Quote:
Originally Posted by tom_riker01
Intro: The Romulans are returning a derelict starship to the Federation. Starfleet Command has dispatched you to accept custody of the mysterious vessel. (Story-based, some ground and space combat.)
Also, any feedback is always appreciated.
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Federation Mission: Running Scared
Author: Ltbarber
Allegiance: Federation
Mission ID: ST-HU7LF8HMQ
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Summary: The mission concept and writing is outstanding. Your map designs are good but there are a few issues. Some of them are not in your control, such as pathing for NPC’s on the “Unknown Cave” map. You should definitely report that issue to the Devs. They can’t fix it if they don’t know about it.

Other issues noted below are just details which you need to correct.
You will notice there are several notes regarding the use of the "Continue" response button in lieu of any response from the player. Sometimes the "Continue" button will make sense but not throughout the entire story. Especially where the NPC contact appears to be responding to something the player said even though the response button was "Continue" instead of a question or other element of the story my character might ask. Now that isn’t to say you used it on every dialog but you did use it in a lot of places where it seemed as though there should be some dialog from my character.
I recommend this a lot too. If you add a “Skip dialog” button to the rather lengthy dialog in your story it will reduce the number of comments like, “too much dialog” or something like that. You can create a “Skip dialog” button that then leads to a summary window of what the player needs to continue the mission.
I have one last thing to mention. When you are finished fixing the mission issues I would suggest posting your mission in your own posting here in the Mission Database forums. Let me know when you’ve done that and I’ll post a summary review of the mission after you’ve fixed a few things.
Below are several things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: The description is not bad but needs a little more detail to draw the player in and make them want to click the hail button. I noted a couple of items to consider changing:
-Consider changing "reaches starfleet then promply ends" to read "reaches Starfleet then promptly ends".
-Consider changing "Admiral Quinn decides that it is enough to send a small team to investigate the distress call" to read "Admiral Quinn wants you to take your ship to investigate the distress call".
Grant Mission Dialog: This is a good detailed dialog. I noted one item to consider changing:
-Consider changing "He has requested that you and your ship investigate this distress call and report back with findings" to read "The Admiral is ordering you to take the [SHIPNAME] and investigate the distress call. Find out what happened and report back as soon as possible".
Mission Task: The first mission task should contain the start location of the first custom map using the Map Text field. This will help players find the start point even though you provide it in your grant mission dialog.
Mission Entry Prompt: Nice simple dialog. I noted no spelling or grammatical errors with this dialog.
MAPS:
NGC 51997 System: The map design and battles are really well done. The story dialog is well written. I noted no issues with the map. I noted a couple of items to consider changing:
-Consider changing the initial dialog response button from "Continue" to "Lay in an intercept course" or something along those lines.
-Consider changing the response button to the True Way threat to "We are investigating..." which is then interrupted by the bridge officer.
-Post battle dialog response button; the bridge officer gives a detailed report and the response is "Continue". Consider changing this to "Agreed" or something along those lines. The Captain of the ship should say something to respond to the reports. This is the third note regarding the use of the word "Continue" as a response button. I won't note it anymore in this mission, but will recommend looking at its use in the dialog responses.
NGC 51997 Surface: The map is really well designed and the dialog is well written. I noted no spelling or grammatical errors with this dialog. I noted a couple of items to consider changing:
-Post second battle dialog; consider changing "Cardassian signatures to the north of you" to read "Cardassian signatures east of you". On the map the position for that encounter is to the east of our current position following the second battle.
-There are a lot of "Continue" response buttons in this dialog.
-Post Cardassian battle; the console is partially buried in the rock. It looks odd.
-The console dialog and response button; consider changing "co-ordinates" to read "coordinates".
Unknown Cave: The map design is okay and the story dialog is really well written. I noted several items to consider changing:
-This is nothing you have control over, but this map has a severe pathing issue that you may want to report to the Devs.
-For the “Speak to the Commander” dialog response button; consider changing "Continue" to read "Thank you" or some sort of acknowledgement of the information other than "Continue".
-Zaria Sol dialog; consider changing "the rest ofyour forces" to read "the rest of your forces".
-Consider changing the use of "Continue" as a response button doesn't seem to work with this dialog. In one dialog Zaria Sol is telling me about the device and secure room. In the next dialog following a "Continue" button she says "I'd like to let you into that room" which so far in my responses I haven't asked to be let into the room.
-When helping Zaria Sol’s crew again the response buttons are all "Continue" which seems out of place. For the "Give Me Food" the response could be "Let me help" or something like that.
-Lieutenant Michaels dialog; consider changing "talk to starfleet runts" to read "talk to Starfleet runts". Oddly the "Continue" response might work here. However you could add additional dialog. Something like a response of "Now see here Lieutenant..." to which Lieutenant Michaels could respond with "I said I'm busy" or something along those lines. One more thing, he is labeled as Lieutenant but the NPC in the dialog is a Lieutenant Commander.
-Post injured Crewmen dialog response button with my away team officer. Again the player should acknowledge the away team input with something other than "Continue".
-Post EMH database dialog; consider changing "substitude Borg" to read "substitute Borg".
-Consider changing "stop and aevetually reverse the" to read "stop and eventually reverse the".
-The "Continue" response again seems out of place.
-Post "Inject Nanites" dialog; consider changing the "Continue" response button to read "Happens all the time" or something like that.
-Lieutenant Barnes dialog; consider changing the "Continue" button to read "I'll give it a try" or something like that.
-Post Re-calibrate dialog; consider changing "break some starfleet rule" to read "break some Starfleet rule".
-Consider changing the "Continue" response button to "Glad to help" or something along those lines.
-Consider changing "Strange readings" dialog response button from "Continue" to "Let's check it out" or something along those lines.
-In the battle following the "Strange readings" the respawn places me at the original spawn point which is outside a force field. There is no way back in which will force the players to have to drop your mission as I had to do. I didn’t leave any feedback on it in STO. However other players won’t be so forgiving. You should definitely add a new respawn point inside the force field, preferably not far from the location of the "Strange readings" task.
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Thanks for authoring and for giving me the chance to review your work. The mission is really well written despite the notes I made but that respawn point in the Unknown Cave is a show stopper. I look forward to replaying this mission once you’ve fixed that issue. I want to see how it ends.

Brian