Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-24-2011, 12:54 AM
To be fair, this is not as lavish as it seems at first glance. There are a max of three DOFFs you can stack in any one specialization; this means you have three 30% chances of a proc; and those three chances only get rolled once each, after each time you use Brace for Impact. (You actually have two green 20% DOFFs and one blue 30% DOFF, it looks like; but I am going to pretend they're all 30% chances in order to make the numbers simpler).

So you're not going to get separate rolls on the shield HoT and one-shot regen; it's a single roll for each DOFF that he might do both of the things that are listed. In other words, you don't have a 30% chance of +1,148 and another 30% chance of 442 / 15 sec; you just have one 30% chance that both things might happen. So what this comes down to is that you have three 30% chance rolls to get what amounts to an extra TSS proc, each time you use BFI.

For the statistically challenged, the chance of getting at least one hit on three rolls of a 30% chance is 65%. That means about 2 times in 3 when you use BFI, you get a bonus TSS proc after you use it. And keep in mind, you only get this if you use up THREE of only FIVE active roster slots in order to get the maximum stacking on one active roster ability like this.

http://stattrek.com/tables/binomial.aspx

This is assuming that stacked DOFFs will not double proc (i.e., that if one of them succeeds in procc'ing on a given use of BFI, then the other two automatically will not, either by some lockout, or just because the rolls on identical DOFFs halt once one of them succeeds). As far as I know, that is in fact the way it works; but if it's not, then it definitely should be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-24-2011, 04:20 AM
Quote:
Originally Posted by Heezdedjim
For the statistically challenged, the chance of getting at least one hit on three rolls of a 30% chance is 65%. That means about 2 times in 3 when you use BFI, you get a bonus TSS proc after you use it. And keep in mind, you only get this if you use up THREE of only FIVE active roster slots in order to get the maximum stacking on one active roster ability like this.
Can you confirm that 3 doffs of this type is the cap? The reason I have only 3 slotted is that I only have 3 with this ability.

-------------theory--------------
according to your link, with the chance of 0.3 and 6 trials, the chance of 1 proc should be 0.88

if you replace the doffs with blue ones giving 40%, the chance is 0.95

it may even be that the system has purple doffs with this ability, giving 50% chance of proccing. This would lead to a 98,4375% chance of a proc. That means the shield recharge would fail less than 2 times in 100 tries... That's better odds than the UI gives us due to misfiring buttons...

With purple boffs, even the chance of getting 3 procs at once is 65%!!! (and yes, you can get more than one at a time) That's a 65% chance of a single 1148 heal, AND a 65% chance of a 6630 HoT

-------------in play--------------

Yes, you use up 3 of 5 doff slots, but what else could you use them for? A BoP or a sciship would find the Tractor drain guy useful, but that's only one slot, right? And the chance of sligthly reducing recharge of EPtoX is hardly worth mentioning.... In short, most doffs I've seen are very inefficient, while these BFI guys are super efficient!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-24-2011, 06:55 AM
The 3 DOFF cap was at least mentioned before the DOFF system went online. I would expect it to be still in place.

I suppose what we really have to look at are how the different DOFF bonuses compare. We have to assume that everyone will get a power-up with extra DOFFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-24-2011, 06:58 AM
Quote:
Originally Posted by Dassem_Ultor
This thread was made here mainly for collecting community thoughts about this and other doff skills, with the intention of posting the conculsion in the TTS section if necessary. Heretic is really busy these days, tweaking the Doff system and adjusting effects and rewards, so if ever, this is the time to get something done.

However, since this for some reason has turned into a "Cruptic sux! Star Wars is awsome!" thread, I'd rather have the mods close the thread, as nothing productive seems to come from it... :p
I wasn't trying to trash your thread I was stating facts you aren't the first and definitely not the last to put a thread like this together the only consistent thing between all of them is they end up bumped to the bottom. All the devs have to say in most of them is "Good points we are looking into it."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-24-2011, 07:35 AM
So how long does this DOff effect last before it expires? I've noticed that a great deal if not all of my DOff effects/passives are on a limited time from the moemnt I collect the rewards and do not stay permannent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-24-2011, 08:28 AM
There are two types of buffs you can currently get from the DOFF system:

Temporary buffs you get from assignments. Not sure how long they last, it seems to be a while.

Constant buffs you get from slotting a Duty Officer. Slotting a DOFF makes him unavailable for assignments, and gives you his specific passive bonus as long as he's slotted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-24-2011, 08:47 AM
i see a major heals trollnerf in the near future xD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-24-2011, 08:56 AM
Quote:
Originally Posted by Dassem_Ultor
Can you confirm that 3 doffs of this type is the cap?
I have more than three of more than a couple specialties, and I have never been able to slot more than three of a particular specialty (i.e., you can't stack more than three chances for a given proc).

Quote:
according to your link, with the chance of 0.3 and 6 trials, the chance of 1 proc should be 0.88
Three DOFFS = 3 chances, not 6. Each DOFF gets rolled once, at the chance stated in his description. You're not going to get multiple rolls from one DOFF; he either does all the things he says he can do, or he does nothing. And again, this is only a chance that gets rolled at the completion of some other action, which has it's own cooldown (in this case, BFI). So it doesn't just proc randomly on its own, and the maximum uses are gated by the CD of the ability it's tied to.

Since the effect is random and gated by another ability, what seem like reasonably powerful effects are of somewhat limited tactical use, since you can deploy them on demand. And you still have only five slots; you just blew three of them to get a 2/3 chance of this one effect; which might be a good effect, but it is what it is. There are a lot of these effects on DOFFs, all of which will have "some" effect on game play, and all of which will probably have different effects in different combinations. But most of them are going to turn out to be pretty marginal in practice, due to the way they're gated.

(That said; people do seem to be pretty impressed by tripled Gravity Wells, which are possible more often than not if you stack three Gravimetric Scientists.)

Ultimately, on this effect, you're still just talking about another copy of TSS that you can't fire on demand, but that goes off accidentally 2/3 of the time when you use BFI. I'm not sure how it compares with what rank of TSS, but I suspect it's not close to the effect of a properly skilled copy of the BOFF skill. It's a nice to have, but nothing suggests it is OP (yet).

Quote:
With purple boffs, even the chance of getting 3 procs at once is 65%!!! (and yes, you can get more than one at a time) That's a 65% chance of a single 1148 heal, AND a 65% chance of a 6630 HoT
Again, I'm pretty sure that DOFFs of the same type cannot double proc. You can increase the chances of a single proc going off by stacking them, but I don't think you have any chance to get two or three of them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-24-2011, 09:07 AM
Quote:
Originally Posted by Dassem_Ultor
Yes, you use up 3 of 5 doff slots, but what else could you use them for? A BoP or a sciship would find the Tractor drain guy useful, but that's only one slot, right? And the chance of sligthly reducing recharge of EPtoX is hardly worth mentioning.... In short, most doffs I've seen are very inefficient, while these BFI guys are super efficient!
Warp Core Engineer seems fairly appealing for anyone; I have not seen a lot of them around yet. That one gives a chance of +15 to all power levels on use of any EPtX ability (I think for 10 seconds, but I'm not sure). There are ones that reduce the recharge on ET / A2SIF as well. None of them are truly amazing yet. But you have five slots, so a little chance of a little something extra or a little reduced cooldown on something you use all the time is better than nothing.

I have an EMH in one of my space slots at the moment, which increases crew regen when crew is below 75%. Whoopee. That's probably one of the most useless effects out there, in general, but what else do I have to slot? Nothing any better than that, for that particular slot, yet. I don't use any of the science powers, so none of those buffs are useful. And some of the power are truly, deeply pointless, like the one that reduces recharge on Target Subsystem abilities; sadly one of only about two or three even marginally useful tac buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-24-2011, 09:40 AM
Quote:
Originally Posted by Heezdedjim
Warp Core Engineer seems fairly appealing for anyone; I have not seen a lot of them around yet. That one gives a chance of +15 to all power levels on use of any EPtX ability (I think for 10 seconds, but I'm not sure). There are ones that reduce the recharge on ET / A2SIF as well. None of them are truly amazing yet. But you have five slots, so a little chance of a little something extra or a little reduced cooldown on something you use all the time is better than nothing.
Hm, imo, these are useless.

You're usually cycling EngTeam with either SciTeam or TacTeam (or another EngTeam), so lowering it's CD seems pointless since it'll still have the 15 second GCD. Same with EPtX (though it would be beneficial to ships running only 1 EPtX). Aux to SIF is already at it's GCD, IIRC.
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