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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-14-2011, 10:05 PM
the galaxy X should be built upon the galaxy R, thus both should be tacticalish, the galaxy X slightly more so. the difference that 3rd tactical console would make is huge, it would make every single shot you fire more powerful, assuming you smart enough to use 3 energy type or beam boosting consoles. that's a hell of a lot more useful then making your tractorbeam 5% stronger, or making hazard emitters heal an extra 300 hitpoints or making transfer shield strength heal ever so more. all its engineering stations can cover defense, what it lacks is offense and it needs that tactical console to not be a drag on the team its on. EVERY other ship that ended up being modified got a console in its non dump console type, except the galaxy R, its effectively a nerf because it was left behind. im not going to put up with that happening on my favorite ship! but i would come to its defense regardless if i was fond of it or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-14-2011, 11:04 PM
WTF??I already unlock both versions of the Excelsior,the retfit i got after farm the damm 500 marks of exploration,and now both ships will be c-store only ??????????and the ones i alredy have?i gonna lose both,or better,im not gonna get the stupid console?is that a JOKE ?
Some time ago was said about includ more ways to players buy c-store itens using in game ways,now they are removing low lvl ships and the ones we was able to buy using emblems,another lie?if they are removing existing ships to c-store exclusive,imagine new ones,if we are losing t3 ships imagine the new hig end ones,the next thing will be put the new Ent and the new kdf flagship another c-store toy.
And once again instead of players stop to support these attitudes,they will just shrug and let the devs put the hands on their pockest quietly once again."Is nothing to worrie about,nothing gonna change..." i heard that before and what we got after many c-store releases,whit tons of players buying every new crap?new content?more in game support.less bugs?NO!ZERO!NOTHING!NADA!
I demand some serious explanation.
The f2p nightmare just begun...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-15-2011, 12:16 AM
Quote:
Originally Posted by Montenegro
WTF??I already unlock both versions of the Excelsior,the retfit i got after farm the damm 500 marks of exploration,and now both ships will be c-store only ??????????and the ones i alredy have?i gonna lose both,or better,im not gonna get the stupid console?is that a JOKE ?
Some time ago was said about includ more ways to players buy c-store itens using in game ways,now they are removing low lvl ships and the ones we was able to buy using emblems,another lie?if they are removing existing ships to c-store exclusive,imagine new ones,if we are losing t3 ships imagine the new hig end ones,the next thing will be put the new Ent and the new kdf flagship another c-store toy.
And once again instead of players stop to support these attitudes,they will just shrug and let the devs put the hands on their pockest quietly once again."Is nothing to worrie about,nothing gonna change..." i heard that before and what we got after many c-store releases,whit tons of players buying every new crap?new content?more in game support.less bugs?NO!ZERO!NOTHING!NADA!
I demand some serious explanation.
The f2p nightmare just begun...
wow you joined the party late, this is already being discussed in the Feedback forums for tribble, as well as Star Trek Online Discussion and F2P Q&A
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-15-2011, 01:16 AM
Quote:
Originally Posted by Korhil
If only. Its a mear +7.4 performance for each subsystem at max level. For those of you who dont know what this means, I run 100 / 25 / 25 / 50. From this console I gained +2 weapon and auxilary power and +1 engine and shield power. Rubbish.

The tier 3 console, being efficiency, will be even less. Such a piece of junk. It needs to be at least +12 to all performance skills at max level. I think that would give +2 to everything but it still wouldnt be worth using.
Indeed. If these were pure power boost consoles they might actually be worthwhile.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-15-2011, 01:22 AM
And everyone forgets the Kar'fi, of course..

Where Carriers in general earned the new Pet control power buttons (Which I am PRAYING get their own UI Bar of some kind ESPECIALLY where the Vor'quv is concerned >.<)

The Kar'fi Went from:

No Console, 1 hanger, 2 Pet types

To

Phase Shift console (Abit buggy right now IMO, and it's an Enhanced Battle Cloak variant on the Ablative Armor), An additional Hanger bay, And the ability to equip EVERY pet a carrier can equip EXCEPT for the Bird of Prey. I also could be wrong, but it may also have more hull then it used to as well. My memory on that is fuzzy at best.

How ever, with it's better turn rate, extra fore weapon console, and the new changes, this Carrier is definitely looking to be a beefier, nastier carrier then the Vor'quv. Where the Vor'quv is a natural Tank, the Kar'fi is now showing up to almost be, dare I say it, the better of the two because of the new DPS that it can sport being able to use To'duj in addition to it's other options. (Let's face it, To'duj can deal more damage thanks to their Photon Torpedoes then the S'kul Fighters can, since the S'kul Fighters have to detonate themselves, there by sacrificing themselves, to get the same kind of damage.)

Of course I would have liked to at least see a new Engineering Console added to the Kar'fi, or an Extra Engineering BO slot (Maybe even an Ensign) but then it might really get too powerful. :p

Edit: I guess I should also note I am happy with the Kar'fi changes. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-15-2011, 10:03 AM
well it sounds like the hideous, tacky galaxy X has a third tactical console now, good for it. the beautiful, clean looking galaxy R on the other hand has to play second fiddle with its useless 3rd science console. i understand why it ended up with the 3rd science console, there was already a more tactical galaxy. that does not change the fact that the galaxy R has every possible disadvantage it could possibly have, and some mold breaking change is needed. the 3rd tactical console would be enough, barely. with this shake up of abilities and consoles, this is the perfect opportunity for the devs to remove the handicap galaxy R flyer have from just using the ship instead of its alternatives.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-15-2011, 10:36 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
well it sounds like the hideous, tacky galaxy X has a third tactical console now, good for it. the beautiful, clean looking galaxy R on the other hand has to play second fiddle with its useless 3rd science console. i understand why it ended up with the 3rd science console, there was already a more tactical galaxy. that does not change the fact that the galaxy R has every possible disadvantage it could possibly have, and some mold breaking change is needed. the 3rd tactical console would be enough, barely. with this shake up of abilities and consoles, this is the perfect opportunity for the devs to remove the handicap galaxy R flyer have from just using the ship instead of its alternatives.
I figured that the Galaxy class variants in the Admiral levels should match console wise as I posted in another thread. I can see why they want to put the 3rd console on the Exploration retrofit- add the Borg console there and take out saucer separation console for the Halon System & Induction Stabilizer consoles and buff your science tanking powers.

But many of us watched TNG and saw the Enterprise-D's kick *** abilities and at least I feel that the Exploration Cruiser retrofit needs more teeth.

Maybe it should be this way:

Galaxy Class retrofit:
4 Eng consoles
3 Tac consoles
2 Sci consoles

BO layout
Lt Sci, Ens Sci
Lt Cmd Eng, Cmd Eng
Lt Tac

Galaxy Class Dreadnought Cruiser:
4 Eng consoles
3 Tac consoles
2 Sci consoles

BO layout
Lt Sci
Lt Cmd Eng, Cmd Eng
Lt. Tac, Ens Tac

I guess I'm about to find out how people will respond to this...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-15-2011, 10:36 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
well it sounds like the hideous, tacky galaxy X has a third tactical console now, good for it. the beautiful, clean looking galaxy R on the other hand has to play second fiddle with its useless 3rd science console. i understand why it ended up with the 3rd science console, there was already a more tactical galaxy. that does not change the fact that the galaxy R has every possible disadvantage it could possibly have, and some mold breaking change is needed. the 3rd tactical console would be enough, barely. with this shake up of abilities and consoles, this is the perfect opportunity for the devs to remove the handicap galaxy R flyer have from just using the ship instead of its alternatives.
The Galaxy-R has disadvantages? Let's see.. It has a poor Cruiser turn rate that can be comphensated by "droping it's hat"... It has the same BoFF Set up as the Negh'Var, and yet your asking for them to remove the science console and make the Galaxy-R have a Tactical Console instead? Why? Heck, if it were possible, I'd have almost cheered for a 5th Engineering console slot. But that would be just Crazy, right? :p

I seriously don't see the Disadvantages you see on the Galaxy-R. I've Flown it, PVPed with it in the past, and never really saw it to be a bad ship. Not when you have to compare it to the other cruisers out there. But maybe I'm not looking through the same glasses that you are.. Mister dontdrunkimshoot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-15-2011, 10:49 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
well it sounds like the hideous, tacky galaxy X has a third tactical console now, good for it. the beautiful, clean looking galaxy R on the other hand has to play second fiddle with its useless 3rd science console. i understand why it ended up with the 3rd science console, there was already a more tactical galaxy. that does not change the fact that the galaxy R has every possible disadvantage it could possibly have, and some mold breaking change is needed. the 3rd tactical console would be enough, barely. with this shake up of abilities and consoles, this is the perfect opportunity for the devs to remove the handicap galaxy R flyer have from just using the ship instead of its alternatives.
This is what I plan to do when I can port over my Holodeck VA Engineer:

1) Remove the Saucer Sep console (It's not that useful)
2) Try a different science set up (I currently have the Borg and the Halon System in Holodeck and was gonna add the Induction Stabilizer til I read the thread)
3) Swap the BO abilities to Tractor Beam 2 and Transfer Shield Strength 1

Since it's testing, I wanna experiment with different offensive capabilities with the extra sci consoles or just add more tanking. I would say that Cryptic isn't likely to give the Galaxy R the 3rd tac console but the 3rd sci one is something to try and experiment on before it goes live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-15-2011, 11:46 AM
Quote:
Originally Posted by Kilawpilath View Post
The Galaxy-R has disadvantages? Let's see.. It has a poor Cruiser turn rate that can be comphensated by "droping it's hat"... It has the same BoFF Set up as the Negh'Var, and yet your asking for them to remove the science console and make the Galaxy-R have a Tactical Console instead? Why? Heck, if it were possible, I'd have almost cheered for a 5th Engineering console slot. But that would be just Crazy, right? :p
Well WITHOUT using the console she cant "drop her hat" any more.
And even with saucer sepperation has serious disadvantadges, among others the crew with is set to 1 and just STARTS to regenerate the crew...

Quote:
Originally Posted by Foxrocks
If the Defiant got a universal cloak console and an extra engineering slot, it is quite clearly OP now. At least before it was comparable to the Raptor, but if it can just put the cloak into the useless science console slots, then it really loses nothing and has a base turn rate noticeably higher than the Raptor.
Seriously, what made the defaint that strong is the cloak. Without it she is a Fleet escort wirth a crapy BO layout.... just better looking. Where is that OP?

Well with the introduction of that consoles making the ship abilitys removable console is a good step IMO and allows more intresting variations.
The Cloak of my Defaint has... in my Opinion... very little use in PVE especially in groups. A Fleetmade flys the Galaxy because if her looks and never uses the sepperation anyway. Not a bad step to let us fly without those abilitys where they dont make sense and give us the console back instead.

A change I see possible is limiting the consoles that were the ship abilitys before to just fit into the slot we got... means the cloak being just an enginiering console for example... to prevent people from just dumping them into the sci slot.
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