Lt. Commander
Join Date: Dec 2007
Posts: 120
Just wanted to get you few bits of news, and let you know that we have been listening closely to your feedback. Everything listed below will be released onto Tribble test server.

More love for Gold members:
If you are a gold member, each time you log in, the system will automatically refine your Dilithium Ore for each day that has passes since you last logged in - up to one week.
The 500 day Veteran reward will now come with a free Vice Admiral ship token (account unlock). This change will be retroactive. If you are a 500 day veteran and already have a character that has earned a Vice Admiral Ship Token, that character will not get another one.

New Skill system - will be going to Tribble very soo, hopefully within the next few days. There is a Forum post about the changes, but the details contained in that post are already out of date. Look for an upcoming Dev Blog outlining all the details of the new system.

Torpedo Spread - We have heard the issues, and have some clever changes that should alleviate the spike damage issues.

Crafting - This is a tough one. We recognize that some of you are not happy with the changes to crafting high end gear. We are doing our best to mitigate the issues. There are a lot of questions as why does crafting high end gear cost so much Dilithium. The bottom line is Dilithium is an important economy, and one that is tied directly into Cryptic Points (and thus real money). It is the foundation of the Free to Play economy and the games revenue model. The problem with crafting, as it works now, is that without Dilithium, a player can go onto the exchange, and get all crafting components they want, and then immediately craft a piece of gear, thus bypassing the Dilithium economy. We understand that crafting components are a time currently like Dilithium, but crafting components are nowhere near as regulated and managed as Dilithium. We recognize that this is not ideal, but we ask that you bear with us while we react to this issue. In the short term, the only change we have planned is to make some items available by crafting only, and some items only available in the Dilithium store. Those crafting items will still cost Dilithium, but this will help mitigate the two systems from competing with each other. In the end, we plan on overhauling the entire crafting system into something more tradition and interesting. More info on this in the near future.

New MT Ships - We have been reading your feedback about all the new ships on Tribble, and will start tuning based on your feedback shortly. Sorry for the delay, but we have had our heads down in the new Skill Systems and the DOff system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-03-2011, 12:19 PM
So basically ... Crafting is no longer worth it as its too much of a grind with grinding dilithium + samples and to ______ with fleet crafters.

And what you have said is simply ... Get over it as we need to plug the hole so that we can make more money.

Seriously ... That is what I read from this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-03-2011, 12:20 PM
Quote:
Originally Posted by CaptainGeko
New MT Ships - We have been reading your feedback about all the new ships on Tribble, and will start tuning based on your feedback shortly. Sorry for the delay, but we have had our heads down in the new Skill Systems and the DOff system.
<3

/10char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-03-2011, 12:21 PM
First of all, thank you very much for listening. That said, 2 specific points:

1) 500 days it a very long time for the VA token. The reason D'Angelo stated it was being removed is so people couldnt sub 1 month and get the VA token cheaper than paying the $25 in the store. If that is the HONEST reason and not just a bad excuse, then the 45 day vet reward will have required people to spend $30 thus paying just over the store price.

2) Regarding crafting, if you want it to take longer then simply make anomalies rarer. If the anomalies are rarer then they will be more expensive to buy and not as many people will choose to take that route. Alternatively, making DL optional and produce better stats. But however you decide to do it, crafting should have nothing to do with the DL economy. If it does then its not really crafting, its just another DL vendor.

Again though, thank you for listening. And if you are still in the listening mood check out this thread:

http://forums.startrekonline.com/sho...d.php?t=239357
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-03-2011, 12:23 PM
Quote:
Originally Posted by P-A-T-H-F-I-N-D-E-R
So basically ... Crafting is no longer worth it as its too much of a grind with grinding dilithium + samples and to ______ with fleet crafters.

And what you have said is simply ... Get over it as we need to plug the hole so that we can make more money.

Seriously ... That is what I read from this.
This. Crafting and dilithium are here to stay. Craft now or forever hold your samples, folks. Ignore this at your peril.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-03-2011, 12:23 PM
Thanks for the update and some changes in the right direction.

Quote:
Originally Posted by CaptainGeko
In the end, we plan on overhauling the entire crafting system into something more traditional and interesting. More info on this in the near future.
Really looking forward to more positive crafting changes and lowering the dread threshold attached to the Dilithium grind. Crafting needs to be enjoyable and worthwhile otherwise no one will do it. If the Dilithium aspect of crafting is supporting the F2P economic model but no one crafts...it will collapse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-03-2011, 12:24 PM
We still need a way to trade dilithium or buy the schematic with dilithium in order to not kill the fleet and alt crafters...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-03-2011, 12:25 PM
Thanks for the update Gecko. Just curious, was yesterday's patch the main FTP patch this week? Also the dilithium exchange on the FTP server says it is disabled. Is this intentional or accidental?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-03-2011, 12:26 PM
Quote:
Originally Posted by CaptainGeko
Just wanted to get you few bits of news, and let you know that we have been listening closely to your feedback. Everything listed below will be released onto Tribble test server.

More love for Gold members:
If you are a gold member, each time you log in, the system will automatically refine your Dilithium Ore for each day that has passes since you last logged in - up to one week.
The 500 day Veteran reward will now come with a free Vice Admiral ship token (account unlock). This change will be retroactive. If you are a 500 day veteran and already have a character that has earned a Vice Admiral Ship Token, that character will not get another one.

New Skill system - will be going to Tribble very soo, hopefully within the next few days. There is a Forum post about the changes, but the details contained in that post are already out of date. Look for an upcoming Dev Blog outlining all the details of the new system.

Torpedo Spread - We have heard the issues, and have some clever changes that should alleviate the spike damage issues.

Crafting - This is a tough one. We recognize that some of you are not happy with the changes to crafting high end gear. We are doing our best to mitigate the issues. There are a lot of questions as why does crafting high end gear cost so much Dilithium. The bottom line is Dilithium is an important economy, and one that is tied directly into Cryptic Points (and thus real money). It is the foundation of the Free to Play economy and the games revenue model. The problem with crafting, as it works now, is that without Dilithium, a player can go onto the exchange, and get all crafting components they want, and then immediately craft a piece of gear, thus bypassing the Dilithium economy. We understand that crafting components are a time currently like Dilithium, but crafting components are nowhere near as regulated and managed as Dilithium. We recognize that this is not ideal, but we ask that you bear with us while we react to this issue. In the short term, the only change we have planned is to make some items available by crafting only, and some items only available in the Dilithium store. Those crafting items will still cost Dilithium, but this will help mitigate the two systems from competing with each other. In the end, we plan on overhauling the entire crafting system into something more tradition and interesting. More info on this in the near future.

New MT Ships - We have been reading your feedback about all the new ships on Tribble, and will start tuning based on your feedback shortly. Sorry for the delay, but we have had our heads down in the new Skill Systems and the DOff system.
Finally Cryptic admits it....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-03-2011, 12:26 PM
This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Stormshade
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