers all together (even without using sub nuc to do it..) I have updated the mission to bring it back in line with it's design.


As for what you should do?

This is how testing on a test sever works. Things are going to change... several times. They will get harder, they will get easier, and this will continue until I find just the right amount of challenge that I want for the "normal" difficulty level. If you can't handle change I suggest you wait for the finished product to arrive on Holodeck before playing the STF's again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-13-2011, 11:00 PM
Quote:
Originally Posted by Cryptic_Gozer

As to your problem, it not "impossible" since i just got through watching a group of lvl 45 all common mark 9 gear complete it. It is a little too hard at the moment since the gates are not taking any kind of torpedo damage. Which is a "Known Issue" in the patch notes.
Straight off the bat i call massive BS, lvl 45 in mk9 gear. That sir is impossible. The transmitter on the sides shields drop if youre lucky 3 seconds. By the time you get the gate down to 75% the transmitter on the side is back to full health.

Honestly what you should've have done was kill the SNB to begin with and leave it the way it was. The 15 minute window will never be reachable. since easy mode went to flippin uber elite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-14-2011, 01:03 AM
Quote:
Originally Posted by Cryptic_Gozer
I wasn't accusing you of anything simply stating that if you were using sub nuc as part of your plan that it would no longer work. No one is talking down to you, no one is trying to hurt your feelings. I'm simply pointing out that you may want to adjust your plan of attack. Are the healing powers to strong now? Possibly... Will I adjust them if they are and the mission becomes way to hard for the "normal" version.... Yes, I will... I will be gathering data and watching groups play through the mission to figure it out over the next few days.

Prior to today's update groups were more than able to bring down the gate and bypass the transformers all together (even without using sub nuc to do it..) I have updated the mission to bring it back in line with it's design.


You know, I'm not altogether sure if I should even reply to this in the first place, but here goes.


One. My feelings have not been hurt, nor did I believe that you were aiming to insult me- however I believed that your implication was that any problems I was experiencing could be laid at the feet of using an exploit to complete the mission and not actually putting real effort into it- certainly that's the 'voice' that your original comment seemed to present.


I will admit that accusations is too strong a word- and you have my apologies for that. Implications, as I have used it in the previous hilariously run-on sentence, is a better term.


Two. I appreciate you taking time out of your schedule to post in this thread and communicate with the community. I recognize that you are busy and put a lot of effort and work into making this game work.

Three. I would like to apologize for any seeming harshness to my prior words. As this is a textual medium, I recognize that you cannot see that my words were written in a moment of anger, or any other transient meanings that were attached to them. Written as they are, I apologize, for they can certainly be taken as presented with ill will.




That being said, your last post is, taken as is, is amazingly condescending in tone. Purely upon its literary structure, it is presented with a feeling of utter contempt- although this being a purely textual format I cannot accurately divine your actual emotions behind it.

More specifically, it's this part:

Quote:
As for what you should do?

This is how testing on a test sever works. Things are going to change... several times. They will get harder, they will get easier, and this will continue until I find just the right amount of challenge that I want for the "normal" difficulty level. If you can't handle change I suggest you wait for the finished product to arrive on Holodeck before playing the STF's again.


It's 4AM, I'm tired, and I'm going to go to sleep. If you live in America, which I am certain you do, then it's likely either mid morning or the middle of the night for you- so you're probably tired and want to sleep too.


With that in mind, I'm not going to go off on a long and hilariously bad rant about the good, the bad, and the ugly- instead I'm going to say but one thing and then go to sleep:



Don't think I'll quit that easily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-14-2011, 03:00 AM
Dear Gozer i tought the normal mode STF's was for the average pug group , i hardly call ur gozers minions some average pug group beside now it takes way over 15mins to do it once i know ur goal is 15mins wich is fair but the shields on the transformators pop up way to fast and ppl will just start leaving .
And now the side objective timers is close to inpossible to any pug group wich is pretty annoying to.

So keep on adjusting and while u do keep in mind they are for the causual puggers and not the hardcore raiders that are supposed to play on elite mode..
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