Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
11-02-2011, 05:06 PM
Quote:
Originally Posted by ZTempest
Yep.

And what's more, unless there are changes, the quad cannons are not going to be much of a game changer at endgame in any case. Evidently they only scale up to Mk X, and do less damage than Mk XI purples, and on top of that you can only mount one per ship, if I understand it all correctly.

So...unless there are changes, they are a non-issue -- a Vorcha with a LtC Tac slot mounting a quad cannon in it will actually do less damage than if it was mounting purple mk XI cannons instead.

However, the quad cannon issue does not invalidate the core issue -- which is to provide the KDF with a battlecruiser that has a LTC Tac slot.
See this:

http://forums.startrekonline.com/sho...d.php?t=239353

IMO, perfect opportuny for a battlecruiser with a LTC tac slot. Make a huge K'vort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
11-02-2011, 09:03 PM
Quote:
Originally Posted by whamhammer View Post
I would still suggest that the KDF cruisers turn rate advantage and ability to mount Dual and Heavy Cannons are a real asset for the KDF. Excelsiors are limited to beams and single cannons and the Gal-X doesnt really turn well enough to take advantage of Dual and Heavy Cannons it can mount (its kind of like mounting a GAU-30 on the front of a school bus).
Eh, a lot of the KDF side where people say that KDF side is too OP or that its under powered comes from players who use strategies. With federation ships there is no real big strategy involved. However with KDF only missions, sorties for the most part require tactics and not just some pew pew and your done. As well as piloting and using skills like inertial dampeners that work best with KDF ships where as the KDF has no advantage with turn rates on our Battle Cruisers its the inertia properties that have the advantage. The cannons are an advantage but most of the time people who play the federation mostly do not know this or they listen to trolls that say cannons are worthless LOL.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
11-03-2011, 12:05 PM
Quote:
Originally Posted by Zeuxidemus
Eh, a lot of the KDF side where people say that KDF side is too OP or that its under powered comes from players who use strategies. With federation ships there is no real big strategy involved. However with KDF only missions, sorties for the most part require tactics and not just some pew pew and your done. As well as piloting and using skills like inertial dampeners that work best with KDF ships where as the KDF has no advantage with turn rates on our Battle Cruisers its the inertia properties that have the advantage. The cannons are an advantage but most of the time people who play the federation mostly do not know this or they listen to trolls that say cannons are worthless LOL.
Cannons (especially DHC and duals) are most certainly not worthless, the problem lies in preferences and skill. My Excelsior has a good enough turn rate to fight enemies from its nose, so tight arced weapons dont bug me much. Singles still require using torps to finish the job. However, in a group one cruiser with alll singles in the front and turrets in the back can be an awesome fire support cruiser if the group he/she is working with have the torps to follow the shield stripping cannon weapons can do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
11-03-2011, 04:58 PM
Quote:
Originally Posted by ZTempest
Well. It was only a matter of time!

How about THIS for going against the grain....

Take the LTC Tac slot OFF of the Excelsior and replacing it with maybe a LTC Sci slot? That LTC Tac slot does not belong there...it makes the ship OP in its class, and it is a contradiction for the "peace-loving" Federation! But , maybe giving it a Sci slot is more in line with what the Federation is all about, right?

Yep. Thought so. Way too many people enjoy the advantages that the current Excelsior bridge officer layout provides. Besides, Cryptic is unlikely to change it now - it is already "spilled milk." I guess adding a LTC Tac to a KDF vessel...which makes logical sense given the nature of the KDF fleet, the Klingon culture of conflict, and the purpose of the KDF fleet, sort of makes sense, eh?
Well, that's an idea. Here's another one. How about we remove the Voqov from the game completely, then we use it's stats and officer layout to make the "Typhon Class" mobile outpost and carrier ship as inspired by the soft canon Star Trek Invasion video game. I mean, there it is in soft canon, a Federation Carrier, but no mention of a Klingon carrier even in soft canon. Right? Right?

Nah, too many people enjoy all carriers being limited to the KDF. You see, what makes sense thematically doesn't apply to this discussion. It's about faction balance plain and simple. If you think the game is stronger for having some significant ship choices limited to the Klingon side of the game, than to be fair, you must accept some significant ship choices will be limited to the Federation side of the game. There's just the one cake, don't get mad when someone points out that you won't have it anymore while you're talking about eating it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
11-04-2011, 06:16 PM
Wasn't the Excelsior originally planned to have a LTC Science power instead of Tactical when originally tested on Tribble? But it was deemed too powerful?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
11-06-2011, 07:12 AM
Quote:
Originally Posted by KillingMeSoftly
Wasn't the Excelsior originally planned to have a LTC Science power instead of Tactical when originally tested on Tribble? But it was deemed too powerful?
I believe so and then the players asked for a LTC tac instead and others still found it OP.
From further looking at STO archives, it appears that OP belief (LTC tac) was later debunked as being untrue.

Who can say?
I do think that if given the LTC SCienace BOff slot and ending up with this configuration;

Ensign: Engineer
LT: Engineer
Commander: Engineer
LTC: Science
LT: Tactical

It would make an excellent Zombie cruiser for Pve and PvP. Thats a lot of healing and defense
IMO it would cuase a whole new Sstorm of issues and complaints as nothing would ever kill it and it would only kill through attrition.

Its fine and very deadly the way it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
11-06-2011, 01:11 PM
"IMO it would cause a whole new storm of issues"

you mean like the need for teamwork?
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