Btw, on Tactical consoles I like the fact that teh specific damage (Phaser, Disruptor etc) is now higher then the generic one for Canons or beam weapons. The main question with the % value that remains is, if they still stack and if we still get diminishing returns from stacking the same console type 2 or 3 times.
I love the concept, not having to be tied to a ship type and all. Unfortunately the F2P date has already been decided and the clock is ticking away. I don't like the idea of the system being pushed half finished with endless promises to fix later. KDF faction anyone?
Its hard to provide feedback on a half finished system when you don't have the complete picture of how you need to spend your points on ground and space. There isn't a whole heck of a lot of opportunity to test/ provide feedback on a system where you only have 1 shot at respecing. Feels like a crap shoot to me. Fingers crossed I'll be happy with the results of where I put my points on the first go.
Hey Storm, Just read #18 and I'm liking the looks of the changes. Going to hop over to Tribble shortly and check it out, but as it stands I think you guys may be making the right move here. The current setup feels like it could have been done better, and this looks much better. I'll let you know what I think of the actual change after I get onto Tribble.
Can anyone complete the skill retrain because i can not spend the last 100 points. I think the number of skill points needed to be spent needs to be changed to take in to acount the new cost for each point in a skill.