Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-05-2011, 05:08 PM
Quote:
Originally Posted by Fairchilde
You must not do Kerrat much.
I do. I simply don't PvE there much.

I'd rather blow up players. I can take on over half a dozen borg ships at once and spam the same 5 buttons and win, while falling asleep.

At least against players I might actually have to try a little.

Besides... Kerrat is nothing.

Try Terradome or Khitomer Accord on Elite.

Even those are easy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-05-2011, 10:11 PM
I stopped doing Terradome when their idea of "challenging" is wading through 3 hours of constantly-respawning rooms of the same mob over and over, just to reach a boss that is a DPS check that 90% of the STO people I STF'd with weren't specced ground and therefore failed it

PvP is all there is to do currently, but winning Kerrat is the best source of space purple mk xi gear, so I do it - and tac team helps when you are trying to destroy the hulks before the other 10 hulkcampers kill them, thus it is useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-06-2011, 07:34 AM
Quote:
Originally Posted by Fairchilde
I stopped doing Terradome when their idea of "challenging" is wading through 3 hours of constantly-respawning rooms of the same mob over and over, just to reach a boss that is a DPS check that 90% of the STO people I STF'd with weren't specced ground and therefore failed it

PvP is all there is to do currently, but winning Kerrat is the best source of space purple mk xi gear, so I do it - and tac team helps when you are trying to destroy the hulks before the other 10 hulkcampers kill them, thus it is useful.
More or less have all the equipment I could forsee myself wanting, so it isn't an issue.

Though, I am the type that'll find those 10 hulkcampers and charge in guns blazing just to fu** up their day.

Their fault for being PvE queens in a PvP zone and trying to leech off the work of others.

I just ROFL at their stupidity as they get torn to shreds, whether by me, or the 50 borg I train on them in the process.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-06-2011, 02:57 PM
Quote:
Originally Posted by Hakaishin
I do. I simply don't PvE there much.

I'd rather blow up players. I can take on over half a dozen borg ships at once and spam the same 5 buttons and win, while falling asleep.

At least against players I might actually have to try a little.

Besides... Kerrat is nothing.

Try Terradome or Khitomer Accord on Elite.

Even those are easy.
I can attest to Hak' being in Kerrat alot. He is the only person that can seem to use the Galaxy-X to any effect (beyond target practice).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-06-2011, 03:00 PM
Quote:
Originally Posted by Hakaishin
More or less have all the equipment I could forsee myself wanting, so it isn't an issue.

Though, I am the type that'll find those 10 hulkcampers and charge in guns blazing just to fu** up their day.

Their fault for being PvE queens in a PvP zone and trying to leech off the work of others.

I just ROFL at their stupidity as they get torn to shreds, whether by me, or the 50 borg I train on them in the process.
I'm not taking as much a harsh attitude to the "hulkcampers". There are some people who try to get better gear (than what they have) at Kerrat. One of the reasons why I tend to PvP in Kerrat to keep the Klink's off of their backs, they do make good bait.

Also, if the dilithoum crafting setup in F2P does come to fruition, for many people Kerrat might be the only way for them to get good gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-06-2011, 03:32 PM
Quote:
Originally Posted by whamhammer View Post
I'm not taking as much a harsh attitude to the "hulkcampers". There are some people who try to get better gear (than what they have) at Kerrat. One of the reasons why I tend to PvP in Kerrat to keep the Klink's off of their backs, they do make good bait.

Also, if the dilithoum crafting setup in F2P does come to fruition, for many people Kerrat might be the only way for them to get good gear.
I suppose I have to cede to that point. Still, as aforementioned, I end up in Kerrat normally for no other reason than I hear in 12th Fleet chat that there's some good PvP to be had there at that moment, so I go.

I blow up whatever is in my general path, and when I find the Zone chat filled with @Hakaishin EVIL RUIN PVE'ER!, I consider my job done and move on to the arenas and/or CTF.

WTB open sector neutral zone warfare between Feds and Klinks... I'd never leave.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-06-2011, 04:24 PM
here is my current build. Im an engineer flying an assault cruiser.


pretty much all I do is space stfs (tribble) and sector red alerts. about the only thing that gives me trouble is if my PH is on cooldown and I get held in place by a tac cube or a unimatrix when it explodes.



Link to Skill Planner Profile:
http://www.stoacademy.com/tools/skil...ild=tovaltab_0

Power Settings: (offensive)
W:110/100
S: 83/50
E: 58/25
A: 58/25

Power Settings: (defensive)
W: 67/50
S: 101/75
E: 58/25
A: 76/50

Deflector: Assimilated Graviton Deflector
Shields: Assimilated Regnerative Shield Array
Impulse Engine: Assimilated SUbtranswarp Engines

Devices:
  • engine battery
  • shield battery
  • weapon battery
  • subspace field modulator

Fore Weapon Slots:
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • Quantom torpedo launcher mk XI [Acc][CrtD][Dmg]

Aft Weapon Slots:
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]

Engineering Consoles:
  • Field Emitter MK XI (+7 shield power)
  • Shield Emitter amplifier MK XI (+13% shield regneration rate)
  • Field Emitter MK XI (+35% shield capacity)
  • Neutronium Alloy Mk XI

Science Consoles:
  • Universal Assimilated Module
  • Enhanced Plasma Manifold

Tactical Consoles:
  • Directed Energy Distribution Manifold Mk XI
  • Directed Energy Distribution Manifold Mk XI
  • Directed Energy Distribution Manifold Mk XI

List of Abilities you want unchanged:
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-06-2011, 04:33 PM
Quote:
Originally Posted by TovalMorgan
here is my current build. Im an engineer flying an assault cruiser.


pretty much all I do is space stfs (tribble) and sector red alerts. about the only thing that gives me trouble is if my PH is on cooldown and I get held in place by a tac cube or a unimatrix when it explodes.



Link to Skill Planner Profile:
http://www.stoacademy.com/tools/skil...ild=tovaltab_0

Power Settings: (offensive)
W:110/100
S: 83/50
E: 58/25
A: 58/25

Power Settings: (defensive)
W: 67/50
S: 101/75
E: 58/25
A: 76/50

Deflector: Assimilated Graviton Deflector
Shields: Assimilated Regnerative Shield Array
Impulse Engine: Assimilated SUbtranswarp Engines

Devices:
  • engine battery
  • shield battery
  • weapon battery
  • subspace field modulator

Fore Weapon Slots:
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • Quantom torpedo launcher mk XI [Acc][CrtD][Dmg]

Aft Weapon Slots:
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]
  • antiproton beam array mk XI [acc][crith][dmg]

Engineering Consoles:
  • Field Emitter MK XI (+7 shield power)
  • Shield Emitter amplifier MK XI (+13% shield regneration rate)
  • Field Emitter MK XI (+35% shield capacity)
  • Neutronium Alloy Mk XI

Science Consoles:
  • Universal Assimilated Module
  • Enhanced Plasma Manifold

Tactical Consoles:
  • Directed Energy Distribution Manifold Mk XI
  • Directed Energy Distribution Manifold Mk XI
  • Directed Energy Distribution Manifold Mk XI

List of Abilities you want unchanged:
Baaad Toval, not supposed to post builds from our workshop.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-06-2011, 05:30 PM
Field Emitter over EPS? That 7 shield power isn't do that much for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-06-2011, 05:34 PM
Quote:
Originally Posted by Fairchilde
Field Emitter over EPS? That 7 shield power isn't do that much for you.
Depends. If you're trying to maximize defensive potential at the sacrifice of other things, may as well min/max the ship for your goal.

Not sure how that idea will hold up post-F2P however.

Edit: Also, he's an engineer. EPS isn't nearly as vital.
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