Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
11-03-2011, 08:18 AM
The problem with this system is the lack of incentive to post C-points at anything less than maximum value. Just like if you were exchanging real world money between currencies, you want a transaction as close to 1:1 as possible.

Cryptic should just sell Dilithium directly in C-store instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
11-03-2011, 08:23 AM
http://www.youtube.com/watch?v=LHZVGOAYklg



Either way this is what PW and Cryptic is going to be hearing. Thats all they care about atm period.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
11-03-2011, 08:44 AM
Quote:
Originally Posted by Kobayashi Maru
The problem with this system is the lack of incentive to post C-points at anything less than maximum value. Just like if you were exchanging real world money between currencies, you want a transaction as close to 1:1 as possible.

Cryptic should just sell Dilithium directly in C-store instead.
the incentive is that the lowest offer gets picked first. if you post at 500 and everybody is posting at 480 you will never sell them. people need to be competitive to have a chance to sell. that will drive prices down. post on tribble are already in the 300 range because no one will buy at 500.

it may be different on holodeck and be closer to 500 but people wont be posting at max rank, at least not everybody. if they do then a new max rank will be decided upon if players feel 500 is too cheap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
11-03-2011, 09:47 AM
Quote:
Originally Posted by Captain_Revo
the incentive is that the lowest offer gets picked first. if you post at 500 and everybody is posting at 480 you will never sell them. people need to be competitive to have a chance to sell. that will drive prices down. post on tribble are already in the 300 range because no one will buy at 500.

it may be different on holodeck and be closer to 500 but people wont be posting at max rank, at least not everybody. if they do then a new max rank will be decided upon if players feel 500 is too cheap.
Absolutely they will post at max range. Don't forget that Tribble is a closed economy where Cryptic hands out large amounts of free test points, where your C-store purchases mean nothing really because they disappear when testing is complete. This will be far different on holodeck.

I can tell you right now that I want C-points more than Dilithium. I really can't believe I could be in the minority here since CP represents a real money rate and C-store items are much more valuable. So as more people reach VA becoming DL farmers and new content is on C-store, the DL people will eventually sell at max to try and be the "first" to get the next set of C-points available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
11-03-2011, 10:00 AM
Quote:
Originally Posted by Kobayashi Maru
Absolutely they will post at max range. Don't forget that Tribble is a closed economy where Cryptic hands out large amounts of free test points, where your C-store purchases mean nothing really because they disappear when testing is complete. This will be far different on holodeck.
yes they will at first. every one will post at 500 and not many people will have enough dilithium to buy at that price, some people will never get any dilithium because they posted too late and are at the bottom of a massive list of player who also posted at 500, so they drop it down to 490 to get their dilithium first. then a few others will want in and post at 490, until someone posts at 480.
it will take time to stabilise but eventually but time is a factor as well as max cost. do you want your max rate in a month or do you want slightly less now?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
11-03-2011, 10:10 AM
Quote:
Originally Posted by Captain_Revo
yes they will at first. every one will post at 500 and not many people will have enough dilithium to buy at that price, some people will never get any dilithium because they posted too late and are at the bottom of a massive list of player who also posted at 500, so they drop it down to 490 to get their dilithium first. then a few others will want in and post at 490, until someone posts at 480.
it will take time to stabilise but eventually but time is a factor as well as max cost. do you want your max rate in a month or do you want slightly less now?
I could make the same argument the other way. Let's say there are 10,000 users who have DL and want C-points. But no one is selling C-points, so they gradually raise their rates until they are "first" in line.

The question is, who controls the price? Dilithium sellers or CP sellers? The one that is seen as more valuable or versatile will ultimately control the price. This is similar to how currency conversion works in real life.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
11-03-2011, 11:17 AM
Well it certainly finishes the picture, and confirms something I was pretty sure would be the case.

Dilithium is the "Scarce" resource on this trading system, and CPoints (or Real money) is the common good.

This is ONLY the cause due to how limited Cryptic has made Dilithium - how little you receive and how much is needed to buy things.

Thus it is engineered to favor the "Cpoint" side of the equation - good for their business, very bad for your wallet.

If you could play the game in a natural, fun way and still get enough Dilithium, it wouldn't be nearly as valuable. But since it must be gained through a vigorous grinding of repeatable content, its scarce, and thus you are encourage, almost forced, to supplement your supply with cash. They depend on the crazy farmers that exist in every game to keep that supply of dilithium there for you to buy, and they'll do so in such quantities that normal people will balk at selling 100 days of their earned dilithium for such a pittance.

Its pretty smart from a business standpoint, but its terrible from a "fun game" standpoint, but exactly what is expected from an Asian-style game.

I am certainly no longer happy to see Perfect World owning this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
11-03-2011, 11:23 AM
Quote:
Originally Posted by Captain_Revo
post on tribble are already in the 300 range because no one will buy at 500.
No offense to anyone but I think that the "Tribble Economy" is a joke , for two reasons :

1) The petite Tribble playerbase .
2) They are not buying/exchanging with their own c-store points (aka their own cash) , but the "pretend" c-store points that Cryptic gave them .
That's like trying to predict the real world economy using money from a "Monopoly" board game .

It just isn't the same ... -- the ppl's spending habits are not the same .
Add to that the fact that a large number pf Tribble testers blew their fake c-store points on "Doff Packs" just out of curiosity ... -- well as I've said , all this turns any "real data" from the Tribble Exchange into a bad comedy at best .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
11-03-2011, 11:28 AM
Quote:
Originally Posted by Kobayashi Maru
The problem with this system is the lack of incentive to post C-points at anything less than maximum value. Just like if you were exchanging real world money between currencies, you want a transaction as close to 1:1 as possible.

Cryptic should just sell Dilithium directly in C-store instead.
If they're serious about this system and can't modify too much from what we have, they need to track one more variable: speed of sale.

That way, someone knows that selling at a certain rate will take longer and the setup becomes an incentive to sell for less for fast transactions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
11-03-2011, 11:46 AM
Quote:
Originally Posted by DaveyNY View Post
At some point, it's going to dawn on the average player, that the C-Point Clearing House is a lot more expensive and time-consuming than just buying the dang points outright.

And THAT is exactly what PWI and Cryptic want them to do.
"At Some Point" really? At some point?!

How'bout right now? Aren't we all aware that this is how F2P works already? It takes either time, or money, to accomplish anything. In the real world as well as virtual ones.

There are only two ways to "win" in F2P games, and here I define "winning" as not spending resources you don't want to spend:
  1. Playing only with what the game gives you for free.

  2. Not playing at all!
Anything else basically means the player will have to commit either time, or money, towards obtaining whatever they desire in the game.

All F2P games are like that, and at least Cryptic is including another way to obtain CP's other than outright buying them.
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