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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 241
01-11-2012, 11:09 PM
Quote:
Originally Posted by Lored2death
Only because I'm tired of the lame excuses people are making for what is clearly a coding issue that may FINALLY be getting some attention it seems. Educate yourselves before you talk nonsense about builds when this is CLEARLY not a build issue:


*YouTube-STOked 107* (I don't want to directly link to anything but this DOES NOT DIVULGE anything specific that isn't obvious in a match's combat log which can be a total pain to view)


Now my 2nd post ever, I really liked the PvP in STO after about a year after launch as that was when I began playing. Each side had some measure of balance. What was once a rare occurance is now almost assured in PvP matches making tham pointless to play. The sad thing is, as I did a little digging, this "glitch" has been pawned off as everything from "interface graphics issues not affecting gameplay" to people not understanding shield dynamics, formulas and combat logs. In the end all that really matters for all of us who like STO is that one aspect of gameplay has resorted to just flying to the center and dying for a rapid fulfillment of PvP missions. Too bad, too. I miss the days of camping out in my game-unbalancing B'rel, cloaked while doing nearly everything, killing spawners and turrets alike (O.K., only once or twice to make a point). Don't get me wrong, My Sci LOVES the enhanced cloak but Birds-of-Prey in groups of 3-5 in PvP are simply unmatched. 1 vs. 1, not so much...
gimmie 5 mvae's. ill take on your 5 bops. and win prolly everytime. am i the only one who sees the fed ships are the overpowered ones? if there are ANY? IMO its all about piloting and timing, but everyone has a right to their own opinion.

intrepid is unmatched.

mvae is unmatched.

defiant...well lets just all say, is just downright nasty. most firepower, most agility, ability to tank like no other. 3 engie console slots. pay attention people!

now back to topic...it looks like they fixed...one of the bugs that shall not be named.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 242
01-12-2012, 12:21 AM
i dunno my raptor is just as nasty as my defiant and it turns better to. The pop well lets see here most versatile ship ever how bout you work on your builds I have seen some really good bop builds out there that ship is good. As far as the intrep get in a varnus same thing I don't see how you think the ships are op i can make the same builds fed/kdf with the ships. I play both sides and run all officers and builds. O btw carriers how bout you get in one of those and BUILD IT RIGHT and go take anyone on 1vs1 tell me how you do cause if you get killed lol @ you
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 243
01-12-2012, 01:26 PM
Quote:
Originally Posted by CaptainHorizon
gimmie 5 mvae's. ill take on your 5 bops. and win prolly everytime. am i the only one who sees the fed ships are the overpowered ones? if there are ANY? IMO its all about piloting and timing, but everyone has a right to their own opinion.

intrepid is unmatched.

mvae is unmatched.

defiant...well lets just all say, is just downright nasty. most firepower, most agility, ability to tank like no other. 3 engie console slots. pay attention people!

now back to topic...it looks like they fixed...one of the bugs that shall not be named.
The defiant should have never got the 3rd Eng console even though most throw the cloak there. Basically it is a much more everything than its KDF counterpart the raptor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 244
01-12-2012, 01:27 PM
Quote:
Originally Posted by Rand Al Thor
i dunno my raptor is just as nasty as my defiant and it turns better to. The pop well lets see here most versatile ship ever how bout you work on your builds I have seen some really good bop builds out there that ship is good. As far as the intrep get in a varnus same thing I don't see how you think the ships are op i can make the same builds fed/kdf with the ships. I play both sides and run all officers and builds. O btw carriers how bout you get in one of those and BUILD IT RIGHT and go take anyone on 1vs1 tell me how you do cause if you get killed lol @ you
Unless you are running multiple RCS consoles no way a raptor turns better than a similarly specced defiant.

As for the carrier it takes a lot of skill to fly those right because all it takes is for an escort to camp 2-3KM off the rear bumper and run an occasional AOE skil like CSV and TS and deployables are toast.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 245
01-12-2012, 01:55 PM
i wonder anyone tried a SCI in an escort? I never used beam weapons, are those the only weapons which can target subsystems or can a sci captain with inherent subsystem targeting target subsystems with cannons? Because the next best thing is a sci shield strip, sub nuc beam, escort combo. Volley volley, when the shield subsystem goes down if it does, then you know your torps should have enough time to hit, especially if you are close.

But i dont know that tac team is helpful in that spamming redirect can be a bit much in a furball for an escort pilot, we actually have to fly our ships

Perhaps tactical team should be a tactical captain only skill . Or inherent to escort ships like target subsystems is for sci or something......

In a healing cruiser, i could live without tac team, because its not as frantic, i could keep banging space to redirect shields. but i run out of fingers to focus on everything when using an escort, and no i dont use macros
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 246
01-12-2012, 01:59 PM
Quote:
Originally Posted by Rand Al Thor
i dunno my raptor is just as nasty as my defiant and it turns better to. The pop well lets see here most versatile ship ever how bout you work on your builds I have seen some really good bop builds out there that ship is good. As far as the intrep get in a varnus same thing I don't see how you think the ships are op i can make the same builds fed/kdf with the ships. I play both sides and run all officers and builds. O btw carriers how bout you get in one of those and BUILD IT RIGHT and go take anyone on 1vs1 tell me how you do cause if you get killed lol @ you
I have 5 max level toons across both factions. Just my kling engie to finish off. I'm not sure exactly where your coming from. The defiants turn rate and xtra engie console slot give it the edge over the raptor IMO. If my defiant looks at a bop for 3 seconds it's usually blowing up. The mvae has incredible base stats compared to the bop, the only kdf fighter that can use a ltcm sci slot. And in beta mode out turns most ships. The veranus is a solid ship but lacks the xtra ens sci slot (correct me there if I'm wrong) and ablative tha give the intrepid so much versatility. I believe the intrepid also has a better turn rate, but again correct me there if I'm wrong.

I take down well known carriers in my defiant everyday. They are not fun to fly IMO, but I do like my fishie shippie. These are just a couple thoughts after reading cap data's responces.

Oh and build ships is what I do bro. I work on my piloting everyday, but there are many out there that are far more proficient than myself. I lve building premades and ships that play off one another. I also don't 1v1 anyone anymore. Makes no sense since this is a teamplay game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 247
01-12-2012, 02:09 PM
Quote:
Originally Posted by Cruis.In View Post
i wonder anyone tried a SCI in an escort? I never used beam weapons, are those the only weapons which can target subsystems or can a sci captain with inherent subsystem targeting target subsystems with cannons? Because the next best thing is a sci shield strip, sub nuc beam, escort combo. Volley volley, when the shield subsystem goes down if it does, then you know your torps should have enough time to hit, especially if you are close.

But i dont know that tac team is helpful in that spamming redirect can be a bit much in a furball for an escort pilot, we actually have to fly our ships

Perhaps tactical team should be a tactical captain only skill . Or inherent to escort ships like target subsystems is for sci or something......

In a healing cruiser, i could live without tac team, because its not as frantic, i could keep banging space to redirect shields. but i run out of fingers to focus on everything when using an escort, and no i dont use macros

Sci captains do not get subsystem targeting, you are thinking of sci ships. You are free to run target shields 3 on an escort all you want. But with the double nerf to deflectors and the addition of power insulators skill (assuming it works halfway decently), getting the drain high enough now to drop shields on most targets is probably not worth trying.

I used to be able to get close to 80 drain on target subsystem 3 attacks on my raptor, but now its down to low 60s from all the nerfs recently, and I don't know how power insulators affects it, but I imagine it effectively pushes it somewhere into the 50s.


But tactical team is OP, period. I said that when it was first released in its current form, though I'm really wondering why they haven't done what they said they would do yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 248
01-12-2012, 02:39 PM
Don't forget my bug :p it rules!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 249
01-12-2012, 02:56 PM
bugs don't count! I have never had a defiant be able to sit off my carrys backside and burst me down without the help of a sci to subnuke even then it is hard for them if they even survive long enough to burst it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 250
01-12-2012, 03:15 PM
Quote:
Originally Posted by Rand Al Thor
bugs don't count! I have never had a defiant be able to sit off my carrys backside and burst me down without the help of a sci to subnuke even then it is hard for them if they even survive long enough to burst it
I never name or call people out in this stuff. But I'm quite sure you bring your carrier to the queues here and there. I also believe I've one shotted it even. Without tac team running all ships can fall to a beamoverload crit out of a decloaking defiant.
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