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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-06-2011, 05:16 PM
Quote:
Originally Posted by mister_dee
I'm terribly sorry, but I do have a (somewhat unusual) question regarding the Kar'fi:
will we ever get any alternate skins for it because right now we basically
have Klingons flying around in captured models but I presume the Klingons would build their own
models with similar capabilites but based on their own tech.
And most likely they would not be this incredibly hideous because right now that's what's
keeping me from using one.
I think its one of the best looking ships in the game myself
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-06-2011, 05:29 PM
i find the changes very bad for the carrier as of right now. on holodeck the fighters get 1 shoted and on tribble they still get 1 shoted and are just as weak as every.

the cannon on the fighter dose allmost nothing and as allways the mini torp is all thats takeing down the enemy shields. all fighters in 1 pass can take a borg probe down to half health but after that they dont really do that much.

the bops dont seem to like orders and will hide by my ship when i tell them to attack something 15km away. i got 4 of them to attack a fed escort in a war zone but with only EPTS i could not see any shield damage but in 1 attack a bop was at half health and in about 16 sec they were all dead with no damage to the escort. and last the bops like to stop fighting after 1 pass over the enemy sometimes they will sit their un cloaked for 30 sec with out moveing or fireing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-06-2011, 05:30 PM
Quote:
first step towards getting spam under control
I don't quite understand what you mean by spam? Is there a problem with teams of players effectively using fighters, photonic fleets and mines to the best advantage. I see no need for a nerf when it comes to the number of objects on the screen, that seems a bit silly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-06-2011, 06:08 PM
Quote:
Originally Posted by sarhamen View Post
i find the changes very bad for the carrier as of right now. on holodeck the fighters get 1 shoted and on tribble they still get 1 shoted and are just as weak as every.

the cannon on the fighter dose allmost nothing and as allways the mini torp is all thats takeing down the enemy shields. all fighters in 1 pass can take a borg probe down to half health but after that they dont really do that much.

the bops dont seem to like orders and will hide by my ship when i tell them to attack something 15km away. i got 4 of them to attack a fed escort in a war zone but with only EPTS i could not see any shield damage but in 1 attack a bop was at half health and in about 16 sec they were all dead with no damage to the escort. and last the bops like to stop fighting after 1 pass over the enemy sometimes they will sit their un cloaked for 30 sec with out moveing or fireing.
For some reason you sometimes have to click the BOP and then click the order that you want them to perform.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-06-2011, 07:47 PM
Quote:
Originally Posted by Heretic
The reduction in the number of waves was done as a first step towards getting spam under control. Yes, mines, Photonic Fleet, and many other things are going to be looked at as well.
This is excellent news. Thank you.

Quote:
Originally Posted by Arc_D View Post
I don't quite understand what you mean by spam? Is there a problem with teams of players effectively using fighters, photonic fleets and mines to the best advantage. I see no need for a nerf when it comes to the number of objects on the screen, that seems a bit silly.
Not sure if serious...

>_>

... or just playing a different game than everyone else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-07-2011, 06:02 AM
Quote:
Originally Posted by Arc_D View Post
I don't quite understand what you mean by spam? Is there a problem with teams of players effectively using fighters, photonic fleets and mines to the best advantage. I see no need for a nerf when it comes to the number of objects on the screen, that seems a bit silly.
My carrier alone, even with the changes, puts out 6 fighters, 2 frigates, 5 mines, 3 holographic ships, a torpedo spread of 3 torps or a heavy torpedo of two torpedos, and is I'm low enough on health, 1-3 more ships. Plus, my own ships cannon (usually spread or rapid fire), oh and a gravity well. That a TON of graphic intensive "spam" that I alone am putting out, that the game server has to follow. Add a second carrier and its doubled. That's not even including all the stuff the other ships are putting out.

So maybe "spam" isn't the best term, but its better then putting put "graphical intensive semi-player controlled non-player objects", don't you think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-07-2011, 08:16 AM
What about the Marauder Flight Deck Cruiser? Haven they made any changes to that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-07-2011, 08:54 AM
Yes, we knew of these changes months ago at the very least back in August. It was simply a question of how long it would take to get implemented. Interesting to see how these changes will work out in the end.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-07-2011, 02:06 PM
Quote:
Originally Posted by Cuffs View Post
My carrier alone, even with the changes, puts out 6 fighters, 2 frigates, 5 mines, 3 holographic ships, a torpedo spread of 3 torps or a heavy torpedo of two torpedos, and is I'm low enough on health, 1-3 more ships. Plus, my own ships cannon (usually spread or rapid fire), oh and a gravity well. That a TON of graphic intensive "spam" that I alone am putting out, that the game server has to follow. Add a second carrier and its doubled. That's not even including all the stuff the other ships are putting out.

So maybe "spam" isn't the best term, but its better then putting put "graphical intensive semi-player controlled non-player objects", don't you think?
So other than it having less health then a Negvhar, whats the carriers downside?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-07-2011, 04:17 PM
the carrier has the most health of any ship in the game.
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