I don't craft. I've done a little to try it out, but I don't find it fun, or a good use of my time. I'd rather buy crafted merchandise on the exchange or get my stuff in other ways. But this will effectively destroy crafting, it will raise crafted item prices to astronomical levels. And wipe out fleet crafters. Seriously crafting should allow you to get upper tier items without allot of currency, or in this case $$$, since dilithium can be paid for now. I'm voting for this to be fixed, asap. Either go back to the original system or if you must charge DL make it so the schematics for high level gear cost Dilithium, but way less then what it is now. Maybe like 10-25% of the retail value. This would allow players to buy them for the fleet crafters when they want something created.
My comment will likely get buried in the "kill the fleet crafter" pile of posts, but when will we be able to craft outside of Memory Alpha/Qo'nos? Maybe still keeping a reason to sometimes come to these places like buying supplies, training or what not?
I have to say that i dont craft at all never did in any mmo but this seams to me that this is not going to help the crafters only make crafted idems cost more than ever.I play CO as well as STO and i feel that crafting is better in that game.PLZ Cryptic try to make the crafting in STO more like CO.
If the dilithium cost is meant to just boost the value up a notch, make it small enough that it actually fits. Right now, it's more like anomalies just give you a discount on vendor items. Mk IX at least should be no more than 2000 dilithium per item. Once it's up in the 10000+, it's more of a convoluted discount than a crafting system with a dilithium tax. My suggestion is to leave the dilithium cost at 10% of a comparable item cost. Right now, you might as well just spend the time you used getting anomalies and grind dilithium instead, so anything but an extreme discount fails to make it worthwhile.
I think this is probably the second worst idea you have implemented. When I initially heard crafting was getting updated, I was hoping that it would have a bit more complexity and uniqueness to it. To distinguish it as a full system. But no, what we got is a Dilithium Gouge. That is right. I have said much of my peace in the Update Notes post but I will go into some additional detail.
First, it is obvious you guys DO NOT play the game very much aside from internal testing of things. I don't blame you, you have to work on it all day or you simply don't have the time. But I challenge you guys to play a toon on Tribble right now, not a godmode toon. Start leveling one up and you will see for yourself what we are all talking about. Much of the vitriol and vehemency is because we as players want to see the game better. You as developers want to see the game better. We know how to play the game, what do to do in it, and how changes will ultimately impact other aspects of the game far better that you do (as evidenced by the recent "crafting update"). You guys know the systems, how to create missions, and how to implement things in th game. It is obvious there is a disconnect. So start leveling, crafting, running exploration and tell us truthfully how fun you think the changes you are making are rather than just changing things for changing's sake. Is your goal to have people only play for a couple of hours a day and log off becuase there is nothing left to do since everything has become so restricted? Or is your goal to appeal to the broadest audience possible an offer a wide selection of things to do in game? If it is the later, you need to look at your decisions because you are heading down the road of restriction.
Crafting is central in most MMOs for community building and a player driven economy. From the crafting perspective this game already suffers with a:
Lack of diversity and uniqueness in crafting
Having a simplified token-shop approach
Being oversimplified and not engageing
Even though the crafting system is not broken but it did need some love (not hate), it did not need an additional gate that will have a rippling effect across the game:
Economy for such items will be even more inflated
Fleet crafters are now obsolete as everyone will be 'forced' to play a system whether they like it or not
Removes an additional layer of gameplay type from an already system/content poor game.
Removes the repeatbility of crafting.
And quite frankly the change is a little arbitrary and capriicious.
With this change, and the previous changes to exploration because of the dilithium system, a good chunk of the repeatability of this game has been removed. It also seems you are forceing players to play the game the way YOU guys want us to play and not the way WE want to play it (many examples in this update). Watch out that attitude will come back and bite you.
So far, Gozer revamping the STFs and Heretics Doff system are the only un-tarnished things to come out of this update so far. You have enough on your list if you want a successful F2P launch rather than fixing things that are not broken (Ship tokens and Crafting). Thing such as:
Polishing crafting and making it more expansive and engageing
Revamping exploration so it is more fun, engageing, and rewarding
Adding additional quest lines or story arcs to flesh out the low amount of content.
Complete the Klingon faction instead of continuing to promise it is coming
Adding more STFs, Fleet Actions, and PVP maps
Adding in more engageing and deep systems like the Doff system
Bug fixes ad infinitum....
It is simply all about having alternatives for different types of playstyle not forcing one particular playstyle on everyone. The more diverse the game is the more people will play it and the longer they will stay active in it. It does not take an economist to realize that. Overall I would say that although you have put a great deal of work into this new dilithium economy, with the direction you are going on it is bad and honestly I would rather keep the old system. That is most unfortunate that you did not consult with the player base on these changes before hand and your back is now against the wall. I seem to remember another company that made game sweeping changes without any thoughts from the playerbase... History will tell you how that worked out for them. Just look at the systems where the playerbase is given the opportunity to provide feedback during inital planning; doff system, new ship designs, the revamp of the STFs. Just watch how those will be welcomed by people not playing on tribble.
Mr. D'Angelo, I think it might be time for you to allow the developers to speak more with the playerbase before changes like this are made. You might just get some good ideas, but you will definately get a sense of what the response to the change would be before wasteing resources on things the community dislikes because of the impacts or simply does not want. Remember this simple little equation: No Fun + No Diversity + Forced Gameplay = No $$$$ and No $$$$ = No Game + No Jobs. We ALL do not want to see that happen.