Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
10-20-2011, 05:31 PM
I understand that they need to have natural dilithium sinks in the economy but the only thing this will do is


1. Devalue all other materiel's- No one is going to think about buying particle traces for 100k in bulk, when they have to buy Refined Dilithium which is going to cost a lot EC to get in the quantities needed for the "improved" crafting system.

2. Over inflate the prices of all equipment about XIII- This is essentially screwing over any new player coming to Trek after F2P conversion because now they have to go through an absolutely dreadful grind to make either enough Refined Dilithium or EC in order to get the crafted equipment (Since anyone crafting after this will almost certainly charge more in either EC or RD since they had to spend so much just to make it). The reason they'd have to grind for RD is because they've spending it all along trying to buy the next tier ship, and they'll have to grind for EC since particle traces will be worth a lot less relative to how hard it is to find them meaning they'll have to do everything on the cheap until endgame if they want to afford anything which can lead to frustration to the build up to that. This would pretty much affect any player, gold or silver.

3. It will leave any Pre-F2P player as a god amongst mortals- Now don't get me wrong, I'd love to sit there and destroy new F2P players all day, but odds are we'd be able to do this regardless of the crafting system. Anyone who got something like the Aegis set before having to spend fortunes to get even a green level item is obviously going to have a huge advantage in equipment. Think about it; if the new players can't afford stuff as good as ours now, they'll be forced to either stay away from PvP until they've gone through a horrendous grindfest to get the new equipment, or go into PvP with sub-standard equipment while we blow them to pieces every time with our ultra-awesome equipment we were able to procure before the switch that destroyed the economy.


This is more of a worst case scenario, but you get my point; It screws over any new customers to the game. Some would argue they will be screwed already, I personally don't think so, but if you do this certainly adds to it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
10-20-2011, 05:32 PM
Yeah...I feel the 'economy' at work here....I wouldn't be surprised if there are PW owned 'sweat shops' with Dilithium 'farmers' posing as players waiting,to 'provide' us with enough Dilithium for C-points when this economy revamp goes live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
10-20-2011, 05:33 PM
I'm sorry, but this blog does absolutely nothing to explain to me why you think it is necessary to take a system that already requires massive grinding and make it worse. What exactly was your intention here? To upset your entire crafting community? For what? For some better future down the road? For a chance to revamp the back-end of the system to allow for "cooler" stuff in the future? I really want to know.

Tell me, are you planning to release new content that would justify this change? What about your decision to remove already unique content such as the Delta Flyer while adding steeper grinds to bland items that I craft just to be competitive? What are you adding to justify the change? Better yet, why not just increase the emblems needed per item instead of this. That would have been palatable, maybe even supported by the crafting community. (higher creation cost = higher item value = win for crafters)

Unacceptable post. I need a better explanation than this to rest easy about this change.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
10-20-2011, 05:34 PM
Words cannot describe exactly how bad this new crafting system is. Mats are no trouble. It can take weeks to find the right combination of traces for one item however. Now we get the wonderment of farming more! In some cases up to 32,000DC! WOOHOO!

I craft for my fleeties. I do it for nothing, and with mats and traces we farm and bank for the fleet. Apparently the plan is we can't trade DC so effectively i'm out of a job in the fleet, or i spend the majority of my time farming dilithium, and traces, and mats just so i can continue to do it.

If someone does it as a way to make EC i say good luck to finding anyone willing to pay even an Nth of the amount of time it'll take to gather the resources to make one high tier item.

So let me add this up:

Dilithium for items.
Dilithium for VA ship.
Dilithium to craft.

Will it cost me dilithium to respawn soon? Maybe i'll need it to level up myself or my crew next?

Crafting already involves farming. Why on earth do you feel you need to add more to it?

An Aegis set will cost, in dilithium alone, 54,450DC. At a cap of 8000 refining it's effectively 7 days total just for dilithium. You're talking one of the hardest sets to make because of all the mats, and brown are difficult to farm already, combined with some of the harder to find traces.

What you've done is turned something that was "grindy" to begin with, and made it even worse. Bravo!

How to fix this huge mistake? Several ways can be thought of:

1. Remove, or at the very least greatly reduce, DC costs from crafting.
2. Make traces so easy to find it reduces the farming effect from them as we're already grinding DC for enough stuff already.
3. Remove DC costs for Gold members thus adding one thing to the nonexistent list of why i should keep blowing $15 a month for this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
10-20-2011, 05:36 PM
Quote:
Originally Posted by SHARKFORCE View Post
Yeah...I feel the 'economy' at work here....I wouldn't be surprised if there are PW owned 'sweat shops' with Dilithium 'farmers' posing as players waiting,to 'provide' us with enough Dilithium for C-points when this economy revamp goes live.
You know, a few blog posts back there was a massive discussion about if this system is farmable. Well, the way they are pushing dilithium on everything I think we are coming to our answer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
10-20-2011, 05:36 PM
Quote:
Originally Posted by Kobayashi Maru
I'm sorry, but this blog does absolutely nothing to explain to me why you think it is necessary to take a system that already requires massive grinding and make it worse. What exactly was your intention here? To upset your entire crafting community? For what? For some better future down the road? For a chance to revamp the back-end of the system to allow for "cooler" stuff in the future? I really want to know.

Tell me, are you planning to release new content that would justify this change? What about your decision to remove already unique content such as the Delta Flyer while adding steeper grinds to bland items that I craft just to be competitive? What are you adding to justify the change? Better yet, why not just increase the emblems needed per item instead of this. That would have been palatable, maybe even supported by the crafting community. (higher creation cost = higher item value = win for crafters)

Unacceptable post. I need a better explanation than this to rest easy about this change.
Simple, by adding Dilithium to the crafting requirements of even-mark Gear, they hope impatient crafters will buy C-Store points in order to trade them for the requisite dilithium rather than grind.

it's another line on the C-Store railroad. Toot-toot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
10-20-2011, 05:37 PM
Quote:
Originally Posted by PatricianVetinari

Add to that the 400CP/mo stipend, your strain on system resources for continued game use, etc.

Congradulations, you are now a liability.

The Bean Counters Want to Get Rid Of You!
I hope the bean counters want us to stay in some way because we're the loyal ones. The ones who bought multiple preorder boxes and collectors editions, who paid for CO just so we could get into the STO Beta. The ones who have been sticking with Cryptic even though they didn't have the resources to publish a finished game or do all the things Jack Emmert advertised to mass audiences.

I wasted so much money on this game before it launched it's ridiculous. Some would even call if foolish which isn't far from the truth. And we've been faithfully spending money on the C-Store to boot.

I'm still waiting to hear more about our stipend. They are not C-Points, they are "Promotional Points" according to the F2P Matrix. Makes me wonder if they are not tradable for Dilithium.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
10-20-2011, 05:38 PM
The issue is that Cryptic is trying to put the Genii back in the bottle, and that rarely works out well.

I understand that Cryptic is trying to make the epic gear feel like its worth something, but in hindsight they never should have let us craft top end gear so easily. People constantly call odd mark gear useless, but its was always good enough to level with. It was only useless because how easy it was to get even marked gear. Compound this with the fact that its so easy to craft max level gear and you can have a ship set up in max level epic gear the second you hit RAUH1. It has always felt a little to easy to outfit a ship that way. This is the first MMO I've played that has allowed such high end gear to be so easy to make.

I support a change that does make that gear feel more special. Do I think adding Dilithium prices is the right way to correct these past mistakes? It seems not. Its obvious all it is doing is breeding ill will (although truth be told, the idea doesn't bother me that much).

Some observations I do have on the current implantation is
1. The price of dilithium on the crafting gear seems too high
2. If you are putting dilithium cost on both Marks 10 and 11; do you really need the dilithium on Mark 9 gear
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
10-20-2011, 05:40 PM
Quote:
Originally Posted by Katic View Post
Wait.. DaveyNY and I are in agreement on something? On the same side? Dare I say, Allies?

Whelp, that's it, the ship is sinking into a gravity well, the game is doomed, goodnight everybody, I'll be here to the last, but after the servers are shut down, I will seek you out, likely on Infinite Space or TOR.
rotflmao...

I'm apparently going be spending too much time Grinding Dilithium at my Second Job, to have any time for anything else...

Seriously though, I can't afford to put extra money into two MMO's, and if this one starts to become any less Fun, then TOR here I come...

(of course it won't be till the TOR box price drops to $39.99 though)

I'll be saving what little money I now spend on STO to move over there some day...

I know it's just the Test Server, but I am soooo glad I got my Agies Gear... Yesterday! <wheeshoo - whiping brow>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
10-20-2011, 05:43 PM
Quote:
Originally Posted by Katic View Post
Simple, by adding Dilithium to the crafting requirements of even-mark Gear, they hope impatient crafters will buy C-Store points in order to trade them for the requisite dilithium rather than grind.

it's another line on the C-Store railroad. Toot-toot.
DING DING DING ... You hit the nail on the head with the hammer of understanding.

Everything they have done has been with the C-Store in mind. .... EVERYTHING.
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