Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-10-2011, 06:22 AM
Galaxy-X can for sure be a handful, but once mastered.........FLAWLESS!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-10-2011, 08:17 AM
Quote:
Originally Posted by Hakaishin
The inquiry was which ship is more dangerous in PvP, not which Captain is.

I do agree with you on one point... 99.999999999999% of all Galaxy-X pilots suck horribly and too often have a twisted yearning to die.

I am not among them.

Equal skilled captain behind the helm of a Galaxy Retrofit and Galaxy Dreadnought would be almost indistinguishable.

Reason: Ships don't win PvP. Players win PvP.

That considered, we'll walk into ship specifications...

@OP: If you have a Sniper mentality (move into position unseen, when the enemy is least expecting it, open fire with enough force to kill ANYTHING in all of 5 seconds, and move on), the Galaxy-X is the ONLY ship in the game capable of reliably doing this against any other ship in the game, equal-skill considered.

If you want a maneuverable cruiser, in my opinion, you shouldn't be bothering with the Gal-R, but instead the Excelsior.

Galaxy-R is more or less worthless in PvP without the Venture upgrade, and 2x Antimatter Spread. But even that, 1v1, the Galaxy-X will have the Galaxy-R (or any ship, for that matter) obliterated before they could even react to it decloaking.

Team setting, you get the luxury of choosing any target you want (you don't even have to focus what your team is focussing on... they can kill 1 target while you focus another and kill 2 birds at once), and seeing it die instantly. With that target destroyed (enemy heals will be hardpressed healing 2 targets with such a heavy and fast burst), you may support DPS with your allies, tank, heal, etc until your next burst is ready. Use Evasive Maneuvers, peel out, cloak, and do it again.

If you're looking for ship separation for your tactics, MVAM > Galaxy-R, with VASTLY greater maneuverability and firepower.

If you're looking for a damaging, maneuverable "tank", Fleet Escort fits the role better than Galaxy-R.

That said, Galaxy-R is merely a scramble-sensor menace (2x Antimatter Spread + possible SCI BOFF Scramble). Destroy its saucer section and its effectiveness is cut by 1/3 (it dies almost instantly). One of your lance + torpedo bursts would instantly destroy the weaker battle section.

Galaxy-R cannot produce the DPS to actually damage a Galaxy-X. Even full Antiproton or Disruptor, the Galaxy-X built properly can tank it all and laugh, rarely going below 90%.

Vice versa, Galaxy-X can kill a Galaxy-R in a maximum of 5 seconds, like any other ship.

So it depends what you want.

If you want raw power, Galaxy-X (and be prepared to endure many headaches and hardships, many days of feeling like, "This ship is too hard for me" ... but if you stick with it, you will be a God).

If you want crowd control, Galaxy-R (and be prepared to beat your brains out on your keyboard knowing you can't kill any PvP opponent by yourself that is actually halfway worth your time to begin with).

GOOD Galaxy-R Captains in a team setting can really help win a fight.

GOOD Galaxy-X Captains in a team setting can rip anything to shreds faster than any other ship in the game.

Take your pick.

Either way, I stand by my statement.

THERE ARE NO GOOD/BAD PVP SHIPS - ONLY GOOD/BAD PVP PLAYERS!
well, someone is full of themselves aren't they?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-10-2011, 09:51 AM
I dont buy all this big talk. I dont care how good you are, the Galaxy-X is not an escort.

The Galaxy-X is okay, but it doesn't really fit into any role. It sort of contradicts itself.

If you have a Tac captain run a FULL frontal DPS (2x dhc, dbb, quantum fore, 4x turret aft) build and the lance is not on cooldown then it can alpha-strike a single target, but after that you're a sitting duck. You'll need to run 2x copies of aux2dampers if you ever want to get any damage in, and be prepared to get through A LOT of deuterium surpluses! (http://www.stowiki.org/Deuterium_Surplus)

If you run a more conservative build with beam arrays and try to broad-side stuff then you'll live longer, but you'll struggle to alpha strike anything.

The Galaxy-X would be good as a support ship for a squad of Defiant-Rs, but beyond that I would avoid running it in PvP.

Also PLEASE dont use Antimatter spread, as everyone will just hate you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-10-2011, 10:03 AM
I prefer X to R primarily because of the extra tactical BOff. Cloak and lance are fun toys as well, especially if you have some practice using them. Either can be made into a really tough tank... the X has the advantage of more bite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-11-2011, 10:40 AM
Quote:
Originally Posted by HorseShoeStables
well, someone is full of themselves aren't they?
Hakaishin does talk up the Gal-X a lot, but they have every right to. I've flown an MVAE, Defiant-R, Excelsior and my Gal-X and the only time I've been in the top for Damage, Kills and least deaths (at the same time) was in my Gal-X. When flown correctly (This means NOT the way you'd fly an escort) the ship rocks in PvP. I'm still a newb (not n00b) when it comes to that part of the game, and the only way I die is when 3 or more ships focus fire on me and generally that's only the premades.

I hated this ship when I first got it and regretted my purchase, but then I thought "Hey, I spent good money on this ship and I'm gonna fly it and fly it right" and after some pretty bad PvP, I got it. The ship is fun. And now with the extra Tac Console on tribble and soon on Holodeck, even more dangerous.

Do I do the same damage output over time as my Escorts? No. Not really. Do I live longer, get more kills and shock the heck out of people when I spin my front end around and pop them like grapes? Absolutely.

Oh and no cannons on this ship even though it can mount them... that's just crazy talk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-11-2011, 10:46 AM
Quote:
Originally Posted by Protector View Post
Hakaishin does talk up the Gal-X a lot, but they have every right to. I've flown an MVAE, Defiant-R, Excelsior and my Gal-X and the only time I've been in the top for Damage, Kills and least deaths (at the same time) was in my Gal-X. When flown correctly (This means NOT the way you'd fly an escort) the ship rocks in PvP. I'm still a newb (not n00b) when it comes to that part of the game, and the only way I die is when 3 or more ships focus fire on me and generally that's only the premades.

I hated this ship when I first got it and regretted my purchase, but then I thought "Hey, I spent good money on this ship and I'm gonna fly it and fly it right" and after some pretty bad PvP, I got it. The ship is fun. And now with the extra Tac Console on tribble and soon on Holodeck, even more dangerous.

Do I do the same damage output over time as my Escorts? No. Not really. Do I live longer, get more kills and shock the heck out of people when I spin my front end around and pop them like grapes? Absolutely.

Oh and no cannons on this ship even though it can mount them... that's just crazy talk.
If you don't mind my asking, what hardware to you keep stocked on your Gx? Now that we'll be able to fly any ship, I plan to take mine out more often.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-11-2011, 11:34 AM
Quote:
Originally Posted by Sprint01
If you don't mind my asking, what hardware to you keep stocked on your Gx? Now that we'll be able to fly any ship, I plan to take mine out more often.
Be aware, I'm a tactical flying this thing.

Full Borg (tractored opponent = dead opponent)

2x Antiproton DBB, quantum and tricobalt fore, 2 Antiproton Beam array, Quantum and Tricobalt aft (not an engineer, so I'm avoiding the power drain of 6 beams). With the changes to torps, however, I may be swapping out the quantums for more beams. Now that I can HY my trics (see sig) they may be worth the cold down...

Engineering: 35% Shield Cap Increase, +7 Weapon power, +7 Shield Power, +35 Hull repair (Almost all of these were nerfed on tribble, so I'm putting all the "cool" cruiser consoles in their slots there: The Exeter torpedo one, the Excelsior transwarp one and my cloak, just leaving the 35% Shield increase since that was left alone.)
Science: Antimatter Spread, Borg Console.
Tac: 2x Directed energy Modules (3x energy Weapon on tribble)

Devices: Subspace, Fighters, Red Matter, Deuterium

BOffs are typical for a cruiser (well, my cruisers)

Lt Tac: BO 1, THY 2
Ens Tac: BO 1
Cmdr Eng: EPtE 1, RSP 1, EPtS 3, (DEM 3)
Lt Cmdr Eng: EPtS 1, AtSIF 1, ET 3, (EWP 3)
I tend to swap the two engineers depending on mood that's why the last skills in parenthesis.
Sci: HE 1, ST 2 (Probably going to swap these two to ST 1, HE 2)

And yeah, I know, don't post your build or you'll get creamed in PvP... Well, I've gleaned a lot of useful information from people posting their builds and quite frankly, it ain't state secrets... =) So I don't mind giving back.

Hope this helps: And comments on my "build" are welcome. Flames however, will get all the attention they deserve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-11-2011, 12:25 PM
I've got a super tanky Dread on my Eng toon... just speced my Tac toon over for the Dread as well, never liked flying a fighter-style escort with the keyboard.

Just a question... with that build how do you survive without tac team? In my experiences tac team is essential for defending against any kind of concentrated fire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-11-2011, 12:53 PM
Quote:
Originally Posted by dvsaris View Post
I've got a super tanky Dread on my Eng toon... just speced my Tac toon over for the Dread as well, never liked flying a fighter-style escort with the keyboard.

Just a question... with that build how do you survive without tac team? In my experiences tac team is essential for defending against any kind of concentrated fire.
You mean besides what I mentioned above:
Quote:
Originally Posted by me
and the only way I die is when 3 or more ships focus fire on me and generally that's only the premades.
I have my distribute shields tied to my fire all beams button (spacebar) so when I fire my beams I redistribute shields automagically. With the borg shield, the shields stay up pretty well while being distributed, and I can heal my hull very well. I tank and hull heal almost as well as my Engineer. BTW this is my first character, Human with warp core and techie, made right after beta before we found out that an alien with Efficient Captain, Warp Core Theorist, Accurate and Elusive seems to be the only way to go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-11-2011, 01:18 PM
My Tac toon is a Joined Trill, my Eng is standard Human... I'm running Borg console, engine and deflector with Ageis shield on both... I like the extra shield capacity and IMO that Borg tractor beam is crap... cooldown is too long to be able to count on it and most of the enemies I face off against are supermanouverable BoPs, so the tractor has little effect on them anyways.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:56 AM.