Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
11-05-2011, 12:09 PM
Quote:
Originally Posted by guitar96 View Post
So far I haven't seen any changes I have a big problem with. I have always wanted it to be easier to switch between ships. If I have to adjust the abilties and tactics I use to make that happen, I'm ok with that. I'm pretty luke warm on the whole economy change so far. I love the DOFF system. I do hope they make respeccing more in-game accessible. That's my 2 cents.
It's not easier though. To effectively fly a class of ship you still have to spec for it. A escort spec will NOT work in a sci ship or a cruiser or vice versa. You will have to spend 780 c-points to respec STILL. The only ships you'll be able to switch between without losing effectiveness will be ships within their existing classes like going from a Prommy to Defiant, and that won't always work either depending on ship/spec/boffs/abilities, you'll still have to respec at some point for 780 c-points. Respecs are ONLY gonna be on the C-store, you can't respec any other way.

I do like the DOFF system too bad it wasnt around a year ago. That's what makes me so mad, I like this game and cryptic is just trashing it to make a quick buck for their new bosses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
11-05-2011, 01:45 PM
I would think without losing all my hull strength and turning ability and what not it would be easier to switch around. I still haven't copied any holodeck toons over to tribble, so at this point I can't really say how effective it is to switch. After I've played with it more I'll come back and offer a better opinion on that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
11-05-2011, 01:58 PM
After reading more of this thread, I wonder how many of these kiddies actually suffered through the NGE, and have a clue at all what they're talking about past online gossip.

With the NGE we had no warning behind quite a few of the changes. Just one day there was a patch, and everything changed. No testing, no nothing. Classes were completely remodeled (think your tact officer suddenly being more akin to an Engineer), other classes added, and entire builds just swept away with no chance for change. Respecs didn't occur at the time really either, so people we stuck with characters that they had spent hundreds of hours on, that didn't remotely resemble their previous incarnation.

No I dislike the new system. I like the concept, dislike the implementation, but all in all the underlying premise behind STO hasn't changed too drastically. Dilithium has simply replaced an economy that was already broken with marks, emblems and merits of different sizes, shapes, and types replaced by a single currency. While we can argue math, the premise is simply still there. We're still a mercenary culture in STO, doing things we normally wouldn't do for reward. The only difference is now we get one type of reward ((well three if you count the STF stuff), instead of dozens.

Crafting is still fundamentally the same, just with another cost added to it. While I don't agree with the cost aspect, it hasn't changed crafting at its foundation.

NGE completely changed the foundation, fundamentally changing the game we all played.

Like mentioned earlier if someone had compared this to Enhancement Diversification (another Cryptic fail), I'd agree with you. Comparing it to the NGE though, just proves that people really have no idea what the NGE did.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
11-05-2011, 02:32 PM
The is a trend when MMO's change their skill or talent systems. In SWG it killed the game. When cataclysm came out it made WOW lose a lot of subscribers and the next expansion will change the talent system even further. All of those games, including STO tried to do the same thing where it's supposed to make the system more 'accesssible' by dumbing it down and reducing the choices we once had. At least two games payed the price for that. Will STO succeed where they failed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
11-05-2011, 04:13 PM
Quote:
Originally Posted by Cuffs View Post
After reading more of this thread, I wonder how many of these kiddies actually suffered through the NGE, and have a clue at all what they're talking about past online gossip.

With the NGE we had no warning behind quite a few of the changes. Just one day there was a patch, and everything changed. No testing, no nothing. Classes were completely remodeled (think your tact officer suddenly being more akin to an Engineer), other classes added, and entire builds just swept away with no chance for change. Respecs didn't occur at the time really either, so people we stuck with characters that they had spent hundreds of hours on, that didn't remotely resemble their previous incarnation.

No I dislike the new system. I like the concept, dislike the implementation, but all in all the underlying premise behind STO hasn't changed too drastically. Dilithium has simply replaced an economy that was already broken with marks, emblems and merits of different sizes, shapes, and types replaced by a single currency. While we can argue math, the premise is simply still there. We're still a mercenary culture in STO, doing things we normally wouldn't do for reward. The only difference is now we get one type of reward ((well three if you count the STF stuff), instead of dozens.

Crafting is still fundamentally the same, just with another cost added to it. While I don't agree with the cost aspect, it hasn't changed crafting at its foundation.

NGE completely changed the foundation, fundamentally changing the game we all played.

Like mentioned earlier if someone had compared this to Enhancement Diversification (another Cryptic fail), I'd agree with you. Comparing it to the NGE though, just proves that people really have no idea what the NGE did.
I know exactly what it did, I was there on Chilastra when it all went down, my entire guild quit. And you know what, pretty much my entire fleet in this game has quit as well. 2 years with NO pvp updates or maps, minus one ground pvp map. No REAL content just "episodes" and "stf's" with retarded Ai. Tons of C-store BS. And now the nail in the coffin "F2P" aka "P2W" and the totally retarded skill revamp. The only thing cryptic has done different is to announce and slightly test the changes. And the funniest parts is all you regular subbers ARE paying to beta test to make them MORE money as they completely change the game and leave us vets out to dry. Like I said in another thread, Cryptic should at least take me out to dinner, because I like to be fed after I get ****ed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
11-05-2011, 06:20 PM
Will have to say you're all paying to beta test their f2p atm. The game could've gone f2p already but one you're still paying for a game going f2p (lol...) and two, it's likely they don't want to launch a mess. At any rate, while not particularily NGE scaled, the f2p model is stacking up to be pretty bad. First off, this skils revamp sucks, go back to the original and expand on that instead. Two, yes f2p does involve microtransactions to keep it afloat (though why you'd need microtransactions for a p2p game in the first place is beyond me...) however microtransactions should only be there to allow you to play more easily, not to prevent those who can't pay from attaining the same level. The way it's shaping up at the moment, free players don't stand a chance without paying, which would result in there being nothing but those who pay, which isn't any different from now, cept your numbers would likely be less and they're likely not gonna be paying a subscription..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37 So Quick to Judge
11-05-2011, 10:16 PM
Quote:
Originally Posted by ashgrey77 View Post
Title says it all. The change is a serious nerf to all end game ships and totally game changing. I can't even get close to the spec I run on my ships, I lose points in everything, hull, shields, power levels, damage. It's never a good idea to alienate your existing playerbase to bring in "new" players. Seriously, place a few calls to SOE and ask them how well it worked for them. But you better call them before December 15th.

"The changes that went to the Tribble test server today are the first revision of a very large overhaul. We fully anticipate bugs and balance problems. Nothing about the system is final, and we will be looking for your gameplay feedback. There is plenty of time for revisions, so we look forward to getting your feedback on the changes."

This is a system in flux, changes will be made based on feed back of players. As you can see from the qoute is that Cryptic is asking for feedback but I don't see you offering any. Instead of trying to make a comparison to another game, make a post that offers *GASP* feedback.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
11-06-2011, 12:36 AM
Funny thing is, SWG has gone on for many years since teh NGE. I was there when it went down, quit, but the game didn't die. It died for me, mainly because I didn't want to start over. I didn't want to be like everyone else.

I left because I felt betrayed, they changed the game I paid for without telling me anything they were doing.

STO is making changes. TIme changes everything. There is a lot of the game that is broken, needs these changes.

The difference here is that STO is giving you a chance to see things. To know what is changing. You aren't just logging in to find your game changed without your knowledge or thought.

If you want to make it better, give them something to use.

The commentary here isn't going to give them any guidance on how to make it better. Just a bunch of people whining because they might have to do something new or different. If there is something broken or out of balance, post it in detail. Give them a chance to make changes that are better.

When the game goes live, if you find they haven't done anything and you still fell betrayed...quit. You people aren't even giving them a chance to make a better system...how fair is that?

I can almost guarantee you the game won't die, even if you quit. SWG didn't die. If not for SWtoR coming soon, they wouldn't be shutting down now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
11-06-2011, 01:40 AM
Are we here to talk about SWG or maybe we should be talking more about how we can help improve STO?
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