Quote:
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Originally Posted by Tucana
Hi -
Might I queue up a double-header?
These are my only two missions to date -- and both of them are part of a story arc centered around a Federation museum known as Camelot Station.
I welcome your "evil" eye to detail and game play. I subscribe to the notion these STO Foundry Missions need to be developed for one's own enjoyment. As a developer, you hope others will enjoy them, too. Both missions are focused on storytelling, with heavy use of dialogue at times. Both missions also contain space and ground combat. (Less ground combat in the 2nd mission.) Neither mission contains puzzles.
Mission Name: Camelot Under Siege
Author: Tucana
Minimum Level: 41+
Allegiance: Federation
Project ID: ST-HGJVKRLUU
Estimated Mission Length: 30 to 40 minutes
Method of Report Delivery: Forum.
Start in: Earth Spacedock (ESD)
Mission Summary:
While waiting for a debriefing with Admiral Quinn's staff, Starfleet Command orders you to System L-374 -- and the Federation museum known as Camelot Station -- where a distress call has been issued.
With many thanks in advance, should you choose to review these missions...
Tucana
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Federation Mission - Camelot Under Siege
Author: Tucana
Allegiance: Federation
Project ID: ST-HGJVKRLUU
----------Report Start-----------
Summary: This is a great mission with excellent map designs, challenging battles, and outstanding dialogue. I would highly recommend this mission all players who love a great story combined with excellent map design and challenging battles. This is the mission for you. It kept me riveted the entire time.
I noted on one of the maps the use of the response button “Continue” but I saw it on most of the maps. I liked the way you used the dialogue area to expand the response of the player to be more engaging than that of the typical one liner you get with the response button. The way you are using “Continue” is not all that bad but in later maps I noted you began to use the last sentence of the player’s dialogue as the response button. I think you should consider doing that throughout all the dialogue where you used “Continue” as the response button.
Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a very well written description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: The grant and follow on dialogue is well written. I noted no spelling or grammatical errors with this dialogue.
Mission Task: The mission tasks are good, but consider adding the location of each task. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Earth Space Dock (Cryptic): This is a good use of the Cryptic map as a bridge to the story. The dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The secure entrance to the Admiral's office consider moving it to the door on the other side of the corridor since that is the side that the Admiral's office is on.
Earth Space Dock - INTERIOR: This is a great map design. The story dialogue is very detailed and well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Camelot - SPACE EXTERIOR: This is a great map design. The story dialogue is excellent. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
U.S.S. Valley Forge - INTERIOR: This is an outstanding map design. The story dialogue is well written. I noted a couple of items to consider changing:
-The “Ensign Toria” dialogue; consider changing "interference from the Valley Forge, The intensity has increased" to read "interference from the Valley Forge. The intensity has increased".
-The use of the response button “Continue”.
Camelot - SPACE EXTERIOR#2: This is a very well done map design with nice challenging, but not impossible battles. The story dialogue is outstanding. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Camelot - INTERIOR: This is an outstanding map design with good battles. The story dialogue is excellent. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Camelot - SPACE EXTERIOR - FINAL BORG: This is a great map design with nice balanced engagements. The story dialogue is outstanding. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
U.S.S. Righteous - INTERIOR: This is good map design. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Camelot - SPACE EXTERIOR - DEPART L-374: This is a good map design. The story dialogue is well done and serves to wrap the mission up nicely. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
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Thanks again for authoring and for giving me the chance to review your work. Your work on this mission is outstanding and I look forward to playing/reviewing more of your work in the future.
Brian