I look forward to testing the new events Cryptic has in mind. There are quite a few things with the existing ones which still require fixing and testing however. In addition to the DOff system, the new events system should add a lot more variety to the end-game player.
"Foundry Expedition: Play Foundry content during this hour to gain extra rewards."
can we have some more info on how this will work?
there are missions that can take several HOURS (and you do NOT know it when you randomly start one), how will those work with an hourly event?
there are also endless of these *one click* exploit missions to get that daily done in no time...
(which for sure have all been reported multiple times and not been pulled).
i fear an additional reward, that is also time limited, will only drive more players to these *click the console* missions.
seriously... something intelligent has to be done about those.
( if you start banning, i fear the server would be empty afterwards )
maybe the wrapper quest could be changed into *spend one hour in foundry mission maps*... instead of *complete 3/3*. at the very least that would stop the exploit-missions from working... and we also could get a proper reward for missions that take forever
my worst foundry mission so far took me 5 hours to complete (lots and lots of text, but awesome story and maps), and i had to do it in 2 afternoons... result 1/3 of the daily finished *duh*...
oh here goes just to keep the universe from collapsing.
Im not sure about the borg invasion being an event (assuming it is as it sounds). i was hoping that would be an open map you could drop in an out of rather than on a timer. i understand that the map missions may work on a timer itself but it would be nice to visit the map any time during the day and have maybe one or two smaller missions there, then the borg attacks occur at certain times.
or i would hope that maybe that cycles around fair quickly, as not everybody can play at the hours listed on the window. I just think it would be bad if certain people miss it because the window does not coincide with their free time and real life.