Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-05-2011, 07:05 AM
Quote:
Originally Posted by Alexraptor View Post
Agreed, the skill revamp reeks with fail.
Plus to make it worse, they are "forcing" us to buy respecs from the C-Store, wasting either C-Points or Dilithium in the process, instead of the perfectly fine merit/honor system that did not need to be removed.
The skill revamp isn't even close to being done yet...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-05-2011, 07:06 AM
Quote:
Originally Posted by ashgrey77 View Post
Title says it all. The change is a serious nerf to all end game ships and totally game changing. I can't even get close to the spec I run on my ships, I lose points in everything, hull, shields, power levels, damage. It's never a good idea to alienate your existing playerbase to bring in "new" players. Seriously, place a few calls to SOE and ask them how well it worked for them. But you better call them before December 15th.
NGE... get over yourself will you, I'm sick and tired of people banging on and on and on about the NGE.

This is Star Trek, not Star Wars. You didn't login to find a COMPLETELY different game to what is was 3 weeks ago. You found a slightly new system for skills, that IS NOT FINISHED YET as is mentioned in Dev Blog 18.

You NGE freaks have over used the term so much it has no meaning now, it's useless, pointless, obsolete and would be forgotten if you stopped behaving like every minor tweak is the forthcoming Armageddon.

I really wish Stormshade would just delete any thread or post with a reference to the NGE in it and make use of the ban button he has.

This is the wrong place, wrong time and wrong game.

You people are so... so... NGE!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-05-2011, 07:12 AM
Quote:
Originally Posted by jockey79 View Post
NGE... get over yourself will you, I'm sick and tired of people banging on and on and on about the NGE.

This is Star Trek, not Star Wars. You didn't login to find a COMPLETELY different game to what is was 3 weeks ago. You found a slightly new system for skills, that IS NOT FINISHED YET as is mentioned in Dev Blog 18.

You NGE freaks have over used the term so much it has no meaning now, it's useless, pointless, obsolete and would be forgotten if you stopped behaving like every minor tweak is the forthcoming Armageddon.

I really wish Stormshade would just delete any thread or post with a reference to the NGE in it and make use of the ban button he has.

This is the wrong place, wrong time and wrong game.

You people are so... so... NGE!!!
Yeah this is no where close to that debacle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-05-2011, 07:34 AM
Quote:
Originally Posted by Ghostwulf82 View Post
My escort was always surviveable before, loss of CC based defense is the worst thing that could happen to an escort....or anybody really with all these sci ships and sci captains flying round....

As far as this being similar to the NGE...Im going to have to agree with that. Total change of the skill system, to the point where you cannot even get close to your old build....well seems damn familiar to me.
The CC defenses are not lost. One merely has to make choices now in the building of one's vessel.
Secondly those Science guys have it just as "new" as everybody else. They too will have to make choices and sacrifices in thier builds.

I could have shaved points and put them into the skills that gave defenses against CC but I chose not to in the course of testing how easy/hard it may be to spend Skill points.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-05-2011, 08:10 AM
These changes in F2P Aren't a New Game Experience? Hmm.. Let's see...

New Economy.. Check..

New Ship aquireing prices from the C-Store and new Ships? Check

New Skill System .. Check

Changes to Equipment because of the Skill system Change ... Check

New STF PVE system .. Check

New Eposide Chain ENFORCEMENT ... Check

Changes in how a facion's starting level is earned and started? Check.

Respecs now cost C-points only? Check....

Game is going F2P? Check...

How are we supposed to think that there is anything else but a new Game Experience going on here?

Are the changes for the best? I don't even know any more. At first I thought things were going to get better, more fun. But so far all I'm seeing is More Grind fest, our Exp being Penalized Maybe not by taking it away, but by making skills cost more. I feel like I'm back to playing the game when it first came out in Beta all over again. Only I'm at RA5 and not VA 1. That is how bad the Skill changes are. It feels like steps backwards. And it's either their way of trying to improve the game.. OR they are throwing out the old Skill system for a Skill system that they will be able to work around because the old skill system was invted by the original game creation team, and not who's working there now.

Now while I'm sure the Development team is a group of cool people. As a life time subscriber, I'm starting to wonder if I wasted my money on that subscription. Especially since I've been a Life time Subscriber since Open Beta. Even the 400 Point Stipind no longer feels like it's going to be as much as originally it looked. I understand they are trying to set the game up so that they can make the most money from the C-store, I just hope that doesn't cost them some of the more loyal customers. Especially when other games come out.. Like TOR..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-05-2011, 08:35 AM
Quote:
Originally Posted by ashgrey77 View Post
Title says it all. The change is a serious nerf to all end game ships and totally game changing. I can't even get close to the spec I run on my ships, I lose points in everything, hull, shields, power levels, damage. It's never a good idea to alienate your existing playerbase to bring in "new" players. Seriously, place a few calls to SOE and ask them how well it worked for them. But you better call them before December 15th.
This rang with so much truth that my pants are now sticky.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-05-2011, 08:36 AM
Quote:
Originally Posted by ZTempest
Neutral voice here -- not promoting any pro or con...

But has anyone looked at this from the different perspective of ship balance in that the skill tree revamp may have a secondary purpose to rebalance long-standing issues of ship balance, rather than rebalancing the ships themselves?

Admittedly I am late to the party -- I transferred over two of my Klingon charactors just this week -- but when I respecced my Engineer, who is flying a Negh'Var, I actuallly gained some resists, and slightly better manueverability (turn radius and inertia). My hull and shields strengths remain unchanged. Although I lost 1.4% on my overal defense rating (on Holodeck, I am at 60%, on Tribble, 58.6%), I went from around 10% resists across the board to 11.5% resists across the board.

Bottom line is that if there is a hidden nerf...then it is something that will effect every player across the entire spectrum of ships-- which doesn't equal a nerf per se -- it evens the playing field, but specific ships are not buffed or nerfed because every player is subject to the same "rebalancing" which in turn nullifies/neutralizes any perceived advantage or nerf involved.

Having said all that...this is just the first shot at the skill revamp system - it is still in draft form -- so finding problems out now is to our benefit.
Hey! Logic has absolutely no place in this thread.

I call foul!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-05-2011, 08:47 AM
Quote:
Originally Posted by Destinii
Hey! Logic has absolutely no place in this thread.

I call foul!
If that was the intent bud, it would make more sense still to simply abolish the ENTIRE skill system.

Nerf EVERYTHING for EVERYONE so that they're all on the same playing field.

After all, customization means players can find things that WORK. Things developers OBVIOUSLY never intended, because the average idiot cries themselves to sleep when faced with a smarter/stronger opponent.

The excuses of idiots who die in Ker'rat complaining they want to get the PvE objective complete when an opposing player, in a PvP zone, decides they have a tactical advantage and uses it.

While we're at it, let's remove Carriers from the game altogether. Oh, and all cloaking devices. Oh, and anything in the game that has the potential to buff damage at all. Oh, and the ability to choose your own skills.

Too much open opportunity to "customize", which means an obvious advantage or as PvE'ers argue, "exploit", will be found and used. We can NEVER ALLOW THAT!

NOW we're talking about balance!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-05-2011, 11:44 AM
Quote:
Originally Posted by jockey79 View Post
NGE... get over yourself will you, I'm sick and tired of people banging on and on and on about the NGE.

This is Star Trek, not Star Wars. You didn't login to find a COMPLETELY different game to what is was 3 weeks ago. You found a slightly new system for skills, that IS NOT FINISHED YET as is mentioned in Dev Blog 18.

You NGE freaks have over used the term so much it has no meaning now, it's useless, pointless, obsolete and would be forgotten if you stopped behaving like every minor tweak is the forthcoming Armageddon.

I really wish Stormshade would just delete any thread or post with a reference to the NGE in it and make use of the ban button he has.

This is the wrong place, wrong time and wrong game.

You people are so... so... NGE!!!

Sorry but the skill change is not "slightly" different, it's a complete change. The whole damn game is changing, EVERYTHING ABOUT THE GAME. I'd say that's goes even a little farther than the NGE in Galaxies did, it didn't change the whole game, just the skills and classes. Oh but thats right, you are such a genius that you knew that right........


And by the way I was a Master Brawler/Teras Kasi Master/Master Swordsman, and later on a Rebel Jedi and a Imp Bounty Hunter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-05-2011, 12:00 PM
So far I haven't seen any changes I have a big problem with. I have always wanted it to be easier to switch between ships. If I have to adjust the abilties and tactics I use to make that happen, I'm ok with that. I'm pretty luke warm on the whole economy change so far. I love the DOFF system. I do hope they make respeccing more in-game accessible. That's my 2 cents.
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