Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
10-20-2011, 09:43 AM
Quote:
Originally Posted by BDS
As *the* crafter for my fleet, please add a dilithium bag to the Fleet Bank. I am not going to spend real money to keep my fleetmates geared up.
And don't forget Gold Pressed Latinum when you're at it.

Quote:
Originally Posted by UFP_Dodgers View Post
Hmm I hope the percentage cost in Dilithium is low, very low or you might kill off crafting
Maybe that is their plan? All their decisions about crafting recently seems to point in that general direction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
10-20-2011, 09:47 AM
Quote:
Originally Posted by CrimsonSpot
I really hope this is a communication error. Otherwise the Intrepid Refit's special ability just got nerfed again when compared to the other two refits. They have unlimited time toggles AND they get an extra console?
Intrepid is capped to 15 seconds and you have the same number of console slots as before?

I'm not seeing the logic here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
10-20-2011, 09:47 AM
Quote:
Originally Posted by Simale
I think all consoles should be possible to use on any ships and that the saucer separation and cloak should be consoles too. We do have to sacrifice an item slot to use these and even if you had all these special consoles on one ship, you wouldn't be invincible as the lack of console boosts for shields, weapons, deflectors, engines etc would make you vulnerable.
I totally see the point of all the posters claiming that the added console slots without actual consoles being added is somewhat unfair, BUT...

If you plan on making a change/re-nerf Cryptic, PLEASE don't take away the new console slots on these ships. The Galaxy-X and Galaxy Refit really needed a buff to begin with. Instead, just make the cloak / saucer sep. a console again. This way, I can choose what slot to give up (or not to have the ability at all), instead of having it forced into places where I don't really want it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
10-20-2011, 09:47 AM
Quote:
Originally Posted by Salami_Inferno
Crafting
  • Returned the ability to craft uncommon or rare even-mark gear, but with a cost in dilithium in addition to crafting materials.
    • The dilithium cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you’re crafting.
  • Very rare gear is still only craftable at the odd marks (including Mk XI), with a dilithium cost.
  • The same crafting update in progress for Klingons.
Not a good idea to require dilithium. Many players have multiple characters, but only 1 crafter to craft for all their characters. Similarly, fleets have some people that are dedicated crafters to craft for the fleet. A dilithium requirement would make this undoable (unless you make dilithium directly tradeable between players).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
10-20-2011, 09:49 AM
Quote:
Originally Posted by Salami_Inferno
Accurate. Since those powers wouldnt be swappable to another ship there was no real need to make it a console.
Not that I'm necessarilty opposed, but I thought the idea was that they were going to become consoles so they could be swapped out for a different console if the player didn't want to use it at that time. Adding another console slot doesn't do that, it just makes them more powerful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
10-20-2011, 09:50 AM
Quote:
Originally Posted by Latinumbar
Not a good idea to require dilithium. Many players have multiple characters, but only 1 crafter to craft for all their characters. Similarly, fleets have some people that are dedicated crafters to craft for the fleet. A dilithium requirement would make this undoable (unless you make dilithium directly tradeable between players).
What's needed is an item which can only be purchased for dilithium which will become a crafting component.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
10-20-2011, 09:52 AM
Quote:
Originally Posted by 3of9 View Post
I really hope this is a communication error. Otherwise the Intrepid Refit's special ability just got nerfed again when compared to the other two refits. They have unlimited time toggles AND they get an extra console?
Intrepid is capped to 15 seconds and you have the same number of console slots as before?

I'm not seeing the logic here.
Can't say I disagree. When I got my Science to VA I got the Intrepid, tried it out, went Meh and switched to an MVAM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
10-20-2011, 09:52 AM
Isn't the whole point of crafting to make good stuff without currency?

I know this is still testing and highly subject to change but this idea of adding Di to the cost of crafting kind of messed up. I can understand increasing the amount of materials we need to make better stuff but not adding currency to it.

We already have to grind enough to craft. Please don't add to it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
10-20-2011, 09:53 AM
I think either keep all the special ship powers locked to the ships without a console or make all of them consoles that can be used on any ships.

Not this half backed thing you're trying to force upon us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
10-20-2011, 09:54 AM
Quote:
Originally Posted by Latinumbar
Not a good idea to require dilithium. Many players have multiple characters, but only 1 crafter to craft for all their characters. Similarly, fleets have some people that are dedicated crafters to craft for the fleet. A dilithium requirement would make this undoable (unless you make dilithium directly tradeable between players).
Oh yeah, good point. My Engineer is my only crafter.
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