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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 231
01-10-2012, 11:48 PM
Quote:
Originally Posted by Obelus
I've been pvping that last couple of days and seen suspicious behavior which I think might be this bug.

Had a few instances where my Tac Captain in his BoP would alpha strike and then just sit and wail on the target who happened to be an escort. Their shields barely flickered, and I didn't see the telltale RSP green shield thingy. Power levels were good. I was at close range. Wasn't debuffed. I just couldn't figure out what was going on.

Didn't check the log though.
If the escorts focused on shield tank, he will be very tough.

3 pieces borg set + MK XI MACO shield + 2 EPtS I + Oberth universalconsole (and/or Red Matter Cap) + 2-3 Shield Distribution Doffs + good base shield power level will result in a Shield that can shrug off most damage for about 25s and is still tough when console power bonuses are not running.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 232
01-11-2012, 12:02 PM
This weekend, I alpha'd someone who's shields did not budge and who had no buffs on, so i checked the logs and saw that I damaged his Covariant shield and his Borg regenerative shield....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 233
01-11-2012, 12:27 PM
There is an irregularity that occurs in the log sometimes when people are receiving Borg set procs while using equipment that isn't from the Borg set. Case in point, most people will opt to use a shield with a higher capacity while still benefiting from the incredible proc rate of the remaining 2 or 3 pieces of the set. That's not proof of shield stacking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 234
01-11-2012, 12:36 PM
that makes me feel better, although now I need to question my alpha.... =( thanks Hale!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 235
01-11-2012, 01:09 PM
Quote:
Originally Posted by MrJohnnyX
that makes me feel better, although now I need to question my alpha.... =( thanks Hale!
Pro Tip: Do not use the standard balanced energy settings. Ever. Overwrite them with something useful.

Mustrum "I know you know this already" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 236
01-11-2012, 02:26 PM
you do not need to question your alpha. My build was approved by the pvp community as being all but sound except for tactical team etc, but in terms of damage and damage output, excellent. All purple, right skills and right tac powers.

I assume a friend of mine who is adept at pvp has the same good build in an mva escort he was using, But together we could not beat a klingon cruiser. I dont remember it exactly since it isn't a cannon klingon one but a cryptic designed one, maybe its +1 c store ship.

But we'd get him to half hull on our pass alpha strike. Then he'd heal up from there. Tactical team makes it so you have to eat through all four shield sides, which I might add are probably resistance buffed with tss and empts....by the time we ready to alpha again, because alpha strikes without APA aren't worth much, his heal skills are back too. and his shields back up..so rinse repeat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 237
01-11-2012, 02:51 PM
Quote:
Originally Posted by MrJohnnyX
that makes me feel better, although now I need to question my alpha.... =( thanks Hale!
A big issue is most effective Doffs boosts defense, then sci, and last damage.

In PvP Alpha damage isn't really helped by as well as it could be reduced torp cooldown b/c the window to strike is usually small. The target subsystem bonus is more a support role then an alpha. I can't really think of anyother tac space Doff roles.

On the other hand you can stack BFI doffs shield healing doffs, get nice power level boost from eptx doff, shorten already an already sif cooldown w/maint engineer (the non purple tac ones), damage resist boosting doff when using bfi, remove boarding parties w/tss (not really useful unless facing borg), create extra gw, shorten timer on photonics, and the list goes on. Now add a 3 part borg set w/stf shields. You'll see there's been far more put into the game to survive then destroy.

The best I've seen are Tacs who spam rapid fire/scatter volley phaser procs and time their torps well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 238
01-11-2012, 08:59 PM
Quote:
Originally Posted by Cruis.In View Post
you do not need to question your alpha. My build was approved by the pvp community as being all but sound except for tactical team etc, but in terms of damage and damage output, excellent. All purple, right skills and right tac powers.

I assume a friend of mine who is adept at pvp has the same good build in an mva escort he was using, But together we could not beat a klingon cruiser. I dont remember it exactly since it isn't a cannon klingon one but a cryptic designed one, maybe its +1 c store ship.

But we'd get him to half hull on our pass alpha strike. Then he'd heal up from there. Tactical team makes it so you have to eat through all four shield sides, which I might add are probably resistance buffed with tss and empts....by the time we ready to alpha again, because alpha strikes without APA aren't worth much, his heal skills are back too. and his shields back up..so rinse repeat.
I know there are many competent Cruiser captains that can do just what you're describing, but was he perhaps using EPtS 3? Any monkey with a keyboard can tank with TacTeam and EPtS 3 :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 239
01-11-2012, 09:43 PM
Quote:
Originally Posted by mvs5191 View Post
I know there are many competent Cruiser captains that can do just what you're describing, but was he perhaps using EPtS 3? Any monkey with a keyboard can tank with TacTeam and EPtS 3 :p
stacking resists folks. find where you can cap at, and pay attention.

same goes for all you escort pilots out there. stack your damage buffs.

damn subnukes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 240 You Tube video
01-11-2012, 10:40 PM
Only because I'm tired of the lame excuses people are making for what is clearly a coding issue that may FINALLY be getting some attention it seems. Educate yourselves before you talk nonsense about builds when this is CLEARLY not a build issue:


*YouTube-STOked 107* (I don't want to directly link to anything but this DOES NOT DIVULGE anything specific that isn't obvious in a match's combat log which can be a total pain to view)


Now my 2nd post ever, I really liked the PvP in STO after about a year after launch as that was when I began playing. Each side had some measure of balance. What was once a rare occurance is now almost assured in PvP matches making tham pointless to play. The sad thing is, as I did a little digging, this "glitch" has been pawned off as everything from "interface graphics issues not affecting gameplay" to people not understanding shield dynamics, formulas and combat logs. In the end all that really matters for all of us who like STO is that one aspect of gameplay has resorted to just flying to the center and dying for a rapid fulfillment of PvP missions. Too bad, too. I miss the days of camping out in my game-unbalancing B'rel, cloaked while doing nearly everything, killing spawners and turrets alike (O.K., only once or twice to make a point). Don't get me wrong, My Sci LOVES the enhanced cloak but Birds-of-Prey in groups of 3-5 in PvP are simply unmatched. 1 vs. 1, not so much...
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