Lt. Commander
Join Date: Dec 2007
Posts: 120
Hey guys,

Internal discussions continue about some of the more powers that are more problematic in PvP, in particular Tactical Team and Scramble Sensors. We wanted to share some of our thoughts and ask for input from the community.

Note that all of this is simply at the stage of "proposal" - we want to hear from the community before we make any kind of final determinations on any of this.

Scramble Sensors Proposal
1. Reduce maximum duration by about a third.
2. Max Targets to 5 (there has to be a cap on this, but we are willing to consider a higher cap than 5)
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.

Tactical Team Proposal
1. Split off the shield redistribution as a new, separate Boff power starting at Ensign
2. Keep recharge time the same.
3. Reduce duration of all effects from current 10s to 5s.
4. Add an additional effect that is tactical themed, not damage, and is either instant or 5s in duration.

For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-19-2011, 12:13 PM
putting a maximum affected number at 5 will encourage way too much spam. Im not necessarily sold on reducing the timer on scramble. The number one thing thats required is the ability to clear it and that the misfire of other abilities such as evasive gets fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-19-2011, 12:19 PM
Scramble:
1. Reduce Duration by a 3rd all ranks sounds good
2. Shouldn't be a max target limit imo, just lower radius to 2km or whatever
3. Sounds good if it works, but what about the mad switching when firing weapons? That's annoying as heck too.

Tac Team:
- I think all this one needs is to be reduced to 5 sec shield redistribution and make its effectiveness rank and skill point dependant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-19-2011, 12:20 PM
I think that SS proposal sounds really good, though I'm also not liking the max target limitation. If you could change that to a value as high as possible, bringing spam shouldn't be a counter and the community should be able to work with the power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-19-2011, 12:21 PM
Lovin' it.

For TacTeam's non-damage based component, what about bringing back it's crew revival? I know that crew is currently useless, but I believe you guys are looking into changing that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-19-2011, 12:22 PM
Hi there.

#1: Reducing duration on Scramble is good.
#2: The whole "max targets of 5" is only going to generate a ton of spam. People are going to be spitting out mines and Scorpion Fighters left and right in hopes they won't get hit when someone pops Scramble. The only way to handle this is going to be making the cap a lot higher than 5.

Perhaps you could turn Scramble into more of a jamming signal and less of a projectile? The antimatter spread console works pretty well only hitting in the 5km radius. I'd like to think that making Scramble a BOff version of this console would work pretty well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-19-2011, 12:22 PM
Quote:
Originally Posted by Heretic
Hey guys,

Internal discussions continue about some of the more powers that are more problematic in PvP, in particular Tactical Team and Scramble Sensors. We wanted to share some of our thoughts and ask for input from the community.

Note that all of this is simply at the stage of "proposal" - we want to hear from the community before we make any kind of final determinations on any of this.

Scramble Sensors Proposal
1. Reduce maximum duration by about a third.
2. Max Targets to 5 (there has to be a cap on this, but we are willing to consider a higher cap than 5)
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.

Tactical Team Proposal
1. Split off the shield redistribution as a new, separate Boff power starting at Ensign
2. Keep recharge time the same.
3. Reduce duration of all effects from current 10s to 5s.
4. Add an additional effect that is tactical themed, not damage, and is either instant or 5s in duration.

For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.
Scramble Sensors

3. sounds awesome, i doubt you'd need to touch points 1 and 2 if you can pull this one off.

Tactical team.

1. make this new power only avail to yourself, like emergency power to shields.
3. Duration change would be more than welcomed.
4. Add a Def bonus for the 5s
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-19-2011, 12:27 PM
Quote:
Originally Posted by Heretic
Hey guys,

Internal discussions continue about some of the more powers that are more problematic in PvP, in particular Tactical Team and Scramble Sensors. We wanted to share some of our thoughts and ask for input from the community.

Note that all of this is simply at the stage of "proposal" - we want to hear from the community before we make any kind of final determinations on any of this.

Scramble Sensors Proposal
1. Reduce maximum duration by about a third.
2. Max Targets to 5 (there has to be a cap on this, but we are willing to consider a higher cap than 5)
3. When under a confuse effect, if you have no target any power that is Self-or-Friend will always target Self. Meaning, instead of doing the camera shuffle you would only have to deselect then hit Science Team to clear the effect.

Tactical Team Proposal
1. Split off the shield redistribution as a new, separate Boff power starting at Ensign
2. Keep recharge time the same.
3. Reduce duration of all effects from current 10s to 5s.
4. Add an additional effect that is tactical themed, not damage, and is either instant or 5s in duration.

For the Tactical Team proposal, we would welcome suggestions for an appropriate new effect for #4.
For scramble there should be an immunity that is no more than 1:1 if SS has 10 second up time then the immunity should be no more than 10 seconds. I know many want 1:2 or some other ludicrous amount but 1:1 is the max.

As for Tac team, splitting the the re-distro doesn't address the issue, you now make re-distro the must have power and defiants and raptors will now slot Re-distro X 2, TT. I mean TT is only good for clearing tac debuffs and LOL-BP. I would say keep it pretty much the way it is except the re-distro is a buff to manual re-distro. So if you are not manually re-distributing then you gain nothing but each rank buffs the manual re-distro. So lets say unbuffed re-distro is 2 pulses per press, with TT1 it would be 4, with TT2 it would be 6, and TT3 would be 8. The buff would only last 5 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-19-2011, 12:27 PM
So as far as tac team goes, the new shield distribution ability would also be a tactical abilitiy?

If you pull the shield distribution ability off of tac team, no further nerf of the ability will be required. The only reason ppl were running the ability before it got the shield buff was to fill in extra tac abilities in the ensign slots anyway. Unless the #4 ability is very beneficial, I'm guessing most captains will be dropping tac team for the new shield rebalance ability.

Instead of that idea, I would suggest dropping the shield redistribution to 5 seconds, and make it a manual ability with a much quicker recharge time. For example, when you hit tac team, then redistribute shields, your shield would balance 4x faster than if you just hit rebalance without tac team up. In other words, just have tac team redistribute shields faster, not automatically
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-19-2011, 12:28 PM
Quote:
Originally Posted by Heretic
Note that all of this is simply at the stage of "proposal" - we want to hear from the community before we make any kind of final determinations on any of this.

[
If this is true why limit feedback to the PvP Gameplay forum? Are these changes only going to effect PvPers?

No.

So does the feedback of only a percentage of the population matter? This thread should really be moved to a general community forum.
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