Lt. Commander
Join Date: Dec 2007
Posts: 120
So now Crafting needs refined Dilithium.

MK XI Weapon = 15,834 dilith. Ships at that lvl have 6 to 8 weapons slots so that means 95,004-126,672 Dilithium for weapons alone.

MK XI Engine, Deflector and shield each cost 31,745 Dilithium so add another 95,235.

Then MK XI Consoles each need 7,945 dilithium, most ships at end use a 4,3,2 console layout so lets multiply that by 9 for 71,505 dilithium.

So end ships will be around 261,744 to 293,412 dilithium if you fit by crafting.

So given that we are in beta and you want feedback can we decide this needs feedback along the lines of "No dilithium in crafting please."

Edit: Zordars post #30 in this thread presents better information on this subject. Clicky Here
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-20-2011, 09:56 AM
I agree.
Dilithium cost in crafting screws over a lot of fleets with dedicated crafters and any players who have one or two(1 Fed, 1KDF) characters that do the crafting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-20-2011, 09:59 AM
Crafting is now pointless unless they allow you to sell items for DIL too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-20-2011, 10:01 AM
What's next? You can't loot purple items without paying a dilithium "retrieval cost"?

You are absolutely right. Crafting very rare items already requires particle traces. Now it's going to require dilithium too? And even-mark gear is going to require dilithium? This is ridiculous. It amounts to a complete neutering of the crafting system.

I can understand that Perfect World wants to monetize a game that is going F2P, and use of dilithium is central to their plan, but this essentially removes any usefulness of crafting.

Blatantly gating all end-game gear via dilithium is excessive and I'm a great deal less interested in playing a game that does so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-20-2011, 10:07 AM
Quote:
Originally Posted by Dane_Strife
So now Crafting needs refined Dilithium.

MK XI Weapon = 15,834 dilith. Ships at that lvl have 6 to 8 weapons slots so that means 95,004-126,672 Dilithium for weapons alone.

MK XI Engine, Deflector and shield each cost 31,745 Dilithium so add another 95,235.

Then MK XI Consoles each need 7,945 dilithium, most ships at end use a 4,3,2 console layout so lets multiply that by 9 for 71,505 dilithium.

So end ships will be around 261,744 to 293,412 dilithium if you fit by crafting.

So given that we are in beta and you want feedback can we decide this needs feedback along the lines of "No dilithium in crafting please."
where did you get those figures?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-20-2011, 10:10 AM
I'm usually the last one to jump on the doom and gloom bandwagon but the fact that Cryptic is even considering this scares me.

With Dilitium having a direct tie in to real world money any time Cryptic adds Dilitium to the cost of doing anything their motives become suspect and rightfully so. Weather this is Crytic's intention or not this is a money grab. If this isn't the intention Id suggest the crafting pricing system be reverted back to they way it was.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-20-2011, 10:15 AM
The idea behind crafting is that you have to look for the samples in order to craft the items. The time looking for the samples replaces time spent trying to gain dilithium. Now we need both. That is absurd. Totally ruined the point of crafting completely.

Edit: And its not even cheap dilitium. It's like 90% of the cost of the original item so apparently 30 data samples and a rare particle trace only equals a 10% discount? Seriously Cryptic. We understand the path you want to go but you can only take and take and take before we get ****ed off.

on a side note: crafting will always be lacking until I can go in select the schematic I need (ex: beam array), then select what lvl I want that beam array at (ex: MK XI), which quality of rare I want it (ex: very rare), then pick the three buffs I want added to it (ex: acc, dmgx2). At which point it then tells me how many samples I need and since its very rare how many particle traces I need to craft it. Until crafting is that it, in my eyes, is not perfect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-20-2011, 10:16 AM
Quote:
Originally Posted by HadynGabriel
where did you get those figures?
The R&D Screen on tribble shows dilithium cost for gear.

An MK XI Weapon costs 15,834 dilith.... a ship at end game has 6-8 weapon slots... escort has 7.

15,834 x 6 (Sci Vessal weapon slots) = 95,004 total dilithium needed for a Sci ship

Escort has 7 weapon slots so 15,834 x 7 = 110838 dilithium needed to fully craft weapons for an escort.

All I did was take figures from tribble and multiply according to the corresponding slots on a ship for a rough idea of the end cost.

By all means if I am wrong please say so, I would hate to be miss informing people.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-20-2011, 10:20 AM
This whole dlithium thing is now just a mess. To spend that much to craft is just stupid, why not just buy direct from the vendors in thi case. What do we save by crafting a few thousand dilithium at best? It seems that dilithium in no longer to try and fix the game economy and consolidate currencies. Dilithium is all about revenue from the cp/dilithium exchange and cryptic is going to add dilithium costs to everything in STO eventually. This is just wrong and further pushing the game into the toilet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-20-2011, 10:26 AM
Cryptic why are you charging Dilithium for crafting?

I already have to spend countless hours hunting for data samples amd making useless Items that I have to vendor just to get my skills up and now you are going to charge me Dilithium on top of that!!!!!!

Ok I am a Man of few words But some are coming to mind and I realy don't like Saying those WORDS

Please rethink this Dilithium for crafting
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