I am enjoying the Orion Decoit Corvette very much, even with the few issues is has:
Power Issue:
WHY does the Decoit Transwarp button go to Earth Spacedock!? This is
BAD!
Art issue: The Decoit is described as having Orion fighters, but the fighters used appear to be Klingon in origin. Maybe not a major issue, but I would like to see it addressed at some point.
[EDIT] This has either been fixed since I posted, or i just didn't get a good look at them before - they look Orion now...
[/EDIT]
Fighter speed: While I don't expect fighters to keep up with any ship going at Full Impulse, it would be nice if they could keep up with the Decoit at or near the top speed while not engaging the Full Impulse command.
Escort and Intercept: fighters on these commands should have a higher priority on
intercepting mines, torpedoes, and other fighters. While it is nice that they will engage attacking enemy ships as well, they should break off attacking them in favor of performing their stated duties when the situation calls for it.
Attack and Recall work just fine for their stated purposes.
The two squad limit is fine.
While I understand that the Decoit Corvette is functionally a Cruiser, it is a bit dissapointing that it cannot equip cannons, considering the reletively huge forward mounted placements that give the visual impression of being cannons. However, this dissapointment is minor, and I can easily pretend that those mounts are sensors or boarding tubes instead.
The Decoit cannot, at this time, be customized. This is very dissapointing, as I had intended to paint it in the "Orion" pattern... :p
For an Orion ship, the normal Klingon interiors seem a bit harsh and lack the artistic flare that the new Orion ship exteriors suggest that they value. Perhaps a set of C-Store interiors along similar lines as that offerd for the TOS Constitution class might be in order? Perhaps even with a heavier bias for random Orion NPC's wandering around?
Granted, I'd expect the same for Gorn NPCs on Gorn ships and for Vulcans on Vulcan ships, so perhaps that might be a ways off.
Appearance wise, the Decoit is a step in the right direction, as it is a visually appealing ship and not the flying potato common among early Orion NPC ships. Between the Decoit Corvette and the Marauder Patrol Cruiser, I look forward to more eye pleasing orion ship designs. I particularly like the "Ax-head" prow of the Decoit Cruiser.
I will definitely be buying one of these when it hits Holodeck!
Quote:
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Originally Posted by InfamousBrad
The new command modes desperately need tooltips. (And artwork, but I'm assuming that the current icons are just placeholders.) What even is "Intercept" mode? What even is "Escort" mode? We also need a 5th button that dismisses all currently-deployed fighters. And, frankly, given how full toolbars already are, these want to be on their own floating toolbar, not in the powers menu for the regular toolbar.
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Intercept commands the fighters to defend your ship, with the priority being towards intercepting mines, torpedoes, and enemy fighters. It also causes the Fighters to attack ships that attack you.
Escort is
supposed to be the same as intercept, but applied to an allied ship of your choosing, and can be tricky to impliment in the middle of battle. The command
does work, but if you don't have an ally selected when you issue it, the fighters will default to
Intercept mode instead.
And I agree, a fifth button to completely dismiss all active squadrons would be helpful, as would giving fighters their own seperated task bar.
[EDIT] Fighters now have their own task bar - THANKS!
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