Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
11-08-2011, 01:54 PM
Quote:
Originally Posted by Blackavaar View Post
Note: The Retrofit Starships are not "required" in order to play through any end-game content at all. They have nice little bonuses and they're canon, which people like, but they are not necessary at all.

That's just an excuse, in competitive PVP and the highest tuned group content, you'll need the best ship available. Otherwise you're "the scrub" who is less effective.

If you can't accept this basic tenet of MMO gaming, we don't have any common ground to have a discussion on.

In any event, players won't accept the "you don't need it" excuse at all.

Adding an artificial paygate to you best item is... ridiculous, and destroys any sense of accomplishment that progression had, which wasn't much to begin with.

Asking people to pay lots of extra money for Additional Ships is fine. The ships tied to progression? UNACCEPTABLE for paying customers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
11-08-2011, 01:56 PM
Quote:
Originally Posted by Jermbot View Post
Not the same thing at all. VA ships are not numerically superior to RA ships. They have the same number of bridge officer powers and spend a console slot for a special ability.

So no, VA ships are not required for end game and when it comes to the Guramba and Galaxy-R, they're not even that desirable.
Thats not what he said. He didnt say anything about the number of BO or power slots, he said that the VA ships are not "required" to play the game. And the same is true of the RA ships. You could play all the way to end game in your Captain ship if you wanted to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
11-08-2011, 02:02 PM
Quote:
Originally Posted by Tiberion1701 View Post
That's just an excuse, in competitive PVP and the highest tuned group content, you'll need the best ship available. Otherwise you're "the scrub" who is less effective.
And those gameplay tiers are the exact niches companies hold hostage in their F2P games as the proverbial grind-or-pay gameplay tiers.

Why else do you think people would risk credit fraud and buy Gold from Gold farmers for example?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
11-08-2011, 02:09 PM
Quote:
Originally Posted by Blackavaar View Post
Hey, at least I know that I don't have to rush to get as many characters to VA/LG as possible before the F2P launch now. I feel sorry for those who will have to wait but what can you do? It's not like they "need" a Retrofit ship to play at end game. I think that some people could benefit from learning to have a little more patience anyway.

this^


need patience? why not let zoidberg entertain you?

srsly, sto is still way less grindy than most games and still all you do is COMPLAIN COMPLAIN, oh did i mention, YOUR COMPLAINT LEVELS ARE TOO DAMN HIGH

really, get some patience and perhaps a realisation that you can do other things in life other than spend hours raising your complaint levels (over level 85 at this point)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
11-08-2011, 02:13 PM
Quote:
Originally Posted by sdangelo View Post
The way things worked out here at Cryptic is that, after the post which was quoted at the start of this thread, we decided that we were definitely not going to re-instate the free Vice Admiral Ship Token for all players. It isn't in the best interest of our business. I know that it is unpopular, but that is the decision we made. And we plan to stick with it.

The posting that was quoted states that our initial thinking was that it was a bad idea to give out the token for all Gold members, and that we were thinking about other options. We explored a number of options for giving out the token, including quite a few clever ones that people on the forums posted. After intense consideration and modeling, we did not find any option that we felt fit out needs. The whole idea of the "exploit" that started our initial thinking (and which I posted about) became just a minor point once we did deeper analysis. So we were planning for there to be no way to get this token any longer.

Then when we were looking at the Veteran Rewards tables for 700+ days, we wanted to fill the hole at 600 days that was created by the Dilithium economy shift. The design team felt that putting the token in at this level would be a way to preserve the token for the most loyal, long term customers without having any substantial number of players getting it. Since we didn't have any other great ideas for something to fill the slot, we went ahead and put it in there.

From this thread, it sounds like the decision isn't popular with everyone. I will have my team discuss the possibility of something else being in the 600 day reward in addition to the token. But I can say that the token won't be getting easier to get than the 600 day mark.


While I don't come with good news this time, I can say that I really respect how you all are fighting to make the game as good as it can be. And I like how constructive you are being in this thread. We are working hard as well, with the same goal of making the game great. We are listening, but we are also looking at the business. If the business side doesn't work, then the game won't get new content and won't grow.

We are using the F2P launch as a reason to invest a lot into STO, and we're looking to grow the game substantially next year with new content, new play options, and so on. Going F2P requires some rethinking, though, of elements of the game. Some of these I think we're doing well on, and other not so much. But we're trying. And I appreciate when you all let us know what you think. It helps us, even when you are not seeing responses like this all the time. Thanks!

Stephen D'Angelo
Executive Producer
Star Trek Online
Correct me if I am wrong, but isn't this effectively doubling the reward that used to be emblems? It required 500e to get the C-store ships and the reward was only 250. By getting a c-store ship, isn't that better?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
11-08-2011, 02:15 PM
If the 250 emblems that were taken away from the 500 day vet rewards are not going to be replaced with Dilithium; perhapes Cryptic might consider 100 Cryptic Points instead.

The 100 Cryptic Points would be a drop in the bucket for Cryptic; however, it would be a huge boost to the Dilithium/C-Point Exchange and help to stimulate that economy.

In the end Cryptic would lose nothing but they would be greatly increasing the possibility of future C-Store purchases and encourage their playerbase to work the Dilithium/C-Point Exchange.

Now I'd call that a Bargin
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
11-08-2011, 02:20 PM
Quote:
Originally Posted by Rikturscale View Post
Correct me if I am wrong, but isn't this effectively doubling the reward that used to be emblems? It required 500e to get the C-store ships and the reward was only 250. By getting a c-store ship, isn't that better?
not really.

originally everybody could unlock one of the 3 fed ships or 4 LG ships in question. everybody had that option when they hit max rank with a character.

the 250 emblems was extra that could help buy a ship or some gear. that is now gone and the free token is only unlockable when you hit 600 days, so its worse. the emblems have gone, and the token is harder to earn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
11-08-2011, 02:21 PM
Quote:
Originally Posted by 0Gambit0 View Post
If the 250 emblems that were taken away from the 500 day vet rewards are not going to be replaced with Dilithium; perhapes Cryptic might consider 100 Cryptic Points instead.

The 100 Cryptic Points would be a drop in the bucket for Cryptic; however, it would be a huge boost to the Dilithium/C-Point Exchange and help to stimulate that economy.

In the end Cryptic would lose nothing but they would be greatly increasing the possibility of future C-Store purchases and encourage their playerbase to work the Dilithium/C-Point Exchange.

Now I'd call that a Bargin
so is this 100 c-points earned every time a character hits max rank, or did you mean 100 in total as a one off. if you did perhaps you meant 1000 as 100 seems pretty small and hardly worth the trouble?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
11-08-2011, 02:25 PM
Quote:
Originally Posted by Tiberion1701
That's just an excuse, in competitive PVP and the highest tuned group content, you'll need the best ship available. Otherwise you're "the scrub" who is less effective.

If you can't accept this basic tenet of MMO gaming, we don't have any common ground to have a discussion on.

In any event, players won't accept the "you don't need it" excuse at all.

Adding an artificial paygate to you best item is... ridiculous, and destroys any sense of accomplishment that progression had, which wasn't much to begin with.

Asking people to pay lots of extra money for Additional Ships is fine. The ships tied to progression? UNACCEPTABLE for paying customers.
While I dont PvP and abhor it, even I know the guy with the high end Retrofit has a major advantage over others making them necessary. in other to be competitive.

But even for PvE raiding, you need the high end stuff, so yes end game content does require VA/LG ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
11-08-2011, 02:30 PM
Quote:
Originally Posted by Captain_Revo
so is this 100 c-points earned every time a character hits max rank, or did you mean 100 in total as a one off. if you did perhaps you meant 1000 as 100 seems pretty small and hardly worth the trouble?
No it is part of the 500 day vet reward.

It would be used to encourage more trade on the Dilithium/C-Point Exchange and with enough effort it could be used to help the player earn whatever in-game or C-Store item they wanted.
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