Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-04-2011, 02:17 PM
Quote:
Originally Posted by CaptainHorizon
Yeah viquey, everything here should just be a handyman's guide as everyones playstyle is different.

Also if someone could verify this for me: I get better results from omega3 and crf2 than crf3 and omega1.

And also, never underestimate attack patterns. I have a layout that carries omega1,3 and delta1. Put those in smoothe rotation for an amazing almost constant hull resist ans 50% uptime on stun immunity and speed/turn bonus'. not to mention the +30/+50 damage boosts. And you can mix in that aux2id too, you'd be stunproof. Make sure you have a buddy throwing you shield heals, the loss or epts2 or rsp1 will definitely shorten your window for pew pew.

Have fun kill bad guys!

-horizon
Beta works better than the delta for a constant rotation ;-)

Your delta will still be on c/d after your second omega
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-04-2011, 02:28 PM
Quote:
Originally Posted by fallout23 View Post
Beta works better than the delta for a constant rotation ;-)

Your delta will still be on c/d after your second omega
Yeah fallout that's the engie/mvae I'm trying to finish off. Coulda swore I had them in rotation. Trying to go no hull heal, save for miracle worker I guess. Omega has 15 sec uptime with 15 sec global no? 1 min cooldown..... Should be able to get that in there or maybe I was just imagining things or just not getting that second omega in there on regularity.

And I love rotating betas, have a setup on T'Lexi like that. Beta 3,1, crf2,1 hy1 TT1x2... I think. Yeah, sompe people sleep on beta, remember your whole team gets that bonus while firing at your target. Awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-04-2011, 03:26 PM
Omega has a 1 min c/d, 30sec shared, and a 15sec global (I think I'm using the term "shared" and "global" correct) delta has a 45 sec c/d with a 15sec global

So...omega<15sec>delta<15sec>omega<15sec>then everythings on c/d

It's delta 45sec c/d that messes up the rotation. Betas 30sec rotation keeps everything in a nice tight loop.

Problem with beta vs omega right now is the prevalence of tac team. Omega is unaffected by TT. Beta was awesome before they buffed TT because not all escort captains were chaining 2xTT's which clears beta. I know it briefly reapplies itself everytime you shoot your target before the targets TT quickly clears it again. Not sure if that means your shot that applies beta to your target is beta buffed or not. If not, I can't see any use to beta on a target with a TT active since it almost instantly goes away. Might have to test that out
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-04-2011, 03:57 PM
Understood.

Also I ended up dropping that second beta and just holding the 1 beta to stack with sensor scan when I see the target get to around 30%. It's definitely situational, but aux batt + sensor scan + beta1, everytime I run it someone blows up in front of me. Not in horripugs, but normapugs and opvpugs it's mad setup with tachbeam3.....

anyway I think this thread was about defiants tho. I was just trying to give chain the Attk pattern advice, since I've never done it much before. But have been trying things out on that toon. No mean to hijack thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-04-2011, 08:24 PM
Quote:
Originally Posted by CaptainHorizon
and i thought i was being a little experimental.

MT is hax, so he can pull it off prolly, with all 4 ltcm tac slots.
Oops i forgot that :p It was a typo error!!!!!!!!!!!!!!!!!!!!!!!!
hehehe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-04-2011, 08:28 PM
Quote:
Originally Posted by CaptainHorizon
Yeah viquey, everything here should just be a handyman's guide as everyones playstyle is different.

Also if someone could verify this for me: I get better results from omega3 and crf2 than crf3 and omega1.

And also, never underestimate attack patterns. I have a layout that carries omega1,3 and delta1. Put those in smoothe rotation for an amazing almost constant hull resist ans 50% uptime on stun immunity and speed/turn bonus'. not to mention the +30/+50 damage boosts. And you can mix in that aux2id too, you'd be stunproof. Make sure you have a buddy throwing you shield heals, the loss or epts2 or rsp1 will definitely shorten your window for pew pew.

Have fun kill bad guys!

-horizon
No my recent calculations/results show that for pure dmg you would want RF3/RF2 as primary, RF3 + 2x Apo1 +RF1 would be cool.
Or APO1 + RF3 and +RF2...

I take the 2x Omega setup, its not the highest damage possible but the only reason I really use 2x Omega is for the stun and hold Sci crap, not for real damage since the damage is not that awesome to say the least

(The Rapid fire thingy in combination with omega also depends a lil on your weapon setup, i mean A full cannon build with turrets would benefit much more from using RF3 then if u would have DBB and torp etc etc with it.

I can only say that with a 3x DHC/3x turret or 4x DHC using RF3 wiill always be more beneficial in total damage output then using Omega3, in my opinion its kinda worthless in most situations. (Ofcourse a full beam escort build which cannot even take benefit from any cannon ability ^^)

In any case, especially on a escort, running 2x APO1 is probably more beneficial than using an ability which gives +10% extra to your cannons. In the end survivability indirectly matters and translates into more damage being done. Apo1x2 gives you 50% uptime of stun/hold/etc immunity which is really important especially for a escort

And if you want to pwn some cruiser for the next 40-50 seconds you can always use Tactical initiative to use RF3 four times in a row.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-04-2011, 08:52 PM
Some might pop psw to stop an alpha, omega will help ensure that psw is blocked.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-05-2011, 04:22 AM
Quote:
Some might pop psw to stop an alpha, omega will help ensure that psw is blocked.
Hey, that's mean! I use that trick in my SV occasionally.

Man, they can't nerf Tac Team fast enough so everyone is running APB again.

Wait, I use Tac Team as well.

Mustrum "I Think I will call this like all issues i can't win a GEMA event" Ridcully
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:04 AM.