Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-28-2011, 11:28 AM
each beam hit damage ranges from 10-20,000 per SHOT and the plasma fire is 500 Damage Per SECOND a team can servive that but when the nanno probe spheare and their escorts come out of the gate like were on the wrong side of a drain, it's like water flowing form the tap into the drain..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-28-2011, 11:29 AM
Quote:
Originally Posted by Ikrit122 View Post
Just ran Infected Space Elite. My initial thoughts:

WTFFFFFFFFFFFFFFFFF!!!!!
xD This is beautifully succinct.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-28-2011, 12:27 PM
NPC projectile damage is borked in general with all mobs doing 2x-3x more then players even on normal difficulty and about 10x+ more on elite setting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
10-28-2011, 12:33 PM
Quote:
Originally Posted by Azurian View Post
I know this is testing, but the settings are just too difficult. While mobs hit harder and take longer to take down, its just more of the same that we been doing for 2 years. And spending 1 hour for a chance at a Prototype drop is rather unrewarding.

And the injury system is adding salt to the wounds with all these 1-shot mobs. Get enough injuries, you have no choice but to give up, thus wasting player's free time. It's even worse because Critical Parts / Regenerators are rare drops, so you cannot stockpile them in preparation.
You know you can repair for free at your shipyard or starbase medical area, but if you mean repairing in the field I got to agree. their needs to be a limit to how much you can be injured. I think allowing a player to have only one injure of a specific type and removing the stacking would be acceptable.
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