Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
10-24-2011, 09:42 AM
Well one roll max of any one DOff power seems hardly OP considering that if one can slot a 3 heal buff DOffs then another player should be able to slot 3 damage buff DOffs in counter to it and still only get 3 rolls for proc chance max.

Sure it will make healing better for those whom do it, as it should make damage better for those whom DOff that way....

Has it actually unbalanced the game or is this a jump at shadows concern at this point?

Also, has anybody made a list of all DOffs yet? and thier passive bonuses?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
10-24-2011, 09:46 AM
Quote:
Originally Posted by mvs5191 View Post
Hm, imo, these are useless. You're usually cycling EngTeam with either SciTeam or TacTeam (or another EngTeam), so lowering it's CD seems pointless since it'll still have the 15 second GCD. Same with EPtX (though it would be beneficial to ships running only 1 EPtX). Aux to SIF is already at it's GCD, IIRC.
So far this is how most of the DOFF bonuses seem to work out; they sound great on paper, but then you realize that in practice they do little or nothing for the actual setups you would want to run. I don't know what's up with stuff like A2SIF CD. Since nobody runs more than one copy, it is a little nonsensical to reduce a "cooldown" that can't be reduced any further . . . unless it can be. (I haven't tried to figure out if it actually is reduced below the global CD or not.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
10-24-2011, 02:26 PM
Quote:
Originally Posted by Roach View Post
So how long does this DOff effect last before it expires? I've noticed that a great deal if not all of my DOff effects/passives are on a limited time from the moemnt I collect the rewards and do not stay permannent.
It's a chance to proc every time you hit BFI

Quote:
Originally Posted by Heezdedjim
Three DOFFS = 3 chances, not 6. Each DOFF gets rolled once, at the chance stated in his description. .
Are you sure about this? The way I read it each doff has a chance to proc a heal and/or a HoT. And if you aquire 3 purples, the chance of a proc will still be 87.5%.

Quote:
Originally Posted by Heezdedjim
And again, this is only a chance that gets rolled at the completion of some other action, which has it's own cooldown (in this case, BFI). So it doesn't just proc randomly on its own, and the maximum uses are gated by the CD of the ability it's tied to.
(...)
Ultimately, on this effect, you're still just talking about another copy of TSS that you can't fire on demand, but that goes off accidentally 2/3 of the time when you use BFI. I'm not sure how it compares with what rank of TSS, but I suspect it's not close to the effect of a properly skilled copy of the BOFF skill. It's a nice to have, but nothing suggests it is OP (yet).
Since BFI is a pretty useless skill (unless you plan to ram someone), you will pretty much be making a shieldheal-button from a nothing-button, and have it available with only a 12.5% chance of it failing (even if the you only have 3 rolls). And BFI does not have a bad CD time.

Comparing it to TSS is a bit difficult, as it provides no resistance, but for pure capacity, nothing but RSP has any chance of coming even close to the 7778 shield regen. And paired with EPtoS it should make you a very hard target!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
10-24-2011, 02:29 PM
Quote:
Originally Posted by Heezdedjim
So far this is how most of the DOFF bonuses seem to work out; they sound great on paper, but then you realize that in practice they do little or nothing for the actual setups you would want to run.
I can say for sure that this one is as good as it sounds. While leveling up my tac/escort I combined this with EPtoS and did just as well as I would have with EPtoS+TSS. In my opinion, on an escort running low aux it's a LOT better than TSS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
10-24-2011, 03:11 PM
Quote:
Originally Posted by Dassem_Ultor
Are you sure about this? The way I read it each doff has a chance to proc a heal and/or a HoT. And if you aquire 3 purples, the chance of a proc will still be 87.5%.
Only Heretic is really "sure" about it. But I have never seen any of the procs that do more than one thing ever do just one thing. It also seems very unlikely that the underlying engine behind this is parsing the procs out bit by bit. The fact you're seeing multiple lines for each proc is a display artifact, not a behavior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
10-24-2011, 03:52 PM
Some DOffs you can only slot one into the active duty roster.

For gravametric scientist, you can only have 1. I think the bonuses go like this

White: 25% to generate aftershock after 12 secs

Green: White + 20% to generate after shock after 14 secs

Blue (extrapolation): Green + 15% to generate aftershock after 16 secs

Purple (extrapolation): Blue + 10% to generate aftershock after 18 secs

A white Photonic studies gives a flat 5% decrease on PSW cooldown (2.25 secs). I don't know if they stack.

For the tractor beam officer, I've only seen a white and its -73 to shields per pulse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
10-24-2011, 04:55 PM
[quote]
Quote:
Originally Posted by Dassem_Ultor
It's a chance to proc every time you hit BFI
What the DOffproc itself has no CD? so key spam?


Quote:
Are you sure about this? The way I read it each doff has a chance to proc a heal and/or a HoT. And if you aquire 3 purples, the chance of a proc will still be 87.5%.
per DOff or a considered total? I undertsand each DOff itself has a 30% chance to proc so 2 out of 3 is average, so did I miss somethig and the number s change again?


Quote:
Since BFI is a pretty useless skill (unless you plan to ram someone), you will pretty much be making a shieldheal-button from a nothing-button, and have it available with only a 12.5% chance of it failing (even if the you only have 3 rolls). And BFI does not have a bad CD time.
I actually have BFI in my line-up.
No SUper DOffs though as I'm still playing and a week behind at least..

Quote:
Comparing it to TSS is a bit difficult, as it provides no resistance, but for pure capacity, nothing but RSP has any chance of coming even close to the 7778 shield regen. And paired with EPtoS it should make you a very hard target!
If the healing buff over all is off the charts then yes, of course , a consideration of change is needed to tone it down. I do agree that DOff abilities should enhance combat and build, not decide it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
10-24-2011, 05:45 PM
Quote:
Originally Posted by mvs5191 View Post
Hm, imo, these are useless.

You're usually cycling EngTeam with either SciTeam or TacTeam (or another EngTeam), so lowering it's CD seems pointless since it'll still have the 15 second GCD. Same with EPtX (though it would be beneficial to ships running only 1 EPtX). Aux to SIF is already at it's GCD, IIRC.
I think you misread the EPtX boost he's refering to. It gives + X to ALL power systems when triggered, that's +15 in his example. The trigger is 20% and if you're constantly cycling EPtX that means every 15 sec you have a 20% changes of + X to ALL power.

"For the tractor beam officer, I've only seen a white and its -73 to shields per pulse"

This is varied both on color and what you're ship is spec'd with. If you put deflectors in your sci consoles slots then remove them you'll see a difference. I've seen between 450 and 500 w/blue. This is w/a Tach Beam III setup w/~495 or so drain. Also, the Tac beam had 2 -50 turn rate procs (btw the color didn't seem to matter on the -50 turn rate proc).

Does anyone one know when the sensor scan negative to energy weapon gets applied (ie is it to base weapon damage or after all multiplier have taken effect)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
10-24-2011, 07:00 PM
Quote:
Originally Posted by Roach View Post
What the DOffproc itself has no CD? so key spam?
I'm not sure what you mean here. The proc only gets rolled after the ability it's keyed to is used. So whatever the CD on Brace for Impact is; that's the minimum time before you could use BFI again and get another chance for this proc to go off.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
10-24-2011, 07:05 PM
Quote:
Originally Posted by Roach View Post
per DOff or a considered total? I undertsand each DOff itself has a 30% chance to proc so 2 out of 3 is average, so did I miss somethig and the number s change again?
If you slot one DOFF with this bonus, then after each use of BFI you have a 20% chance (green quality) that the proc will fire. You have a 30% chance if you slot one blue quality DOFF with the same proc.

In this particular case, you can slot up to three DOFFs with the same proc; so you get three 30% chances, one after another. One rolls, and if it fails, the second rolls, and if it fails, the third rolls. (Not all of the DOFFs with active roster abilities can be stacked this way; for those that can, the maximum you can slot is three of the the same specializtion, out of five slots total).

Assuming you slot three DOFFs, each of which gives its own separate 30% chance for a proc, the binomial distribution tells us that the cumulative probability of at least one firing is 65%. So if you slot one of them, you get a 30% chance for that proc. If you slot three (blue) DOFFs, you get a 65% chance for that proc (each time you use BFI).
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