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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-27-2011, 05:55 PM
seemed to have killed the drop rate in the Cure also.. No sure may need to play it some more but it seems to have been erfed hard. and of course if the drop rate is reduced that lowers significantly the cahnces of seeing additional Salvage/Data Chips from the mission..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-27-2011, 06:00 PM
Quote:
Originally Posted by mack_dorgeans View Post
Amen, brother!

The update this morning did add higher CXP rewards for several types of DOFF missions, so I'm seeing faster growth on the science and engineering bars, for instance, but it's still brutally slow.

Also, I noticed a bunch of trade DOFF missions now require gold-pressed latinum. WHAT?! Unless there's some reliable exchange rate/method I don't know about, GPL is not a smart currency to choose.
I disagree. its a currency thats in game already that has no real use. I'm happy their adding more reason to obtain it and better things to get other then novelty items...considering in the trek universe as far as I know its the only form of currency.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-27-2011, 06:03 PM
Quote:
Originally Posted by jpf View Post
when your playing infected the cure and ka again you tend to think hmmm maybe they should make a new stf - hey its been a while since the last one........
Try playing foundry missions... or if you're bored, why not try creating one.

A lot of foundry missions are better than Cryptic Missions.

There's your content.

I don't see what the problem is...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-27-2011, 08:16 PM
Quote:
Originally Posted by cerberusfilms View Post
Try playing foundry missions... or if you're bored, why not try creating one.

A lot of foundry missions are better than Cryptic Missions.

There's your content.

I don't see what the problem is...
Some people prefer the regular missions because they get more from them. I see no point in asking for more Dev made missions at this point; not when they are working on the DOFF system and these other changes. There are still a lot of balance issues with the new additional (material?) and they need to fix those first. There are the bugs to fix as well (i.e. mail bug, bug ticket bug, etc.).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-28-2011, 03:38 AM
JPF, I hope you won't be posting a lot longer in these forums. You ignore all the hints about edit buttons on purpose, yet you keep posting one-liners every second minute or so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-28-2011, 04:19 AM
when will we see the new skill revamp guys?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-28-2011, 07:25 AM
If you mean the little building, yes there is a ground map when you're near that. But, I see nothing for the rest of the instantace on the minimap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28 A Crafting SOLUTION
10-28-2011, 07:54 AM
Im posting this again because i feel so strongly about it. Ive been griping on here a lot lately, and i figure, if i am going to complain, then i need to offer up a solution, so here's my take on the crafting situation.

If there is no way we can convince the devs that dilithium has no place in crafting, then we need to go with a 'if you can't beat'em, join'em approach."

Devs, listen up! Crafting is useless if you have to work your butt off to get exactly ( or close to ) the same thing you can just buy anyway. PERIOD. So here's an idea: If you want to make high end items through crafting that are difficult to get, ,make new items that are WORTH IT. Make items that cannot be acquired ANY OTHER WAY. Make a whole new table of ultra high end items, that all have special names, or characteristics. We could have things like Phaser heavy Saturation Cannons, or Dual Tetryon Plasma Hybrid Beam Banks, or a Rapid Fire Quantum Torpedo. On the ground you could have things like Rapid Fire Sniper Rifles or overcharged Dual Pistols. WHATEVER. if i could rattle off a couple of ideas in 30 seconds, I'm sure you guys could do better with even a day. Give it consideration. Then remove the dilithium costs from all other crafting items, except this new high end category. I think that would be a win win for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-28-2011, 10:48 AM
Quote:
Originally Posted by rbrancher View Post
Im posting this again because i feel so strongly about it. Ive been griping on here a lot lately, and i figure, if i am going to complain, then i need to offer up a solution, so here's my take on the crafting situation.

If there is no way we can convince the devs that dilithium has no place in crafting, then we need to go with a 'if you can't beat'em, join'em approach."

Devs, listen up! Crafting is useless if you have to work your butt off to get exactly ( or close to ) the same thing you can just buy anyway. PERIOD. So here's an idea: If you want to make high end items through crafting that are difficult to get, ,make new items that are WORTH IT. Make items that cannot be acquired ANY OTHER WAY. Make a whole new table of ultra high end items, that all have special names, or characteristics. We could have things like Phaser heavy Saturation Cannons, or Dual Tetryon Plasma Hybrid Beam Banks, or a Rapid Fire Quantum Torpedo. On the ground you could have things like Rapid Fire Sniper Rifles or overcharged Dual Pistols. WHATEVER. if i could rattle off a couple of ideas in 30 seconds, I'm sure you guys could do better with even a day. Give it consideration. Then remove the dilithium costs from all other crafting items, except this new high end category. I think that would be a win win for everyone.

Great point! Why should I grind the components needed for crafting and still pay a large dilithium costs for non unique items I can simply buy? Make them nifty, allow us to create efficient engines, powerful shields and more set items. Crafting is a key component of an MMO, without meaningful crafting an MMO is simply unfinished.


Cheers,
FyreMouse
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
10-28-2011, 01:52 PM
Askray, please don't treat people horrable over mispelled words, or sentences?

as for the patch good to hear things are being fixed, but seriously even with ftp being tested, i don't think tribble should be the only place getting new or revamped missions.


Holodeck must get something more than new c-store fluff, this is what is chasing good players away, they have to play tts in order to get new or refurbed mission content, then they have to play the entire klingon arc beforew playing anything else, this throws off the the first appearance of the devidians until after you have done the featured episode arc for them.

come on some missions of the new persuasion especialy for the kdf, also unless i missed it why can't they have the accademy on holodeck?
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