A great deal of the problems come from a complete lack of understanding as to how starships really engage in combat.
If I had my way I would strip 99% of the healing out of STO, including the daft hull regeneration. If you do not want to die, fly your ship properly and learn to maneuver properly. The healing in STO is absurd, and in addition all it does is delay the time of death. I see clowns in Ker'rat everyday, who have no weapons and just pace back and forth outside of the range of the borg, just waiting for... I have no idea, they will just sit there and do nothing, amazing. When attacked they will usually live for a bit, but will always fail to kill anything, since they are so loaded up with Heals and delaying tactics it is silly.
After they die you can be sure that you will see a little bubble pop up over their graves "It took you long enough" to which I laugh, since they are, in the end still dead.
Remove heals, add a respawn penalty (100k EC per press), increase weap recharge time at least 5 times (ideally 15) and you will see a much better game.
Are you kidding. THIS is probably what they do in their free time. Why fix broken mechanics in the game when they can read our threads and laugh at us tearing each other apart.
Well, truth to be told, I feel like half of our "arguments" purely stem from the fact that we actively DO try to tear each other apart ingame and everyone's hidden behind a shield of anonymity on the forums. Throw us all onto Vent or something, and we'll be a big, happy, highly dysfunctional family!
Wayyy back when, I feel like it was almost a year ago(?), a bunch of fleet leaders and OPvP members met up on La Familia's Vent channel to discuss the state of PvP and the whole cloaked tractor mine fiasco (I think that's what we talked about, at least...) and a bunch of people said, "Oh, I know I may trash talk or whatever, but I don't actually mean it. I love playing with you guys!"