Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-02-2011, 01:36 AM
Another likely scenario:

Game launches in Dec. Largely unchanged from how it is on tribble now: unfinished and broken. Game rushed out the door to compete with SWTOR

Mediocre press reviews of the "new" F2P STO and bad word of mouth by existing customers who feel slighted, cause slow adoption of the game

Shortly after release, it is revealed that new player counts are short of expectations. As a result of shortfall in revenue, new mission content promised after so long will now be C-store unlock only. Developers cannot justify putting the required resources into mission content without being directly reimbursed via RMTs. This drives away more players.

Approx. 6 months after release of F2P, the announcement is made that the STO servers will be killed off. PWI considers it a success that they got some revenue out of the game to offset the purchase cost of Cryptic, while putting very little effort/resources in. They continue to take the Cryptic engine and develop more F2P MMOs.

By the end of 2012, STO goes offline.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-02-2011, 06:22 AM
Quote:
Originally Posted by Stormnnorm
Another likely scenario:

Game launches in Dec. Largely unchanged from how it is on tribble now: unfinished and broken. Game rushed out the door to compete with SWTOR

Mediocre press reviews of the "new" F2P STO and bad word of mouth by existing customers who feel slighted, cause slow adoption of the game

Shortly after release, it is revealed that new player counts are short of expectations. As a result of shortfall in revenue, new mission content promised after so long will now be C-store unlock only. Developers cannot justify putting the required resources into mission content without being directly reimbursed via RMTs. This drives away more players.

Approx. 6 months after release of F2P, the announcement is made that the STO servers will be killed off. PWI considers it a success that they got some revenue out of the game to offset the purchase cost of Cryptic, while putting very little effort/resources in. They continue to take the Cryptic engine and develop more F2P MMOs.

By the end of 2012, STO goes offline.
You know i got a feeling that's exactly what will happen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-02-2011, 06:42 AM
i saw this coming more then half a year ago, i don't know why everyone finds it so surprising they are getting nickel and dimed since PC gamers usually have no rights any longer as far as legalism is concerned. i mean have you seen the latest attempt by another company like PW, EA release BF3? what a fubar attempt at trying to be the best by adding a spybot on the machine to study everything about you and anyone else on the network and send it back to sell... the point is, with PW or any other big game company, they forgotten their roots, the playerbase and what they want, and now it's all bean counters and suits from investment companies ordering the company to do this and that.

Very rarely have i had to priveledge to see a company that cared for it's gamers, i miss the good old 90's where the gamer was in control, not the suits. they were the best times, and everyone went away happy.

I already knew STO was going down, 2012 or 2013, but how was another matter and it looks like i got my predicted answer.

RIP Gaming world, died 2000.
RIP Music world, died 1990.
RIP TV world, died 2000.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-02-2011, 09:03 AM
Quote:
Originally Posted by Shinkuu_Akagan
It WILL effect PvE heavily however and the disparity between Players and NPC's will grow. The NPC's will be made stronger while the players are made less effective. Why? Because in order to be as powerful as you were BEFORE the change you will need to buy C-Store Items.
Honestly, pve can use a bump in harder base difficulty

If a game's standards is such that in order to actually require players to use their powers and BO abilities, they have to play on elite, then it's too easy.

Right now, the PvE'ers who step into PvP get slaughtered by veteran PvP'ers who are used to fighting other players.

I'll say it again, PvE can use a bump in difficulty. STO is the only game where you can afk / circle around enemies from levels 1-51 without using any bridge officer or captain powers. If that is the definition of "base normal difficulty" then something has to be done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-02-2011, 09:23 AM
Quote:
Originally Posted by Shinkuu_Akagan
I have been hinting in a number of my posts as to what the future could hold for everyone in this game if it goes full swing Perfect World Model but I have not laid it fully out. I played Perfect World International for quite a while and learned first hand exactly what their model is and what it entails. I have been seeing some of that model leaking into STO's test server practically unchanged. So here is a preview of the worst case, but not completely unlikely, scenario of what could be to come:

The skill revamp will simplify things but will nerf your overall power. This will not effect PvP that heavily because everyone will be nerfed equally there. It WILL effect PvE heavily however and the disparity between Players and NPC's will grow. The NPC's will be made stronger while the players are made less effective. Why? Because in order to be as powerful as you were BEFORE the change you will need to buy C-Store Items. These can be new ships with new consoles, healing devices, stat boosters, and things to reduce the sting of defeat.

It seems likely that they would make the best drops only obtainable under Elite Difficulty and that eventually the only real way to fix your ailments when you die will be through Dilithium or the C-Store.

You will be able to Level Up at a reasonable pace but you will not be able to outfit yourself with proper ships or gear without buying Dilithium from other players with C-Store Points.

All items/Services that can be unlocked for Individual Characters only will be. You will see a lot more items that can be gotten via a random fashion. Basically any way they can package items such that you spend a relatively small amount of RL money to buy a CHANCE to get the item you want from the package.

Future sales of cosmetic items will be sold piece by piece if possible. You do not get a full uniform but instead you can buy the boots, the belt, the pants, the shirt, etc all individually.

Many items you purchase from the C-Store may well become trade-able to other players in-game. (That can be a good thing... Leave it up to you to decide.)

There will likely be introduced some form of elusive end game item or items that are truly Godly but are unobtainable. These will be there to make you strive to get them even though for a single person to do so could take the likes of 40 years. (... I am not joking... They had that in PWI... We did the math. )

Travel will be made as slow as possible and likely a bit more dangerous with C-Store remedies for both problems.

Crafting will be eliminated altogether, made useless (that is as it is now), or made to produce "Random" results which may on some rare occasion be useful but usually be useless.

Customer Service will be strictly reserved for billing issues.

Bug fixes will come even more slowly and from time to time they will be allowed to stay with the excuse that either they cannot be fixed or that they are working as intended.

Pay to Win in PvP will be standard and there will be a lot more PvP influence as well as open PvP but it will NOT be balanced or made better in any way.

If Star Bases do come out they will be able to be Captured by other Fleets and all your effort put into them taken out from under your nose.

Prices in the C-Store will universally rise but there will be sales where they are brought back down to near or exactly the same price they are today.



I could go on further but I think the general idea is fully stated. Now all of this is the worst case scenario and none of it has been promised or said to happen by any of the Devs. If we are lucky we could see this stuff never happen to STO but considering who is in charge and who owns the above Model it seems unlikely.

With that, I just say watch what is going on with Tribble and when they finally unveil the final product check to see how much of the above got filtered in. At least you cannot say no one told you what to expect now
Your analysis for the most part is well written. If this game does follow the path you have out lined (and it looks as though it pretty much is ... ) is the game really F2P? Such a contradiction of terms.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-02-2011, 10:03 AM
Quote:
Originally Posted by Shinkuu_Akagan
I have been hinting in a number of my posts as to what the future could hold for everyone in this game if it goes full swing Perfect World Model but I have not laid it fully out. I played Perfect World International for quite a while and learned first hand exactly what their model is and what it entails. I have been seeing some of that model leaking into STO's test server practically unchanged. So here is a preview of the worst case, but not completely unlikely, scenario of what could be to come:

The skill revamp will simplify things but will nerf your overall power. This will not effect PvP that heavily because everyone will be nerfed equally there. It WILL effect PvE heavily however and the disparity between Players and NPC's will grow. The NPC's will be made stronger while the players are made less effective. Why? Because in order to be as powerful as you were BEFORE the change you will need to buy C-Store Items. These can be new ships with new consoles, healing devices, stat boosters, and things to reduce the sting of defeat.

It seems likely that they would make the best drops only obtainable under Elite Difficulty and that eventually the only real way to fix your ailments when you die will be through Dilithium or the C-Store.

You will be able to Level Up at a reasonable pace but you will not be able to outfit yourself with proper ships or gear without buying Dilithium from other players with C-Store Points.

All items/Services that can be unlocked for Individual Characters only will be. You will see a lot more items that can be gotten via a random fashion. Basically any way they can package items such that you spend a relatively small amount of RL money to buy a CHANCE to get the item you want from the package.

Future sales of cosmetic items will be sold piece by piece if possible. You do not get a full uniform but instead you can buy the boots, the belt, the pants, the shirt, etc all individually.

Many items you purchase from the C-Store may well become trade-able to other players in-game. (That can be a good thing... Leave it up to you to decide.)

There will likely be introduced some form of elusive end game item or items that are truly Godly but are unobtainable. These will be there to make you strive to get them even though for a single person to do so could take the likes of 40 years. (... I am not joking... They had that in PWI... We did the math. )

Travel will be made as slow as possible and likely a bit more dangerous with C-Store remedies for both problems.

Crafting will be eliminated altogether, made useless (that is as it is now), or made to produce "Random" results which may on some rare occasion be useful but usually be useless.

Customer Service will be strictly reserved for billing issues.

Bug fixes will come even more slowly and from time to time they will be allowed to stay with the excuse that either they cannot be fixed or that they are working as intended.

Pay to Win in PvP will be standard and there will be a lot more PvP influence as well as open PvP but it will NOT be balanced or made better in any way.

If Star Bases do come out they will be able to be Captured by other Fleets and all your effort put into them taken out from under your nose.

Prices in the C-Store will universally rise but there will be sales where they are brought back down to near or exactly the same price they are today.



I could go on further but I think the general idea is fully stated. Now all of this is the worst case scenario and none of it has been promised or said to happen by any of the Devs. If we are lucky we could see this stuff never happen to STO but considering who is in charge and who owns the above Model it seems unlikely.

With that, I just say watch what is going on with Tribble and when they finally unveil the final product check to see how much of the above got filtered in. At least you cannot say no one told you what to expect now

I really don't understand why people will play games like these. They are complete rip off, I don't waste time or money on them.

I don't know where they think all these people are going to come from to play the launch of F2P. In December a lot of MMO gamer's are going to be playing TOR. I don't know how many will actually be at launch of TOR, my guess would be a million.

I really think they should wait till the second anniversary. Not that it will matter grind fest MMO's aren't popular here.

Maybe Paramount will make a J.J. Trek MMO, it would be better than this mess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-02-2011, 10:17 AM
Quote:
Originally Posted by Stormnnorm
Another likely scenario:

Game launches in Dec. Largely unchanged from how it is on tribble now: unfinished and broken. Game rushed out the door to compete with SWTOR

Mediocre press reviews of the "new" F2P STO and bad word of mouth by existing customers who feel slighted, cause slow adoption of the game

Shortly after release, it is revealed that new player counts are short of expectations. As a result of shortfall in revenue, new mission content promised after so long will now be C-store unlock only. Developers cannot justify putting the required resources into mission content without being directly reimbursed via RMTs. This drives away more players.

Approx. 6 months after release of F2P, the announcement is made that the STO servers will be killed off. PWI considers it a success that they got some revenue out of the game to offset the purchase cost of Cryptic, while putting very little effort/resources in. They continue to take the Cryptic engine and develop more F2P MMOs.

By the end of 2012, STO goes offline.
More dark days to come then
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-02-2011, 10:41 AM
I'm tired of everything STO is doing maybe they should use the aprviation of this instead $TO. IF any of what you said is true OP we are all gonna be royaly PO. TO the Prefect Worlds ( how nice of a name for what they are truely not) anyways if you think for one minute your going to sham all these people that go silver into spending so much cash well your mistaken I will spam in zone chat that PW is a sham and we are going to Revolt on there ways.




DOWN WITH PEFECT WORLDS
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-02-2011, 10:43 AM
Quote:
Originally Posted by Stormnnorm
Another likely scenario:

Game launches in Dec. Largely unchanged from how it is on tribble now: unfinished and broken. Game rushed out the door to compete with SWTOR

Mediocre press reviews of the "new" F2P STO and bad word of mouth by existing customers who feel slighted, cause slow adoption of the game

Shortly after release, it is revealed that new player counts are short of expectations. As a result of shortfall in revenue, new mission content promised after so long will now be C-store unlock only. Developers cannot justify putting the required resources into mission content without being directly reimbursed via RMTs. This drives away more players.

Approx. 6 months after release of F2P, the announcement is made that the STO servers will be killed off. PWI considers it a success that they got some revenue out of the game to offset the purchase cost of Cryptic, while putting very little effort/resources in. They continue to take the Cryptic engine and develop more F2P MMOs.

By the end of 2012, STO goes offline.

$TO cant compete if they stay in the ways Tribble is going. I mean I have played SWTOR Closed beta and it had many less bugs than $TO did at launch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-02-2011, 11:17 AM
Quote:
Originally Posted by Viper99991 View Post
$TO cant compete if they stay in the ways Tribble is going. I mean I have played SWTOR Closed beta and it had many less bugs than $TO did at launch.
/agree, and I've been there as well. While I still can't say much, due to NDA, TOR is about as well as it gets for a story based, themepark, MMO.

STO could have competed if it tried to be different and it had the chance. With SWG closing there is a gap in what MMOs offer. All they had to do was fill that gap. Maybe it wouldn't have gotten them WoW numbers but really no MMO gets WoW numbers except WoW, at least we've seen so far. But, I would imagine it would of been enough to survive and even flurish a bit. Now, it appears that the old SWG addage is true here again, "It's dead, Jim".

But, they instead chose this, another NGE to an existing playerbase. This has become almost like watching a slow motion train wreck. You just don't want to watch but for some reason, you still can't turn your head.
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