Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
11-21-2011, 02:27 PM
Quote:
Originally Posted by whamhammer View Post
And PSW is being used all the time in Kerrat when the scenario resets, and Aux to ID doesnt last long enough for you to hit it before the reset.
Yep. Though I typically try to avoid getting into entanglements immediately upon reset... just doesn't seem like an honorable thing to do. I generally tag full impulse as soon as I warp in, just trying to get some room. Though I will return fire if fired upon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
11-21-2011, 02:38 PM
Quote:
Originally Posted by whamhammer View Post
And PSW is being used all the time in Kerrat when the scenario resets, and Aux to ID doesnt last long enough for you to hit it before the reset.
Yeah.
fed or KDF , most who have it BOffed and off CD tend to use it at respawn.

The one respawn is silly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
11-21-2011, 03:06 PM
There already is a counter to everything in this game, it's just not possible to counter everything all the time. That definitely keeps things more interesting. Aux to ID lasts for 15 seconds which is more than enough time to get you through the respawn if you are paying attention. Of course, the group respawn is another ridiculous idea all together.

PSW is as much offensive as defensive (the best defense is a good offense after all). It was working quite well. I wouldn't want it to be any longer than it is now but it's not really that bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
11-21-2011, 03:19 PM
I for one am happy for the PSW's at kerat respawn. it shuts down the Eject warp plasma at respawn crowd.
( I admit, i do this also )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
11-21-2011, 03:41 PM
WTF is up with Eject Warp Plasma anyway? I know it's been this way for a while but sweet jebus that's some potent green pee. I obviously missed the release notes that mentioned the boost this stuff received.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
11-21-2011, 03:56 PM
Quote:
Originally Posted by SteveHale View Post
There already is a counter to everything in this game, it's just not possible to counter everything all the time. That definitely keeps things more interesting. Aux to ID lasts for 15 seconds which is more than enough time to get you through the respawn if you are paying attention. Of course, the group respawn is another ridiculous idea all together.

PSW is as much offensive as defensive (the best defense is a good offense after all). It was working quite well. I wouldn't want it to be any longer than it is now but it's not really that bad.
I usually hit Aux to ID 2 one second before the sector goes into respawn, when respawn happens, I still get stunned. Sure doesn't seem like its working for the full 15 seconds to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
11-21-2011, 03:57 PM
Quote:
Originally Posted by Roach View Post
The one respawn is silly.
You would think that some coder by now would have moved the different factions respawns by now, people have been complaining about it for what no, since launch?????
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
11-21-2011, 04:23 PM
Quote:
Originally Posted by SteveHale View Post
WTF is up with Eject Warp Plasma anyway? I know it's been this way for a while but sweet jebus that's some potent green pee. I obviously missed the release notes that mentioned the boost this stuff received.
Well, i know i've personally trained 4 Boffs of friends in EWP3 this week alone. Feel the burn Feds!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
11-21-2011, 06:14 PM
Quote:
Originally Posted by SteveHale View Post
There already is a counter to everything in this game, it's just not possible to counter everything all the time. That definitely keeps things more interesting. Aux to ID lasts for 15 seconds which is more than enough time to get you through the respawn if you are paying attention. Of course, the group respawn is another ridiculous idea all together.

PSW is as much offensive as defensive (the best defense is a good offense after all). It was working quite well. I wouldn't want it to be any longer than it is now but it's not really that bad.
Escorts can get near perma immunity to PSW. 2x Omega 1 + Aux to ID ftw.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
11-22-2011, 05:36 AM
Quote:
Originally Posted by whamhammer View Post
You would think that some coder by now would have moved the different factions respawns by now, people have been complaining about it for what no, since launch?????
Or even just make it random.
Funny is that evidently there is a get around that allows one to not respawn at the respawn point. If rumors are true.
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