All this looks interesting so far...I'll check it out after dinner.
But I see nothing in the notes saying you can finally now buy the Vor'kang from the Cstore...
It's been borked since the relaunch of Tribble, multiple threads about it.
Please...did ya fix that too?
[*]All maps entered via a queue will boot you out 5 seconds after the mission is complete.
This includes STFs, so grab that loot as fast as possible.
Uh,ok. How are we supposed to do that? The only map where I was able to claim the loot instantly was The Cure Space.
Edit: And just in case anybody cares. It takes some time for the Need and Greed in case the team got the optional objective. You need a fricking temporal phenomenon to do this and the normal loot in 5 seconds.
The amount updates you guys are releasing is quite remarkable. Clearly you are all working tremendously hard! Well done.
Thanks for fixing the Excelsior and reverting it back to Holodeck features. Getting unique Transwarp icons is a nice bit of polish. Thanks again!
The new Skill System is on, you say? Just when I had signed-off on additional Tribble Testing, you guys drop this... Well, I guess I'll have to check out this car wreck. :p I'm sure it'll be spectacular! Ok, I jest... Seriously, I'm looking forward to being able to swap ships/weapons without loss of functionality, so I'm really rooting for this!
The DOff System continues to impress. A Brig, Passenger Tab, Cargo Bay... Nice, nice, nice.
STFs? Sorry, but with Mk XI items going for 60 EDCs I might get around to playing them a bit on Holodeck to outfit my main character, but I don't need to add any "testing cycles" to that grindfest. Besides, the uh, "STF Dev System" has their "Pets" and is, in my opinion, too closed-minded to affect change based on feedback I agree with anyway, so why bother?
You fixed the Under the Cover of Night freighter scanning? Is that only for this mission, cuz it happened on other missions too...
Is there further word on unlocking mission progression? I know EEPH agrees it's bad, but I haven't seen any other recent updates.
This is honestly a nice prime example of how this game wasn't meant to have a skill cap in that it either doesn't permit you to have enough points, or gives you too many to use.
which also means you can't level up to vice admiral because you can't spend all your points.
They raised the skill cap by 50 points but didn't bother to put that in the patch notes. Go earn 50 more points somewhere and you can finally use all your points. Way to fail on informing us there Cryptic.