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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-24-2011, 08:12 PM
Well, first of all, these aren't the ones that are on the Defiant, but the ones on the BoP.

Second, the statement I believe was "The highest damaging Cannons in the game" Which they are higher in damage then normal Dual Cannons.. but not better then Dual HEAVY Cannons.. Which still provide more Damage.

And Third, with the -10 to Engine power, I wouldn't WANT more then 1 set of those on my ship, if I ever used them!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-24-2011, 11:57 PM
Quote:
Originally Posted by Kilawpilath View Post
Well, first of all, these aren't the ones that are on the Defiant, but the ones on the BoP.
Is there a difference beyond the visual and acoustic effects?
What is it?

Quote:
Originally Posted by Kilawpilath View Post
Second, the statement I believe was "The highest damaging Cannons in the game" Which they are higher in damage then normal Dual Cannons.. but not better then Dual HEAVY Cannons.. Which still provide more Damage.
Cannons is a general term and would therfore apply to all of them.
"Can use Cannons" does not exclude DHCs either.
If it were not a general term it would be a total contradiction since then the Quads owuld be considered to be the same category as Single cannons.

Also in what way do DHCs do more damage than DCs, I thought their severity is higher not their basic damage.

Quote:
Originally Posted by Kilawpilath View Post
And Third, with the -10 to Engine power, I wouldn't WANT more then 1 set of those on my ship, if I ever used them!
Right now they turn your ship into a gun turret.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-25-2011, 01:24 PM
Quote:
Originally Posted by mister_dee


Right now they turn your ship into a gun turret.
a DESIGN ASPECT i COULD UNDERSTAND DIRTSIDE UNDER GRAVITY BUT i WONDER WHY THEY DID IT FOR SPACE COMBAT?

Would it not be better to make the -10 engines a culmulative thing that builds up to a maximum of -10 if more than one Quad is outfitted on a ship or get rid of it all together since we can only mount one?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-26-2011, 11:38 AM
besides it is a death sentence for bops and escort to use this and i bet 500 creds that idoits will use this in pvp then whine about it saying it is op.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-26-2011, 11:58 AM
Quote:
Originally Posted by turrick
besides it is a death sentence for bops and escort to use this and i bet 500 creds that idoits will use this in pvp then whine about it saying it is op.
Considering the -10 Engine power hurts PVP Escort Class and BoP class ships, I don't see them using it. (Especially the Garumba in Siege Mode)

The Negh'Var and Vor'cha are possibilities. But their Tactical BO slots make it weaker then it could be on a BoP or Escort class.

And it's a Joke to put it on a Carrier. Because most ships will just scoot out of the 45' Arc anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-26-2011, 01:09 PM
Cool... one less thing to buy, I guess!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-26-2011, 01:19 PM
Yeah just tried these on test server as i started my klingon toon lil while ago......i have to say i like the look of the ship, the effects of the weapon....the sound is okay but could be better.

However as people have pointed out they do NOT in fact have better damage capabilites then things we can already get in game and yet they have an engine power penalty and can only mount 1? I've just found 2 ships i will never have to purchase from the cstore.

I'd love to have "cannon" cannons on my defiant, but i'm not going to pay money for fx/sound with a weapon that is subpar ontop of having a penalty which is NOT justified for its performance. This one's a failure before it even gets outta the gate.
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