Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
10-27-2011, 01:21 PM
Quote:
Fixed Orion Marauding Force item so it is a hangar item (not a console items).
Doh maybe I shouldn't have put that in my feedback thread

Also a 5 target Boarding Party I think makes a better console than a Hanger Item, especially when you only get 2 shuttles per target and they are the equivalent to Boarding party 1.
Maybe if they where like Boarding party 3 with 3 shuttle per target.....but that might be overkill, time for more testing I guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
10-27-2011, 02:11 PM
- So, no Dilithium Cost changes or revamps (Suppossedly this was the patch where the Dilithium Economy was supposed to be very near what was in mind for launch.

- Also, vcan we get word as to whether he main storyline missions are going to remain in th "Must play all in the exact sae order..." paradigm? I thought it was something even Stephen D'Angelo admitted was "a step backwards, but we have plenty of time to fix..." ?

[And sorry for asking questions here; but we haven't had an ask Cryptic since DStahl left as EP of STO.]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
10-27-2011, 02:13 PM
Quote:
Originally Posted by timotheus.d View Post
because adding a word to the profanity filter requires less than 30 seconds, wheras something like the Devidian mission would require digging into the specialized code for that mission.
Yea i know that but why should it take months and months and months to still not fix them riddle me this if
you please
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
10-27-2011, 02:18 PM
y no skill revamp
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
10-27-2011, 02:30 PM
Quote:
Originally Posted by Spartan118 View Post
y no skill revamp
Great question... Was wondering the same thing myself. Also, any word on the Sao Paulo (the Defiant +1)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
10-27-2011, 02:37 PM
Cryptic, I commend your obvious hard work. That's another nice long list of updates. Thank you for the efforts. I was disappointed to get no comment on the following:

* Excelsior Nerf: Seriously, I want my three TWs back, and the console switch-a-roo needs addressing (either give us an extra console slot, or put the powers back to click buttons only).
* Dilithium Crafting. It's bad. The end.
* No mail icon fix.
* Removing Dilithium Refining Limits (or at least Raising) for Gold players.
* Derailing missions and letting VAs who haven't finished them still get to Gamma O.

I anxiously await your response. Hopefully we'll get a blog entry that specifically addresses these issues.

Quote:
Originally Posted by ZeroniusRex
  • Now, if you choose the 3 feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.
  • If you choose the other gender neutral stances (Standard, Brawler, Stern ...) you will get the default standard walks/ & runs.
I hate the new Wonder Woman Charlie's Angels run. So while I like the direction you're going (letting us in-directly choose our run), can you please just put the "girly" run only on Sexy and Cute? I really like the Feminine stance. It's perfect for "average" women.

Ultimately it would be nice if you could add "run style" as something we can chose in the tailor next to stance. Then people could mix-n-match as they please. That would be sweet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
10-27-2011, 02:40 PM
^^ with PV here ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68 Amazing
10-27-2011, 02:52 PM
Quote:
Originally Posted by Anon-E-Mouse
So I'm guessing..

Still no fix for the annoying e-mail bleeping and flashing icon as notified 4 weeks and 3 major patches ago.
No unlocking of Gamma Orionis based on level as was mentioned by a dev.
No derailed missions as requested by most testers.
No removal / lessening of the Dilithium cost of crafting as requested by most testers.
No re-instatement of the VA token as requested by most testers.
No fix for the nerfed Excelsior's console slots as requested by most testers.
No reduction in C-Store prices after the recent price hike in the C-Store as requested by most testers.

I could go on, but I think you get the general idea.

This isn't a moan, but merely noting were action has been requested/desired and at the moment, not yet delivered.
So true. So very, very true. As this is a beta test, I was willing to be patient despite my anger. I then logged into Tribble, however and, upon going to repair satellites in the Traelus System, I discovered this:

Quote:
Originally Posted by trekker1988 View Post
the Fire Phasers, Fire Torpedo, and Fire All weapons r greyed out in going into combat
You know, there is regular ridiculous, and then there is mind-blowing, account-cancelling ridiculous. Perhaps I'm being unreasonable. I mean, why on earth would we need these buttons in . . .space combat? Yeah, as of November 6th, I will no longer be paying to test this. It's been real.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
10-27-2011, 02:53 PM
Quote:
Originally Posted by Nikotaka
And you could do with not sounding so condescending to a fellow player who isn't being offensive or unreasonable in the least, but simply voicing an opinion.

That said, thank you for pointing out the term 'temporary', as it was missed.
All intonations inferred from text posts are reflective of the reader. I was not being condescending when I wrote that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
10-27-2011, 02:58 PM
Quote:
Originally Posted by UFP_Dodgers View Post
Doh maybe I shouldn't have put that in my feedback thread

Also a 5 target Boarding Party I think makes a better console than a Hanger Item, especially when you only get 2 shuttles per target and they are the equivalent to Boarding party 1.
Maybe if they where like Boarding party 3 with 3 shuttle per target.....but that might be overkill, time for more testing I guess.
I actually can't help but feel that the current state of the boarding party is really ... sub-par as a hangar item. It was nice before because I could choose to sometimes throw out the boarding party, while also having a couple of fighters out and about to assist in my DPSing. I'm still doing less damage by way of less-fighters than a 'proper' carrier, and even the 'better' turn rate doesn't compensate out this fact.

I liked the versatility of having the Marauder Force plus the option of a fighter squadron of my choice, because it gave the illusion of being more versatile (even if the Marauder Forces usually didn't have that strong an impact by themselves).

I think maybe just increasing the cooldown slightly and putting it back as a console might be the direction to go.
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