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Join Date: Dec 2007
Posts: 148
Good afternoon. I was wondering does the new Battery Skill modified the non-battery Battery-like items such as the Red Matter Capacitor and the Enhanced Plasma Manifold?
Join Date: Dec 2007
Posts: 148
# 2
11-08-2011, 11:11 AM
The RMC's tooltip says it does. I didn't test just how much it helps, though.
Join Date: Dec 2007
Posts: 148
# 3
11-08-2011, 12:15 PM
Cool. Thanks for the info.
Join Date: Dec 2007
Posts: 148
# 4
11-08-2011, 04:21 PM
yes it does. if memory serves me, the skill doubles the duration of normal batteries and addes +50% duration to special batteries.
Join Date: Dec 2007
Posts: 148
# 5
11-08-2011, 06:24 PM
Idea for the crafting community: Have multiple levels of ship batteries be craftable, just like we do for hypos etc.

For example, you get a white battery as a drop but with the addition of anomalies or dilithium it increases in effectiveness (define that how you will)
Join Date: Dec 2007
Posts: 148
# 6
11-08-2011, 06:57 PM
i've seen different sized shield batteries so they do exist. I had a Shield battery- Large that had bigger bonuses, so they are in game, they should be craftable.
Join Date: Dec 2007
Posts: 148
# 7
11-08-2011, 08:33 PM
yes, but those were ground shields batteries.

They have different space shield batteries - but they are just different icons on the same power item.
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