Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
11-06-2011, 06:22 PM
That's exactly how it's supposed to work. Nice job adapting. ^^

And also, <3 <3 mini.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
11-07-2011, 04:38 AM
Quote:
Quote:
Originally Posted by GorillaGrod
I don't know how they've been changing things up lately (I've been on hiatus waiting to see what sort of a monster the F2P update turns out to be, and will decide whether I continue playing after that). But, I do recall PSW being a very potent alpha strike additive for a bird of prey. I fought against a guy in kerrat while using a fleet escort who had a very dangerous version of this maneuver that included a tric torpedo. If he got me without any prep, then I was dead without the slightest chance to respond to the attack. I kept fighting him over and over though, and started to adapt. The key was, when he started to buff himself while cloaked (namely with things like beam overload or rapid fire), it would make noises. This would tell me the attack was coming. When I got this signal, I would immediately hit the button to distribute shield energy (this was before tac team had its shield balancing effect...y'know, when nobody used it at all). I would also hit brace for impact. This allowed my ship to survive the full length of his stunning, keeping at least some shields up on the exposed spot he was going to hammer with the tricobalt while also providing steep kinetic resist for the bit that would inevitably get through the limited shielding, and recover and turn the offense back around on him. He would either escape and cloak, or I would kill him. We pretty much dueled like this for a while, so it wasn't just a one sided autodeath.
Quote:
Originally Posted by SteveHale View Post
That's exactly how it's supposed to work. Nice job adapting. ^^

And also, <3 <3 mini.
Exactly. Excellent job on adapting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
11-10-2011, 07:19 PM
Quote:
Originally Posted by Obelus
Currently the disable is overpowered when you match it with alpha strike. I've had it done to me and I've done it to people with my BoP. Sure it's a bit tricky to pull off but its not that tricky.

My suggestion would be to change it to a partial disable and have it only knock out engines for a few moments preventing a player from moving or using a skill like evasive manuever.
i think alot of people need to stop cryin on the BO's skills, people didnt like the AOE dmg on there allies with mine and tri's. they changed it, people complain with torp spreads,

umm when are they going to realize its a teams, work togather to win, not a fed captain thinkin hes takin on the whole klink fleet,

stop cryin. learn to play as a team. and if cryptic keeps chaning stuff everyweek, cause of cryin kids, then im leavin to play eve, alteast when u pay them they got the mmo down with the econamy and stuff. just got too put up with point click flying,,,lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
11-10-2011, 08:04 PM
Quote:
Originally Posted by zsgboomtown View Post
i think alot of people need to stop cryin on the BO's skills, people didnt like the AOE dmg on there allies with mine and tri's. they changed it, people complain with torp spreads,
actually i thought it was the blowing up friendlies in non-combat zones that changed this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
11-17-2011, 08:00 AM
DONT WORRY MY FRIENDS!

When F2P hits we will all have plenty of stun weapons/abilities that u cannot even imagine the fun in PvP

PERMA STUN FTW!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
11-17-2011, 07:56 PM
To add something to this topic, PSW is effectively being changed based on the skill system on Tribble currently.

Right now on Holodeck it is quite easy to get the stun to the 4s cap without investing in Photonic Theory at all. This comes from Tier 1 and 2 skills and the deflector.

On Tribble, however, since the whole system is changed, the only skill that actually affects PSW's stun is Subspace Decompilers, which is a T5 skill. Tier 5 with the system on Tribble, at least currently, is exceedingly tight in terms of spending. Deflectors don't buff this skill either, nor do any consoles. So you have no choice but to spend skill points into Subspace Decompilers if you want a 4s stun. If you spend nothing, you get a 2.1s stun.

It's a pretty huge nerf overall, though whether it kills the use of PSW or not remains to be seen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
11-21-2011, 11:57 AM
In my mind PvP should be like a game of chess. For every move there is a counter move, for every offense there is a defense.

The problem with PSW is that it was designed as a defensive power but is now being used offensively. I can't think of any other power in the game that has been flipped like that by the players. As a defensive power it exists as a counter to other powers, so it's very hard to "counter the counter."

The only thing I know of that works against it is Aux to ID, but that is only preventative... you must have it running before PSW hits in order for it to be effective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
11-21-2011, 12:49 PM
Quote:
Originally Posted by dvsaris View Post
In my mind PvP should be like a game of chess. For every move there is a counter move, for every offense there is a defense.

The problem with PSW is that it was designed as a defensive power but is now being used offensively. I can't think of any other power in the game that has been flipped like that by the players. As a defensive power it exists as a counter to other powers, so it's very hard to "counter the counter."

The only thing I know of that works against it is Aux to ID, but that is only preventative... you must have it running before PSW hits in order for it to be effective.
And PSW is being used all the time in Kerrat when the scenario resets, and Aux to ID doesnt last long enough for you to hit it before the reset.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
11-21-2011, 12:54 PM
Quote:
Originally Posted by Foxrocks
To add something to this topic, PSW is effectively being changed based on the skill system on Tribble currently.

Right now on Holodeck it is quite easy to get the stun to the 4s cap without investing in Photonic Theory at all. This comes from Tier 1 and 2 skills and the deflector.

On Tribble, however, since the whole system is changed, the only skill that actually affects PSW's stun is Subspace Decompilers, which is a T5 skill. Tier 5 with the system on Tribble, at least currently, is exceedingly tight in terms of spending. Deflectors don't buff this skill either, nor do any consoles. So you have no choice but to spend skill points into Subspace Decompilers if you want a 4s stun. If you spend nothing, you get a 2.1s stun.

It's a pretty huge nerf overall, though whether it kills the use of PSW or not remains to be seen.
Wow, that's quite the enormous double whammy. Changing stuns so that you can use science team and engineering team was a really stupid idea. Making it so that it's almost impossible to get a 4s duration without gimping the rest of your build might not be as stupid, but it is still pretty dumb. Taken together, we have more proof of the sad fact everyone already knows: The guys at Cryptic in charge of balance have no idea at all what the **** they are doing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
11-21-2011, 01:07 PM
For whats its worth I got a 6.1 second stun (according to the UI - not tested ingame) on my latest Science build.
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