Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-04-2011, 03:30 PM
oO You can "buy" skills now?!? oO
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-04-2011, 03:30 PM
Over all a good change. I like the fact that we can now spec for specific abilities rather than ship types or weapon types. Though the reduction of interdependency between active abilities and skill tree boxes may have gone a bit to far. I actually liked the rather complex planing for some abilities in combination with various consol and deflector options.

At first I also found that there may be not enough different options, but there I was wrong, With the amount of points required the new system seems to be still leaving enough options for specialisation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-04-2011, 03:30 PM
Quote:
Originally Posted by Zeuxidemus
I love some of these changes but one thing I've noticed is the new spec system requires you to put more eggs in one basket. Where as before putting most skills up to 5 would get you majority of what you needed and could balance yourself out well. With this new system they take more points per tier and you have to make crucial decisions such as am I gonna have strong starship weapons or survivability. I'm sure this will prolly get ironed out but still needs some fine tuneing.
This brings up the question .... How useful will consoles now be in filling in these gaps?

Will consoles and such help with allowing us to feel more balanced?

If you use a console on a skill you have already maxed, will it cause diminishing returns that much sooner?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-04-2011, 03:32 PM
Quote:
Originally Posted by mack_dorgeans View Post
After retraining one of my level-capped characters, the impression I get is the current cost scheme will make me even less likely to spend points on ground skills, no matter HOW you revamp them. There are too many broad space skills that have replaced specific ones I used to be able to cherry-pick as my build dictated.

If effect, we now have less choice than ever, but we can apply those skills to any ship or weapon. Yippee!
This is where the forthcoming ground / space skill set split will come in.

At that point, you will not be able to pick and choose between the two but have two separate pools of skill points.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-04-2011, 03:33 PM
Quote:
Originally Posted by P-A-T-H-F-I-N-D-E-R
Ok ... I can't for the life of me get my points to balance out to zero. Anyone else having this problem?

I always have 100 points left.
That's because they've increased the level cap. If you check the amount of exp you have before and after a fight, you'll see "points until vice admiral 2" or something to that effect.

*Edit: Just checked what it actually says:

Requirements for Next Grade - Vice Admiral 2:
*Gain 2181 Skill Points

Next Grade Rewards
*Increase in combat effectiveness
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-04-2011, 03:35 PM
Great work I definitely think this is a great idea. Hopefully it gets tweaked based on feedback. Gonna log into tribble now and respec my character.,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-04-2011, 03:39 PM
Have consoles been revamped then to reflect the new space skill setup?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-04-2011, 03:40 PM
Quote:
Originally Posted by GenEricII

Right off the bat, it seems like specing for tank is much more cost effective than specing for dps. Also, I thought this was going to seperate space and ground, did I misunderstand? I found that I still have to spend all my points in space and leave ground alone.I'm not talking specific skills now, I know ground changes are still-to-come, I'm talking about still having to specialize in either space or ground otherwise you're underpowered in both.

These are just first impressions. I'd really like a few respecs to play around with this a bit. Some of my initial concerns may just be due to this being a new system.
This is just a preliminary change not the end product if you notice there arenít any ground skills besides tier 1. Did you read the blog?

http://www.startrekonline.com/node/2675
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-04-2011, 03:42 PM
Quote:
Originally Posted by Phoenix_Lord
Have consoles been revamped then to reflect the new space skill setup?
Yes, the stats have changed on consoles and deflectors as well
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-04-2011, 03:45 PM
So I respeced on tribble and this is just awesome!!! I am liking this. So far I love this, the new doff system and the new STFs. If you guys tweak the dilithium economy I think I will really love the F2p Conversion. Good job on the new skill tree!
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