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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Hrm...okay then. I would much prefer it if ground skills actually had an impact on ground combat, but apparently they don't. Sounds like I need to do some major ground testing.
Holy crap, Suavek, you're right! My Field Emitter consoles used to provide +7 to shield power and now only provide +3.5. The EPS Flow Regulator has been similarly nerfed, as you said. The only other console that was changed was the Hazard System, which makes sense, but those first two changes were unnecessary nerfs as far as I can tell. So, I guess most of my negatives are coming from nerfed consoles, not the skills themselves.
Cryptic, I want either an explanation for this nerf or a rollback for all non skill-buffing consoles.
IMHO there really needs to ba simple balance between these issues. If I did not know better I would say that there has been an OVER reaction to the "slow the game down" theory.
Actually, I think the game should be slowed down a little. Nerfing consoles has nothing to do with that, however, unless you mean 'slow down the pace of combat' (I assume you don't, and are referring to the game's ultra fast character progression as I am). I'd be fine with it if the devs wanted to reduce exp rewards a little from where they are on Holodeck. I wouldn't be fine with it if they wanted to make player ships weaker so that combat takes longer or is more challenging. Some fights shouldn't be challenging. A brand new Starfleet cruiser should tear through a decades-old Cardassian Galor like tissue paper since the Cardassians aren't allowed to upgrade their military (granted, the True Way would probably find ways to smuggle in upgrades, but those would probably be the exception, not the rule). As it stands, I had an easier time with three Jem'Hadar attack ships than with a single Galor. That makes no sense to me given that Jem'Hadar ships seemed to be superior to Cardassian ships in DS9.
Actually, I think the game should be slowed down a little. Nerfing consoles has nothing to do with that, however, unless you mean 'slow down the pace of combat' (I assume you don't, and are referring to the game's ultra fast character progression as I am). I'd be fine with it if the devs wanted to reduce exp rewards a little from where they are on Holodeck. I wouldn't be fine with it if they wanted to make player ships weaker so that combat takes longer or is more challenging. Some fights shouldn't be challenging. A brand new Starfleet cruiser should tear through a decades-old Cardassian Galor like tissue paper since the Cardassians aren't allowed to upgrade their military (granted, the True Way would probably find ways to smuggle in upgrades, but those would probably be the exception, not the rule). As it stands, I had an easier time with three Jem'Hadar attack ships than with a single Galor. That makes no sense to me given that Jem'Hadar ships seemed to be superior to Cardassian ships in DS9.
There is a difference between slowing the game down and nerffing. On this we can agree. What I was suggesting is that the nerfs we are seeing are a direct result to the IDEA of slowing down the game. IMHO nerfing stuff this badly is not really slowing down the game. Is it making it more difficult (hense slowing it down) .. nope just a lot of senless furstration due to ships that don't work as they should.
There is a difference between slowing the game down and nerffing. On this we can agree. What I was suggesting is that the nerfs we are seeing are a direct result to the IDEA of slowing down the game. IMHO nerfing stuff this badly is not really slowing down the game. Is it making it more difficult (hense slowing it down) .. nope just a lot of senless furstration due to ships that don't work as they should.
Makes sense to me that what we are seeing is a purposeful slowing down of the game via the skill tree and equipment changes. THough they may be over nerfing some things.
It also seems as if the Devs have designed the SKill tree to represent a Players vessel in Stats (Hull, Shields, light science) then Comabt effectiveness and leaves the higher end concept abilites ( ApX's, HIgh Science, high Engineering) as those special things a Player choice brings to play.
The equipment changes make sense to match the new skill system, though I am confused about how I can see the same scores for some consoles acros three different marks.
Makes sense to me that what we are seeing is a purposeful slowing down of the game via the skill tree and equipment changes. THough they may be over nerfing some things.
It also seems as if the Devs have designed the SKill tree to represent a Players vessel in Stats (Hull, Shields, light science) then Comabt effectiveness and leaves the higher end concept abilites ( ApX's, HIgh Science, high Engineering) as those special things a Player choice brings to play.
The equipment changes make sense to match the new skill system, though I am confused about how I can see the same scores for some consoles acros three different marks.
From what I'm seeing (numbers wise) .. and what others have sent me via messages while in game on Tribble, the new consoles leave a lot to be desired. I'm guessing that the new theory is put the new stuff out there and let the players deal with it. Once the players get the hang of it .. it will all be old hat. New players wont care. Soooo somehow I don't see that as listening .. really.
I can see why they would produce new stuff. That in and of itself maakes sense: in order to better compliment the new sklii tree. However given the overwheling outcry concerning the skill tree 9and subsequently the related equipment and consoles ) .. add them all togeather and the combination becomes more than just a slow down. It really does become less than fun.
Hrm...okay then. I would much prefer it if ground skills actually had an impact on ground combat, but apparently they don't. Sounds like I need to do some major ground testing.
It's not so much that ground skills don't make a difference (they do, for Sci heals it's around 50% extra heal when specced and longer duration NHM when specced) but more that normal level PvE is incredibly easy.
Normal PvE requires no ground skill points, Advanced is a little more difficult and they're helpful but not necessary but on Elite a decent ground spec is probably wise (if you're a Tac anyway). Your BOffs with pulsewaves will do a lot of damage but they're also mildly retarded and go down fast, deployables like shield generators and medical generators will be destroyed easily (NPCs love generators and aggro on them all the time) so they aren't really useful with all the AoEs that get thrown around so the only real damage dealer will be you. It should also be remembered that all NPCs have shields on Advanced and above whereas the low level NPCs are unshielded on Normal and they make a pretty big difference as they prevent you from one shotting multiple NPCs with a split beam rifle as the opening volley.
If you're a Sci you'll be OK with a basic spec but Tacs are pretty fragile and when you have 14k of NPC to burn through; the lack of heals is painfully noticeable with no ground points as you'll deal little damage and have no heals to mitigate incoming damage. But as mentioned this only really applies to Elite, below that it isn't particularly important.
I think they will have to make new tactical consoles for "energy damage in %" and "kinetic damage in %" instead of keeping two different kinds of consoles with the EXACT same values below. The mine and torpedo consoles now both have an increase of kinetic damage in general, and the cannon and beam consoles now both have an increase of energy damage in general. That's a chance to simplify the tactical consoles at least a bit.
What I really like is the difference of increase for specific energy weapon or projectile types compared to the global ones. Now it makes sense again to look out for the "Phaser Relay" consoles instead of the "Energy Manifold" ones.
From what I'm seeing (numbers wise) .. and what others have sent me via messages while in game on Tribble, the new consoles leave a lot to be desired. I'm guessing that the new theory is put the new stuff out there and let the players deal with it. Once the players get the hang of it .. it will all be old hat. New players wont care. Soooo somehow I don't see that as listening .. really.
I can see why they would produce new stuff. That in and of itself maakes sense: in order to better compliment the new sklii tree. However given the overwheling outcry concerning the skill tree 9and subsequently the related equipment and consoles ) .. add them all togeather and the combination becomes more than just a slow down. It really does become less than fun.
Thats the fine line they have to walk.
Too slow and nobody likes it and STO dies
Too fast and nobody likes it and STO dies.