Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
11-04-2011, 10:28 AM
Non-PR Speak translation of Dev Blog #17:

Quote:
Hi, I'm Stephen D’Angelo current EP for STO until they find someone better (and I can finally get back to the REAL job I was hired for here at Cryptic and not the "Game Development" stuff.) Right now all the feedback we're getting is from the same old players who've provided feedback on Tribble builds for two years; but we don't like that feedback - it's very negative overall, and these players obviously hate change.

I case you didn't know, here's a big list of Rewards you can get for testing:

<Reward Listings>

Plus, if you don't want to go through the tutorial again; you can copy more of your Holodeck characters over (We're happy with the Tutorial as it stands anyway and who needs feedback on that as I'm sure it's bug free now.)

Anyway, we figure that you players who don't normally give feedback on Tribble builds might now be enticed enough to copy over a character and tell us how GREAT of a job were doing for F2P. We really want good feedback on how great a job we're actually doing - and the feedback to date hasn't been in that vein - so that's why it's mostly been ignored; as we can't possibly be doing that bad in the F2P transition; it's not us here at Cryptic that's the issue - it's the current crop of ungrateful F2P testers on Tribble.

So please - give us some feedback and positive quotes we can use in future articles interviews and marketing campaigns - because CURRENT word of mouth is killing any real outside gamer enthusiasm for Star Trek Online - Free to Play - and if that wasn't the case do you think I waste an entire Dev Blog begging for more positive F2P feedback?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
11-04-2011, 11:09 AM
I have a question of the DOFF rewards; are we only getting one blue, one purple, and one unique purple or can we get multiples of them for leveling up several tiers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
11-04-2011, 11:11 AM
Quote:
Originally Posted by SatansHell View Post
Cryptic, you have got to be kidding me, 80,000! Is that it?

Wow, you really do know how to make a bad situation 100 times worse dont you

I have made a kdf toon, and no I wont be doing any testing with it seeing as my time is worth so very little to you
Wow ....... JUST WOW

I'll say this for you Cryptic, you're consistent .......

Each day, I log onto the forums hoping to see SOMETHING.
Some glimmer of hope in the rising sea of joyless grind, blatant fleecing, unfair treatment and under appreciation to the current player base.
Instead, I see the screws being turned just a bit more.

One more lost opportunity in the incalculable growing list of lost opportunities, to put a positive spin on the current state of affairs.

This makes me really sad. I had such high hopes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
11-04-2011, 11:20 AM
Quote:
Originally Posted by P-A-T-H-F-I-N-D-E-R
The above quote comes from 09-07-2011 in the following thread: http://forums.startrekonline.com/sho...27#post3743727

I quote these words as it feels appropriate to revisit them now. ... What have we lost and had taken away during this transition?

Free VA Ship token on level up (it as a 500 day vet reward doesn't count), 250 emblems from the 500 day vet reward and crafting without a monetary tax attached.

What else?
Love this -
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
11-04-2011, 11:22 AM
Quote:
Originally Posted by Armsman View Post
Non-PR Speak translation of Dev Blog #17:
This post really made me laugh...
Sad thing is...it's probably pretty accurate.
I see plenty of feedback from Klingons players and even normally Fed players addressing specific issues with the KDF side of things.
Most have little to no response or even acknowledgement from a Dev regarding those issues that were raised...
Isn't even negative feedback still considered feedback?
Isn't that what they what? Feedback on issues that might need correction or change as well as what they like?
Guess I'm just confused about what they what to hear....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
11-04-2011, 11:24 AM
Quote:
Originally Posted by Katic View Post
I'm very glad you've upped the Tribble Transfer Limit, now I can see just how much buying power I lose when you update them to the Dilithium Economy and use Conversion rates designed to screw me over.

I'm so excited to finally be able to test out the upper-level KDF-exclusive content that doesn't exist rather than the Faction-Neutral Content I've already done dozens and dozens of times.

I cannot express how happy I am that you're giving me a 'pebble' of refined Dilithum large enough to almost buy four Admiral/General level Ship Weapons from the Dilithium Vendor, knowing that hours and hours of my game time doing your QA work for you is worth so little to you truly warms my little heart.

I am nearly euphoric about the way it's apparently absolutely necessary for you to put a bullet in the brain-pan of Fleet Crafting, in spite of the dozens of recommendations in P2F2P DB #14, STO Discussion, General Content Feedback, Tribble Economy Feedback, and nearly every other feedback route that include links to the Dilithium Economy and paths to the C-Store preserving your oh-so-important monetizing of every possible activity in the game.
Eloquent and to the point as always ! I likey
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
11-04-2011, 11:29 AM
Quote:
Before I get to the main blog entry for today, we want you all to know that we have increased the character transfer limit to Tribble from 1 character to 3 characters.
Ok, is there a real "main blog entry" coming or was this reiteration of the awards the main blog entry?!? I`m really confused...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108 Infractions EVERYWHERE
11-04-2011, 11:35 AM
Hmm.

Port over a Klingon toon and waste EVEN MORE of my time doing grindy, boring, not-fun, tedious, repetitive, unappealing, soul-sucking stuff just so you can validate a slew of unpopular changes to game mechanics?

To this proposition I have a three-word reply:

Last word, subject "yourself."

First word, imperative "Go."

You can probably figure out the verb in the middle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
11-04-2011, 11:41 AM
Quote:
Originally Posted by LTigh
Hmm.

Port over a Klingon toon and waste EVEN MORE of my time doing grindy, boring, not-fun, tedious, repetitive, unappealing, soul-sucking stuff just so you can validate a slew of unpopular changes to game mechanics?

To this proposition I have a three-word reply:

Last word, subject "yourself."

First word, imperative "Go."

You can probably figure out the verb in the middle.
Was it flog?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
11-04-2011, 11:43 AM
Quote:
Originally Posted by TekNicTerror View Post
Was it flog?
I thought it was 'wash'. I suck at these games...


Z
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